diff options
Diffstat (limited to 'Source/Core/VideoCommon/PixelShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/PixelShaderGen.cpp | 47 |
1 files changed, 34 insertions, 13 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp index 11c9679ca9..71e534df0a 100644 --- a/Source/Core/VideoCommon/PixelShaderGen.cpp +++ b/Source/Core/VideoCommon/PixelShaderGen.cpp @@ -319,30 +319,51 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T // As a workaround, we interpolate at the centroid of the coveraged pixel, which // is always inside the primitive. // Without MSAA, this flag is defined to have no effect. - out.Write("centroid in VS_OUTPUT o;\n"); - uid_data->stereo = g_ActiveConfig.iStereoMode > 0; if (g_ActiveConfig.iStereoMode > 0) + { + out.Write("centroid in VS_OUTPUT f;\n"); out.Write("flat in int layer;\n"); + } + else + { + out.Write("centroid in float4 colors_02;\n"); + out.Write("centroid in float4 colors_12;\n"); + + // compute window position if needed because binding semantic WPOS is not widely supported + // Let's set up attributes + for (unsigned int i = 0; i < numTexgen; ++i) + { + out.Write("centroid in float3 uv%d;\n", i); + } + out.Write("centroid in float4 clipPos;\n"); + if (g_ActiveConfig.bEnablePixelLighting) + { + out.Write("centroid in float4 Normal;\n"); + } + } out.Write("void main()\n{\n"); - // compute window position if needed because binding semantic WPOS is not widely supported - // Let's set up attributes - for (unsigned int i = 0; i < numTexgen; ++i) - { - out.Write("\tfloat3 uv%d = o.tex%d;\n", i, i); - } - out.Write("\tfloat4 clipPos = o.clipPos;\n"); - if (g_ActiveConfig.bEnablePixelLighting) + if (g_ActiveConfig.iStereoMode > 0) { - out.Write("\tfloat4 Normal = o.Normal;\n"); + // compute window position if needed because binding semantic WPOS is not widely supported + // Let's set up attributes + for (unsigned int i = 0; i < numTexgen; ++i) + { + out.Write("\tfloat3 uv%d = f.tex%d;\n", i, i); + } + out.Write("\tfloat4 clipPos = f.clipPos;\n"); + if (g_ActiveConfig.bEnablePixelLighting) + { + out.Write("\tfloat4 Normal = f.Normal;\n"); + } } // On Mali, global variables must be initialized as constants. // This is why we initialize these variables locally instead. - out.Write("\tfloat4 colors_0 = o.colors_0;\n"); - out.Write("\tfloat4 colors_1 = o.colors_1;\n"); + out.Write("\tfloat4 colors_0 = %s;\n", (g_ActiveConfig.iStereoMode > 0) ? "f.colors_0" : "colors_02"); + out.Write("\tfloat4 colors_1 = %s;\n", (g_ActiveConfig.iStereoMode > 0) ? "f.colors_1" : "colors_12"); out.Write("\tfloat4 rawpos = gl_FragCoord;\n"); } |
