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-rw-r--r--Source/Core/VideoCommon/GraphicsModSystem/Runtime/CustomPipeline.h48
1 files changed, 48 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/GraphicsModSystem/Runtime/CustomPipeline.h b/Source/Core/VideoCommon/GraphicsModSystem/Runtime/CustomPipeline.h
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+++ b/Source/Core/VideoCommon/GraphicsModSystem/Runtime/CustomPipeline.h
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+// Copyright 2024 Dolphin Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <memory>
+#include <optional>
+#include <span>
+#include <string>
+#include <string_view>
+#include <vector>
+
+#include "VideoCommon/AbstractTexture.h"
+#include "VideoCommon/Assets/CustomAssetLibrary.h"
+#include "VideoCommon/Assets/MaterialAsset.h"
+#include "VideoCommon/Assets/ShaderAsset.h"
+#include "VideoCommon/Assets/TextureAsset.h"
+#include "VideoCommon/ShaderGenCommon.h"
+
+namespace VideoCommon
+{
+class CustomAssetLoader;
+}
+
+struct CustomPipeline
+{
+ void UpdatePixelData(VideoCommon::CustomAssetLoader& loader,
+ std::shared_ptr<VideoCommon::CustomAssetLibrary> library,
+ std::span<const u32> texture_units,
+ const VideoCommon::CustomAssetLibrary::AssetID& material_to_load);
+
+ VideoCommon::CachedAsset<VideoCommon::MaterialAsset> m_pixel_material;
+ VideoCommon::CachedAsset<VideoCommon::PixelShaderAsset> m_pixel_shader;
+
+ struct CachedTextureAsset
+ {
+ VideoCommon::CachedAsset<VideoCommon::GameTextureAsset> m_cached_asset;
+ std::unique_ptr<AbstractTexture> m_texture;
+ std::string m_sampler_code;
+ std::string m_define_code;
+ };
+ std::vector<std::optional<CachedTextureAsset>> m_game_textures;
+
+ ShaderCode m_last_generated_shader_code;
+ ShaderCode m_last_generated_material_code;
+
+ std::vector<u8> m_material_data;
+};