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path: root/Source/Core/VideoCommon/GeometryShaderGen.cpp
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Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/GeometryShaderGen.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp
index a247899d5c..88be1d4098 100644
--- a/Source/Core/VideoCommon/GeometryShaderGen.cpp
+++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp
@@ -70,23 +70,30 @@ static inline void GenerateGeometryShader(T& out, u32 components, API_TYPE ApiTy
out.Write("flat out int layer;\n");
out.Write("void main()\n{\n");
+
if (g_ActiveConfig.backend_info.bSupportsGSInstancing)
out.Write("\tlayer = gl_InvocationID;\n");
else
out.Write("\tfor (layer = 0; layer < %d; ++layer) {\n", g_ActiveConfig.bStereo ? 2 : 1);
+
out.Write("\tgl_Layer = layer;\n");
out.Write("\tvec4 stereoproj = "I_PROJECTION"[0];\n");
out.Write("\tstereoproj[2] += "I_STEREOOFFSET"[layer] * stereoproj[0];\n");
+
out.Write("\tfor (int i = 0; i < gl_in.length(); ++i) {\n");
out.Write("\t\to = v[i];\n");
+
if (g_ActiveConfig.bStereo)
out.Write("\t\to.pos = float4(dot(stereoproj, v[i].rawpos), dot(" I_PROJECTION"[1], v[i].rawpos), dot(" I_PROJECTION"[2], v[i].rawpos), dot(" I_PROJECTION"[3], v[i].rawpos)); \n");
+
out.Write("\t\tgl_Position = o.pos;\n");
out.Write("\t\tEmitVertex();\n");
out.Write("\t}\n");
out.Write("\tEndPrimitive();\n");
+
if (!g_ActiveConfig.backend_info.bSupportsGSInstancing)
out.Write("\t}\n");
+
out.Write("}\n");
if (is_writing_shadercode)