diff options
Diffstat (limited to 'Source/Core/VideoCommon/PixelShaderManager.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/PixelShaderManager.cpp | 33 |
1 files changed, 11 insertions, 22 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderManager.cpp b/Source/Core/VideoCommon/PixelShaderManager.cpp index 6d52d8ffc1..0ae1ced1e4 100644 --- a/Source/Core/VideoCommon/PixelShaderManager.cpp +++ b/Source/Core/VideoCommon/PixelShaderManager.cpp @@ -148,29 +148,18 @@ void PixelShaderManager::SetConstants() for (u32 i = 0; i < (bpmem.genMode.numtevstages + 1); ++i) { + // Note: a tevind of zero just happens to be a passthrough, so no need + // to set an extra bit. Furthermore, wrap and add to previous apply even if there is no + // indirect stage. + constants.pack1[i][2] = bpmem.tevind[i].hex; + u32 stage = bpmem.tevind[i].bt; - if (stage < bpmem.genMode.numindstages) - { - // We set some extra bits so the ubershader can quickly check if these - // features are in use. - if (bpmem.tevind[i].IsActive()) - constants.pack1[stage][3] = - bpmem.tevindref.getTexCoord(stage) | bpmem.tevindref.getTexMap(stage) << 8 | 1 << 16; - // Note: a tevind of zero just happens to be a passthrough, so no need - // to set an extra bit. - constants.pack1[i][2] = bpmem.tevind[i].hex; // TODO: This match shadergen, but videosw - // will always wrap. - - // The ubershader uses tevind != 0 as a condition whether to calculate texcoords, - // even when texture is disabled, instead of the stage < bpmem.genMode.numindstages. - // We set an unused bit here to indicate that the stage is active, even if it - // is just a pass-through. - constants.pack1[i][2] |= 0x80000000; - } - else - { - constants.pack1[i][2] = 0; - } + + // We use an extra bit (1 << 16) to provide a fast way of testing if this feature is in use. + // Note also that this is indexed by indirect stage, not by TEV stage. + if (bpmem.tevind[i].IsActive() && stage < bpmem.genMode.numindstages) + constants.pack1[stage][3] = + bpmem.tevindref.getTexCoord(stage) | bpmem.tevindref.getTexMap(stage) << 8 | 1 << 16; } dirty = true; |
