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path: root/Source/Core/VideoCommon/PixelShaderGen.cpp
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-rw-r--r--Source/Core/VideoCommon/PixelShaderGen.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp
index 70f033c3a3..b1b4a999a6 100644
--- a/Source/Core/VideoCommon/PixelShaderGen.cpp
+++ b/Source/Core/VideoCommon/PixelShaderGen.cpp
@@ -836,7 +836,7 @@ static void WriteStage(T& out, pixel_shader_uid_data* uid_data, int n, API_TYPE
uid_data->SetTevindrefTexmap(i, texmap);
out.Write("\ttextemp = ");
- SampleTexture<T>(out, "(tevcoord.xy)", texswap, texmap, ApiType);
+ SampleTexture<T>(out, "float2(tevcoord.xy)", texswap, texmap, ApiType);
}
else
{