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Diffstat (limited to 'Source/Core/VideoCommon/PixelShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/PixelShaderGen.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp index 5f5b41e081..a380937ae2 100644 --- a/Source/Core/VideoCommon/PixelShaderGen.cpp +++ b/Source/Core/VideoCommon/PixelShaderGen.cpp @@ -787,6 +787,10 @@ ShaderCode GeneratePixelShaderCode(APIType api_type, const ShaderHostConfig& hos // out.SetConstantsUsed(C_PLIGHTS, C_PLIGHTS+31); // TODO: Can be optimized further // out.SetConstantsUsed(C_PMATERIALS, C_PMATERIALS+3); GenerateLightingShaderCode(out, uid_data->lighting, "colors_", "col"); + // The number of colors available to TEV is determined by numColorChans. + // Normally this is performed in the vertex shader after lighting, but with per-pixel lighting, + // we need to perform it here. (It needs to be done after lighting, as what was originally + // black might become a different color after lighting). if (uid_data->numColorChans == 0) out.Write("col0 = float4(0.0, 0.0, 0.0, 0.0);\n"); if (uid_data->numColorChans <= 1) |
