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path: root/Source/Core/VideoCommon/PixelShaderManager.cpp
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-rw-r--r--Source/Core/VideoCommon/PixelShaderManager.cpp13
1 files changed, 8 insertions, 5 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderManager.cpp b/Source/Core/VideoCommon/PixelShaderManager.cpp
index 3fd0cfe0c8..2734f64827 100644
--- a/Source/Core/VideoCommon/PixelShaderManager.cpp
+++ b/Source/Core/VideoCommon/PixelShaderManager.cpp
@@ -137,13 +137,16 @@ void PixelShaderManager::SetDestAlpha()
void PixelShaderManager::SetTexDims(int texmapid, u32 width, u32 height)
{
+ float rwidth = 1.0f / (width * 128.0f);
+ float rheight = 1.0f / (height * 128.0f);
+
// TODO: move this check out to callee. There we could just call this function on texture changes
// or better, use textureSize() in glsl
- if (constants.texdims[texmapid][0] != 1.0f/width || constants.texdims[texmapid][1] != 1.0f/height)
+ if (constants.texdims[texmapid][0] != rwidth || constants.texdims[texmapid][1] != rheight)
dirty = true;
- constants.texdims[texmapid][0] = 1.0f/width;
- constants.texdims[texmapid][1] = 1.0f/height;
+ constants.texdims[texmapid][0] = rwidth;
+ constants.texdims[texmapid][1] = rheight;
}
void PixelShaderManager::SetZTextureBias()
@@ -238,8 +241,8 @@ void PixelShaderManager::SetZTextureTypeChanged()
void PixelShaderManager::SetTexCoordChanged(u8 texmapid)
{
TCoordInfo& tc = bpmem.texcoords[texmapid];
- constants.texdims[texmapid][2] = (float)(tc.s.scale_minus_1 + 1);
- constants.texdims[texmapid][3] = (float)(tc.t.scale_minus_1 + 1);
+ constants.texdims[texmapid][2] = (float)(tc.s.scale_minus_1 + 1) * 128.0f;
+ constants.texdims[texmapid][3] = (float)(tc.t.scale_minus_1 + 1) * 128.0f;
dirty = true;
}