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path: root/Source/Core/VideoCommon/GeometryShaderGen.cpp
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Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/GeometryShaderGen.cpp18
1 files changed, 0 insertions, 18 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp
index 83a590a7ed..f9a8704269 100644
--- a/Source/Core/VideoCommon/GeometryShaderGen.cpp
+++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp
@@ -3,10 +3,6 @@
// Refer to the license.txt file included.
#include <cmath>
-#include <locale.h>
-#ifdef __APPLE__
- #include <xlocale.h>
-#endif
#include "VideoCommon/GeometryShaderGen.h"
#include "VideoCommon/LightingShaderGen.h"
@@ -26,15 +22,6 @@ static inline void GenerateGeometryShader(T& out, u32 components, API_TYPE ApiTy
out.SetBuffer(text);
const bool is_writing_shadercode = (out.GetBuffer() != nullptr);
-#ifndef ANDROID
- locale_t locale;
- locale_t old_locale;
- if (is_writing_shadercode)
- {
- locale = newlocale(LC_NUMERIC_MASK, "C", nullptr); // New locale for compilation
- old_locale = uselocale(locale); // Apply the locale for this thread
- }
-#endif
if (is_writing_shadercode)
text[sizeof(text) - 1] = 0x7C; // canary
@@ -115,11 +102,6 @@ static inline void GenerateGeometryShader(T& out, u32 components, API_TYPE ApiTy
{
if (text[sizeof(text) - 1] != 0x7C)
PanicAlert("GeometryShader generator - buffer too small, canary has been eaten!");
-
-#ifndef ANDROID
- uselocale(old_locale); // restore locale
- freelocale(locale);
-#endif
}
}