diff options
Diffstat (limited to 'Source/Core/VideoCommon/PixelShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/PixelShaderGen.cpp | 18 |
1 files changed, 8 insertions, 10 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp index e3d2ea87e9..a1cfcc4611 100644 --- a/Source/Core/VideoCommon/PixelShaderGen.cpp +++ b/Source/Core/VideoCommon/PixelShaderGen.cpp @@ -166,8 +166,9 @@ template<class T> static inline void WriteAlphaTest(T& out, pixel_shader_uid_dat template<class T> static inline void WriteFog(T& out, pixel_shader_uid_data* uid_data); template<class T> -static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType) +static inline T GeneratePixelShader(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType) { + T out; const u32 components = VertexLoaderManager::g_current_components; // Non-uid template parameters will write to the dummy data (=> gets optimized out) pixel_shader_uid_data dummy_data; @@ -667,6 +668,8 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T if (text[sizeof(text) - 1] != 0x7C) PanicAlert("PixelShader generator - buffer too small, canary has been eaten!"); } + + return out; } @@ -1170,17 +1173,12 @@ static inline void WriteFog(T& out, pixel_shader_uid_data* uid_data) out.Write("\tprev.rgb = (prev.rgb * (256 - ifog) + " I_FOGCOLOR".rgb * ifog) >> 8;\n"); } -void GetPixelShaderUid(PixelShaderUid& object, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType) -{ - GeneratePixelShader<PixelShaderUid>(object, dstAlphaMode, ApiType); -} - -void GeneratePixelShaderCode(ShaderCode& object, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType) +PixelShaderUid GetPixelShaderUid(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType) { - GeneratePixelShader<ShaderCode>(object, dstAlphaMode, ApiType); + return GeneratePixelShader<PixelShaderUid>(dstAlphaMode, ApiType); } -void GetPixelShaderConstantProfile(PixelShaderConstantProfile& object, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType) +ShaderCode GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType) { - GeneratePixelShader<PixelShaderConstantProfile>(object, dstAlphaMode, ApiType); + return GeneratePixelShader<ShaderCode>(dstAlphaMode, ApiType); } |
