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path: root/Source/Core/VideoCommon/GeometryShaderGen.cpp
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Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/GeometryShaderGen.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp
index 90446ca40d..fe7927dc4f 100644
--- a/Source/Core/VideoCommon/GeometryShaderGen.cpp
+++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp
@@ -91,7 +91,7 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h
"};\n");
out.Write("struct VS_OUTPUT {\n");
- GenerateVSOutputMembers<ShaderCode>(out, ApiType, uid_data->numTexGens, host_config, "");
+ GenerateVSOutputMembers(out, ApiType, uid_data->numTexGens, host_config, "");
out.Write("};\n");
if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan)
@@ -100,13 +100,13 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h
out.Write("#define InstanceID gl_InvocationID\n");
out.Write("VARYING_LOCATION(0) in VertexData {\n");
- GenerateVSOutputMembers<ShaderCode>(out, ApiType, uid_data->numTexGens, host_config,
- GetInterpolationQualifier(msaa, ssaa, true, true));
+ GenerateVSOutputMembers(out, ApiType, uid_data->numTexGens, host_config,
+ GetInterpolationQualifier(msaa, ssaa, true, true));
out.Write("} vs[%d];\n", vertex_in);
out.Write("VARYING_LOCATION(0) out VertexData {\n");
- GenerateVSOutputMembers<ShaderCode>(out, ApiType, uid_data->numTexGens, host_config,
- GetInterpolationQualifier(msaa, ssaa, true, false));
+ GenerateVSOutputMembers(out, ApiType, uid_data->numTexGens, host_config,
+ GetInterpolationQualifier(msaa, ssaa, true, false));
if (stereo)
out.Write("\tflat int layer;\n");