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-rw-r--r--Source/Core/VideoCommon/PixelShaderManager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderManager.cpp b/Source/Core/VideoCommon/PixelShaderManager.cpp
index 675bcceca5..4e6ce9ff6f 100644
--- a/Source/Core/VideoCommon/PixelShaderManager.cpp
+++ b/Source/Core/VideoCommon/PixelShaderManager.cpp
@@ -542,7 +542,7 @@ void PixelShaderManager::DoState(PointerWrap& p)
p.Do(constants);
- if (p.GetMode() == PointerWrap::MODE_READ)
+ if (p.IsReadMode())
{
// Fixup the current state from global GPU state
// NOTE: This requires that all GPU memory has been loaded already.