diff options
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/GeometryShaderGen.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp index a247899d5c..88be1d4098 100644 --- a/Source/Core/VideoCommon/GeometryShaderGen.cpp +++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp @@ -70,23 +70,30 @@ static inline void GenerateGeometryShader(T& out, u32 components, API_TYPE ApiTy out.Write("flat out int layer;\n"); out.Write("void main()\n{\n"); + if (g_ActiveConfig.backend_info.bSupportsGSInstancing) out.Write("\tlayer = gl_InvocationID;\n"); else out.Write("\tfor (layer = 0; layer < %d; ++layer) {\n", g_ActiveConfig.bStereo ? 2 : 1); + out.Write("\tgl_Layer = layer;\n"); out.Write("\tvec4 stereoproj = "I_PROJECTION"[0];\n"); out.Write("\tstereoproj[2] += "I_STEREOOFFSET"[layer] * stereoproj[0];\n"); + out.Write("\tfor (int i = 0; i < gl_in.length(); ++i) {\n"); out.Write("\t\to = v[i];\n"); + if (g_ActiveConfig.bStereo) out.Write("\t\to.pos = float4(dot(stereoproj, v[i].rawpos), dot(" I_PROJECTION"[1], v[i].rawpos), dot(" I_PROJECTION"[2], v[i].rawpos), dot(" I_PROJECTION"[3], v[i].rawpos)); \n"); + out.Write("\t\tgl_Position = o.pos;\n"); out.Write("\t\tEmitVertex();\n"); out.Write("\t}\n"); out.Write("\tEndPrimitive();\n"); + if (!g_ActiveConfig.backend_info.bSupportsGSInstancing) out.Write("\t}\n"); + out.Write("}\n"); if (is_writing_shadercode) |
