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path: root/Source/Core/VideoCommon/PixelShaderGen.cpp
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Diffstat (limited to 'Source/Core/VideoCommon/PixelShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/PixelShaderGen.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp
index 3ce0403f6c..b79e802715 100644
--- a/Source/Core/VideoCommon/PixelShaderGen.cpp
+++ b/Source/Core/VideoCommon/PixelShaderGen.cpp
@@ -195,14 +195,6 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
if (ApiType == API_OPENGL)
{
- // Fmod implementation gleaned from Nvidia
- // At http://http.developer.nvidia.com/Cg/fmod.html
- out.Write("float fmod( float x, float y )\n");
- out.Write("{\n");
- out.Write("\tfloat z = fract( abs( x / y) ) * abs( y );\n");
- out.Write("\treturn (x < 0.0) ? -z : z;\n");
- out.Write("}\n");
-
// Declare samplers
for (int i = 0; i < 8; ++i)
out.Write("uniform sampler2D samp%d;\n", i);