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-rw-r--r--Source/Core/VideoCommon/PerformanceMetrics.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/Source/Core/VideoCommon/PerformanceMetrics.cpp b/Source/Core/VideoCommon/PerformanceMetrics.cpp
index db61ea8978..a049a7e1cb 100644
--- a/Source/Core/VideoCommon/PerformanceMetrics.cpp
+++ b/Source/Core/VideoCommon/PerformanceMetrics.cpp
@@ -88,9 +88,8 @@ void PerformanceMetrics::DrawImGuiStats(const float backbuffer_scale)
m_vps_counter.UpdateStats();
m_fps_counter.UpdateStats();
- const int movable_flag = Config::Get(Config::GFX_MOVABLE_PERFORMANCE_METRICS) ?
- ImGuiWindowFlags_None :
- ImGuiWindowFlags_NoMove;
+ const bool movable_overlays = Config::Get(Config::GFX_MOVABLE_PERFORMANCE_METRICS);
+ const int movable_flag = movable_overlays ? ImGuiWindowFlags_None : ImGuiWindowFlags_NoMove;
const float bg_alpha = 0.7f;
const auto imgui_flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings |
@@ -122,7 +121,7 @@ void PerformanceMetrics::DrawImGuiStats(const float backbuffer_scale)
// There are too many edge cases to reasonably handle when the display size changes, so just reset
// the layout to default. Hopefully users aren't changing window sizes or resolutions too often.
const ImGuiCond set_next_position_condition =
- display_size_changed ? ImGuiCond_Always : ImGuiCond_FirstUseEver;
+ (display_size_changed || !movable_overlays) ? ImGuiCond_Always : ImGuiCond_FirstUseEver;
float window_y = window_padding;
float window_x = display_size.x - window_padding;