diff options
Diffstat (limited to 'Source/Core/VideoCommon/PixelShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/PixelShaderGen.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp index 8e1adaae95..4f0c7ea5e1 100644 --- a/Source/Core/VideoCommon/PixelShaderGen.cpp +++ b/Source/Core/VideoCommon/PixelShaderGen.cpp @@ -323,7 +323,7 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T uid_data->stereo = g_ActiveConfig.bStereo; if (g_ActiveConfig.bStereo) - out.Write("flat in int eye;\n"); + out.Write("flat in int layer;\n"); out.Write("void main()\n{\n"); @@ -926,7 +926,7 @@ static inline void SampleTexture(T& out, const char *texcoords, const char *texs if (ApiType == API_D3D) out.Write("iround(255.0 * Tex%d.Sample(samp%d,%s.xy * " I_TEXDIMS"[%d].xy)).%s;\n", texmap,texmap, texcoords, texmap, texswap); else - out.Write("iround(255.0 * texture(samp%d, float3(%s.xy * " I_TEXDIMS"[%d].xy, %s))).%s;\n", texmap, texcoords, texmap, g_ActiveConfig.bStereo ? "eye" : "0.0", texswap); + out.Write("iround(255.0 * texture(samp%d, float3(%s.xy * " I_TEXDIMS"[%d].xy, %s))).%s;\n", texmap, texcoords, texmap, g_ActiveConfig.bStereo ? "layer" : "0.0", texswap); } static const char *tevAlphaFuncsTable[] = |
