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-rw-r--r--Source/Core/VideoCommon/OpcodeDecoding.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/Source/Core/VideoCommon/OpcodeDecoding.cpp b/Source/Core/VideoCommon/OpcodeDecoding.cpp
index e52bfe0137..8e5d2fa663 100644
--- a/Source/Core/VideoCommon/OpcodeDecoding.cpp
+++ b/Source/Core/VideoCommon/OpcodeDecoding.cpp
@@ -9,10 +9,9 @@
// Super Mario Galaxy has nearly all geometry and more than half of the state in DLs (great!)
// Note that it IS NOT GENERALLY POSSIBLE to precompile display lists! You can compile them as they
-// are
-// while interpreting them, and hope that the vertex format doesn't change, though, if you do it
-// right
-// when they are called. The reason is that the vertex format affects the sizes of the vertices.
+// are while interpreting them, and hope that the vertex format doesn't change, though, if you do
+// it right when they are called. The reason is that the vertex format affects the sizes of the
+// vertices.
#include "VideoCommon/OpcodeDecoding.h"
#include "Common/CommonTypes.h"