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path: root/Source/Core/VideoCommon/GeometryShaderGen.cpp
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Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/GeometryShaderGen.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp
index cded3bdea1..57fc4b7d8b 100644
--- a/Source/Core/VideoCommon/GeometryShaderGen.cpp
+++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp
@@ -9,9 +9,9 @@
#endif
#include "VideoCommon/GeometryShaderGen.h"
-#include "VideoCommon/VideoConfig.h"
-#include "VideoCommon/VertexShaderGen.h"
#include "VideoCommon/LightingShaderGen.h"
+#include "VideoCommon/VertexShaderGen.h"
+#include "VideoCommon/VideoConfig.h"
static char text[16384];
@@ -77,8 +77,8 @@ static inline void GenerateGeometryShader(T& out, u32 components, API_TYPE ApiTy
out.Write("\tfor (layer = 0; layer < %d; ++layer) {\n", g_ActiveConfig.iStereoMode > 0 ? 2 : 1);
out.Write("\tgl_Layer = layer;\n");
- out.Write("\tvec4 stereoproj = "I_PROJECTION"[0];\n");
- out.Write("\tstereoproj[2] += "I_STEREOOFFSET"[layer] * stereoproj[0];\n");
+ out.Write("\tvec4 stereoproj = " I_PROJECTION"[0];\n");
+ out.Write("\tstereoproj[2] += " I_STEREOOFFSET"[layer] * stereoproj[0];\n");
out.Write("\tfor (int i = 0; i < gl_in.length(); ++i) {\n");
out.Write("\t\to = v[i];\n");