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-rw-r--r--Source/Core/VideoCommon/IndexGenerator.cpp135
1 files changed, 60 insertions, 75 deletions
diff --git a/Source/Core/VideoCommon/IndexGenerator.cpp b/Source/Core/VideoCommon/IndexGenerator.cpp
index 4b49a4db5e..0789ec1e1a 100644
--- a/Source/Core/VideoCommon/IndexGenerator.cpp
+++ b/Source/Core/VideoCommon/IndexGenerator.cpp
@@ -9,20 +9,13 @@
#include "IndexGenerator.h"
//Init
-u16 *IndexGenerator::Tptr;
-u16 *IndexGenerator::BASETptr;
-u16 *IndexGenerator::Lptr;
-u16 *IndexGenerator::BASELptr;
-u16 *IndexGenerator::Pptr;
-u16 *IndexGenerator::BASEPptr;
-u32 IndexGenerator::numT;
-u32 IndexGenerator::numL;
-u32 IndexGenerator::numP;
-u32 IndexGenerator::index;
+u16 *IndexGenerator::index_buffer_current;
+u16 *IndexGenerator::BASEIptr;
+u32 IndexGenerator::base_index;
static const u16 s_primitive_restart = -1;
-static void (*primitive_table[8])(u32);
+static u16* (*primitive_table[8])(u16*, u32, u32);
void IndexGenerator::Init()
{
@@ -46,56 +39,48 @@ void IndexGenerator::Init()
primitive_table[7] = &IndexGenerator::AddPoints;
}
-void IndexGenerator::Start(u16* Triangleptr, u16* Lineptr, u16* Pointptr)
+void IndexGenerator::Start(u16* Indexptr)
{
- Tptr = Triangleptr;
- Lptr = Lineptr;
- Pptr = Pointptr;
- BASETptr = Triangleptr;
- BASELptr = Lineptr;
- BASEPptr = Pointptr;
- index = 0;
- numT = 0;
- numL = 0;
- numP = 0;
+ index_buffer_current = Indexptr;
+ BASEIptr = Indexptr;
+ base_index = 0;
}
void IndexGenerator::AddIndices(int primitive, u32 numVerts)
{
- primitive_table[primitive](numVerts);
- index += numVerts;
+ index_buffer_current = primitive_table[primitive](index_buffer_current, numVerts, base_index);
+ base_index += numVerts;
}
// Triangles
-template <bool pr> __forceinline void IndexGenerator::WriteTriangle(u32 index1, u32 index2, u32 index3)
+template <bool pr> __forceinline u16* IndexGenerator::WriteTriangle(u16 *Iptr, u32 index1, u32 index2, u32 index3)
{
- *Tptr++ = index1;
- *Tptr++ = index2;
- *Tptr++ = index3;
+ *Iptr++ = index1;
+ *Iptr++ = index2;
+ *Iptr++ = index3;
if(pr)
- *Tptr++ = s_primitive_restart;
-
- ++numT;
+ *Iptr++ = s_primitive_restart;
+ return Iptr;
}
-template <bool pr> void IndexGenerator::AddList(u32 const numVerts)
+template <bool pr> u16* IndexGenerator::AddList(u16 *Iptr, u32 const numVerts, u32 index)
{
for (u32 i = 2; i < numVerts; i+=3)
{
- WriteTriangle<pr>(index + i - 2, index + i - 1, index + i);
+ Iptr = WriteTriangle<pr>(Iptr, index + i - 2, index + i - 1, index + i);
}
+ return Iptr;
}
-template <bool pr> void IndexGenerator::AddStrip(u32 const numVerts)
+template <bool pr> u16* IndexGenerator::AddStrip(u16 *Iptr, u32 const numVerts, u32 index)
{
if(pr)
{
for (u32 i = 0; i < numVerts; ++i)
{
- *Tptr++ = index + i;
+ *Iptr++ = index + i;
}
- *Tptr++ = s_primitive_restart;
- numT += numVerts - 2;
+ *Iptr++ = s_primitive_restart;
}
else
@@ -103,7 +88,7 @@ template <bool pr> void IndexGenerator::AddStrip(u32 const numVerts)
bool wind = false;
for (u32 i = 2; i < numVerts; ++i)
{
- WriteTriangle<pr>(
+ Iptr = WriteTriangle<pr>(Iptr,
index + i - 2,
index + i - !wind,
index + i - wind);
@@ -111,6 +96,7 @@ template <bool pr> void IndexGenerator::AddStrip(u32 const numVerts)
wind ^= true;
}
}
+ return Iptr;
}
/**
@@ -132,7 +118,7 @@ template <bool pr> void IndexGenerator::AddStrip(u32 const numVerts)
* so we use 6 indices for 3 triangles
*/
-template <bool pr> void IndexGenerator::AddFan(u32 numVerts)
+template <bool pr> u16* IndexGenerator::AddFan(u16 *Iptr, u32 numVerts, u32 index)
{
u32 i = 2;
@@ -140,30 +126,29 @@ template <bool pr> void IndexGenerator::AddFan(u32 numVerts)
{
for(; i+3<=numVerts; i+=3)
{
- *Tptr++ = index + i - 1;
- *Tptr++ = index + i + 0;
- *Tptr++ = index;
- *Tptr++ = index + i + 1;
- *Tptr++ = index + i + 2;
- *Tptr++ = s_primitive_restart;
- numT += 3;
+ *Iptr++ = index + i - 1;
+ *Iptr++ = index + i + 0;
+ *Iptr++ = index;
+ *Iptr++ = index + i + 1;
+ *Iptr++ = index + i + 2;
+ *Iptr++ = s_primitive_restart;
}
for(; i+2<=numVerts; i+=2)
{
- *Tptr++ = index + i - 1;
- *Tptr++ = index + i + 0;
- *Tptr++ = index;
- *Tptr++ = index + i + 1;
- *Tptr++ = s_primitive_restart;
- numT += 2;
+ *Iptr++ = index + i - 1;
+ *Iptr++ = index + i + 0;
+ *Iptr++ = index;
+ *Iptr++ = index + i + 1;
+ *Iptr++ = s_primitive_restart;
}
}
for (; i < numVerts; ++i)
{
- WriteTriangle<pr>(index, index + i - 1, index + i);
+ Iptr = WriteTriangle<pr>(Iptr, index, index + i - 1, index + i);
}
+ return Iptr;
}
/*
@@ -183,71 +168,71 @@ template <bool pr> void IndexGenerator::AddFan(u32 numVerts)
* A simple triangle has to be rendered for three vertices.
* ZWW do this for sun rays
*/
-template <bool pr> void IndexGenerator::AddQuads(u32 numVerts)
+template <bool pr> u16* IndexGenerator::AddQuads(u16 *Iptr, u32 numVerts, u32 index)
{
u32 i = 3;
for (; i < numVerts; i+=4)
{
if(pr)
{
- *Tptr++ = index + i - 2;
- *Tptr++ = index + i - 1;
- *Tptr++ = index + i - 3;
- *Tptr++ = index + i - 0;
- *Tptr++ = s_primitive_restart;
- numT += 2;
+ *Iptr++ = index + i - 2;
+ *Iptr++ = index + i - 1;
+ *Iptr++ = index + i - 3;
+ *Iptr++ = index + i - 0;
+ *Iptr++ = s_primitive_restart;
}
else
{
- WriteTriangle<pr>(index + i - 3, index + i - 2, index + i - 1);
- WriteTriangle<pr>(index + i - 3, index + i - 1, index + i - 0);
+ Iptr = WriteTriangle<pr>(Iptr, index + i - 3, index + i - 2, index + i - 1);
+ Iptr = WriteTriangle<pr>(Iptr, index + i - 3, index + i - 1, index + i - 0);
}
}
// three vertices remaining, so render a triangle
if(i == numVerts)
{
- WriteTriangle<pr>(index+numVerts-3, index+numVerts-2, index+numVerts-1);
+ Iptr = WriteTriangle<pr>(Iptr, index+numVerts-3, index+numVerts-2, index+numVerts-1);
}
+ return Iptr;
}
// Lines
-void IndexGenerator::AddLineList(u32 numVerts)
+u16* IndexGenerator::AddLineList(u16 *Iptr, u32 numVerts, u32 index)
{
for (u32 i = 1; i < numVerts; i+=2)
{
- *Lptr++ = index + i - 1;
- *Lptr++ = index + i;
- ++numL;
+ *Iptr++ = index + i - 1;
+ *Iptr++ = index + i;
}
+ return Iptr;
}
// shouldn't be used as strips as LineLists are much more common
// so converting them to lists
-void IndexGenerator::AddLineStrip(u32 numVerts)
+u16* IndexGenerator::AddLineStrip(u16 *Iptr, u32 numVerts, u32 index)
{
for (u32 i = 1; i < numVerts; ++i)
{
- *Lptr++ = index + i - 1;
- *Lptr++ = index + i;
- ++numL;
+ *Iptr++ = index + i - 1;
+ *Iptr++ = index + i;
}
+ return Iptr;
}
// Points
-void IndexGenerator::AddPoints(u32 numVerts)
+u16* IndexGenerator::AddPoints(u16 *Iptr, u32 numVerts, u32 index)
{
for (u32 i = 0; i != numVerts; ++i)
{
- *Pptr++ = index + i;
- ++numP;
+ *Iptr++ = index + i;
}
+ return Iptr;
}
u32 IndexGenerator::GetRemainingIndices()
{
u32 max_index = 65534; // -1 is reserved for primitive restart (ogl + dx11)
- return max_index - index;
+ return max_index - base_index;
}