diff options
Diffstat (limited to 'Source/Core/VideoCommon/PixelShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/PixelShaderGen.cpp | 51 |
1 files changed, 45 insertions, 6 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp index edc67cc83c..7c76628dd4 100644 --- a/Source/Core/VideoCommon/PixelShaderGen.cpp +++ b/Source/Core/VideoCommon/PixelShaderGen.cpp @@ -144,6 +144,7 @@ template<class T> static inline void WriteTevRegular(T& out, const char* compone template<class T> static inline void SampleTexture(T& out, const char *texcoords, const char *texswap, int texmap, API_TYPE ApiType); template<class T> static inline void WriteAlphaTest(T& out, pixel_shader_uid_data* uid_data, API_TYPE ApiType,DSTALPHA_MODE dstAlphaMode, bool per_pixel_depth); template<class T> static inline void WriteFog(T& out, pixel_shader_uid_data* uid_data); +template<class T> static inline void WritePerPixelDepth(T& out, pixel_shader_uid_data* uid_data, API_TYPE ApiType); template<class T> static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components) @@ -228,6 +229,8 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T "\tint4 " I_FOGCOLOR";\n" "\tint4 " I_FOGI";\n" "\tfloat4 " I_FOGF"[2];\n" + "\tfloat4 " I_ZSLOPE";\n" + "\tfloat4 " I_EFBSCALE";\n" "};\n"); if (g_ActiveConfig.bEnablePixelLighting) @@ -268,8 +271,12 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T GenerateVSOutputMembers<T>(out, ApiType); out.Write("};\n"); - const bool forced_early_z = g_ActiveConfig.backend_info.bSupportsEarlyZ && bpmem.UseEarlyDepthTest() && (g_ActiveConfig.bFastDepthCalc || bpmem.alpha_test.TestResult() == AlphaTest::UNDETERMINED); - const bool per_pixel_depth = (bpmem.ztex2.op != ZTEXTURE_DISABLE && bpmem.UseLateDepthTest()) || (!g_ActiveConfig.bFastDepthCalc && bpmem.zmode.testenable && !forced_early_z); + const bool forced_early_z = g_ActiveConfig.backend_info.bSupportsEarlyZ && bpmem.UseEarlyDepthTest() + && (g_ActiveConfig.bFastDepthCalc || bpmem.alpha_test.TestResult() == AlphaTest::UNDETERMINED) + // We can't allow early_ztest for zfreeze because depth is overridden per-pixel. + // This means it's impossible for zcomploc to be emulated on a zfrozen polygon. + && !bpmem.genMode.zfreeze; + const bool per_pixel_depth = (bpmem.ztex2.op != ZTEXTURE_DISABLE && bpmem.UseLateDepthTest()) || (!g_ActiveConfig.bFastDepthCalc && bpmem.zmode.testenable && !forced_early_z) || bpmem.genMode.zfreeze; if (forced_early_z) { @@ -362,7 +369,7 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T out.Write("void main(\n"); out.Write(" out float4 ocol0 : SV_Target0,%s%s\n in float4 rawpos : SV_Position,\n", dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND ? "\n out float4 ocol1 : SV_Target1," : "", - per_pixel_depth ? "\n out float depth : SV_Depth," : ""); + (per_pixel_depth && bpmem.zmode.testenable) ? "\n out float depth : SV_Depth," : ""); out.Write(" in centroid float4 colors_0 : COLOR0,\n"); out.Write(" in centroid float4 colors_1 : COLOR1\n"); @@ -538,10 +545,13 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T uid_data->fast_depth_calc = g_ActiveConfig.bFastDepthCalc; uid_data->early_ztest = bpmem.UseEarlyDepthTest(); uid_data->fog_fsel = bpmem.fog.c_proj_fsel.fsel; + uid_data->zfreeze = bpmem.genMode.zfreeze; // Note: z-textures are not written to depth buffer if early depth test is used if (per_pixel_depth && bpmem.UseEarlyDepthTest()) - out.Write("\tdepth = float(zCoord) / float(0xFFFFFF);\n"); + { + WritePerPixelDepth<T>(out, uid_data, ApiType); + } // Note: depth texture output is only written to depth buffer if late depth test is used // theoretical final depth value is used for fog calculation, though, so we have to emulate ztextures anyway @@ -555,7 +565,9 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T } if (per_pixel_depth && bpmem.UseLateDepthTest()) - out.Write("\tdepth = float(zCoord) / float(0xFFFFFF);\n"); + { + WritePerPixelDepth<T>(out, uid_data, ApiType); + } if (dstAlphaMode == DSTALPHA_ALPHA_PASS) { @@ -1015,7 +1027,11 @@ static inline void WriteAlphaTest(T& out, pixel_shader_uid_data* uid_data, API_T // Tests seem to have proven that writing depth even when the alpha test fails is more // important that a reliable alpha test, so we just force the alpha test to always succeed. // At least this seems to be less buggy. - uid_data->alpha_test_use_zcomploc_hack = bpmem.UseEarlyDepthTest() && bpmem.zmode.updateenable && !g_ActiveConfig.backend_info.bSupportsEarlyZ; + uid_data->alpha_test_use_zcomploc_hack = bpmem.UseEarlyDepthTest() + && bpmem.zmode.updateenable + && !g_ActiveConfig.backend_info.bSupportsEarlyZ + && !bpmem.genMode.zfreeze; + if (!uid_data->alpha_test_use_zcomploc_hack) { out.Write("\t\tdiscard;\n"); @@ -1095,6 +1111,29 @@ static inline void WriteFog(T& out, pixel_shader_uid_data* uid_data) out.Write("\tprev.rgb = (prev.rgb * (256 - ifog) + " I_FOGCOLOR".rgb * ifog) >> 8;\n"); } +template<class T> +static inline void WritePerPixelDepth(T& out, pixel_shader_uid_data* uid_data, API_TYPE ApiType) +{ + if (bpmem.genMode.zfreeze) + { + out.SetConstantsUsed(C_ZSLOPE, C_ZSLOPE); + out.SetConstantsUsed(C_EFBSCALE, C_EFBSCALE); + + out.Write("\tfloat2 screenpos = rawpos.xy * " I_EFBSCALE".xy;\n"); + + // Opengl has reversed vertical screenspace coordiantes + if (ApiType == API_OPENGL) + out.Write("\tscreenpos.y = %i - screenpos.y;\n", EFB_HEIGHT); + + out.Write("\tdepth = float(" I_ZSLOPE".z + " I_ZSLOPE".x * screenpos.x + " I_ZSLOPE".y * screenpos.y) / float(0xFFFFFF);\n"); + } + else + { + out.Write("\tdepth = float(zCoord) / float(0xFFFFFF);\n"); + } +} + + void GetPixelShaderUid(PixelShaderUid& object, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components) { GeneratePixelShader<PixelShaderUid>(object, dstAlphaMode, ApiType, components); |
