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Diffstat (limited to 'Source/Core/VideoCommon/PixelShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/PixelShaderGen.cpp16
1 files changed, 2 insertions, 14 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp
index b385776f96..308807e7c8 100644
--- a/Source/Core/VideoCommon/PixelShaderGen.cpp
+++ b/Source/Core/VideoCommon/PixelShaderGen.cpp
@@ -179,7 +179,7 @@ PixelShaderUid GetPixelShaderUid()
u32 numStages = uid_data->genMode_numtevstages + 1;
const bool forced_early_z =
- g_ActiveConfig.backend_info.bSupportsEarlyZ && bpmem.UseEarlyDepthTest() &&
+ bpmem.UseEarlyDepthTest() &&
(g_ActiveConfig.bFastDepthCalc || bpmem.alpha_test.TestResult() == AlphaTest::UNDETERMINED)
// We can't allow early_ztest for zfreeze because depth is overridden per-pixel.
// This means it's impossible for zcomploc to be emulated on a zfrozen polygon.
@@ -192,18 +192,6 @@ PixelShaderUid GetPixelShaderUid()
uid_data->per_pixel_depth = per_pixel_depth;
uid_data->forced_early_z = forced_early_z;
- if (!uid_data->forced_early_z && bpmem.UseEarlyDepthTest() &&
- (!g_ActiveConfig.bFastDepthCalc || bpmem.alpha_test.TestResult() == AlphaTest::UNDETERMINED))
- {
- static bool warn_once = true;
- if (warn_once)
- WARN_LOG(VIDEO, "Early z test enabled but not possible to emulate with current "
- "configuration. Make sure to enable fast depth calculations. If this message "
- "still shows up your hardware isn't able to emulate the feature properly (a "
- "GPU with D3D 11.0 / OGL 4.2 support is required).");
- warn_once = false;
- }
-
if (g_ActiveConfig.bEnablePixelLighting)
{
// The lighting shader only needs the two color bits of the 23bit component bit array.
@@ -468,7 +456,7 @@ ShaderCode GeneratePixelShaderCode(APIType ApiType, const ShaderHostConfig& host
WritePixelShaderCommonHeader(out, ApiType, uid_data->genMode_numtexgens, per_pixel_lighting,
uid_data->bounding_box);
- if (uid_data->forced_early_z)
+ if (uid_data->forced_early_z && g_ActiveConfig.backend_info.bSupportsEarlyZ)
{
// Zcomploc (aka early_ztest) is a way to control whether depth test is done before
// or after texturing and alpha test. PC graphics APIs used to provide no way to emulate