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Diffstat (limited to 'Source/Core/VideoCommon/PostProcessing.cpp')
-rw-r--r--Source/Core/VideoCommon/PostProcessing.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/Source/Core/VideoCommon/PostProcessing.cpp b/Source/Core/VideoCommon/PostProcessing.cpp
index f14b8f892b..7f4faed582 100644
--- a/Source/Core/VideoCommon/PostProcessing.cpp
+++ b/Source/Core/VideoCommon/PostProcessing.cpp
@@ -20,12 +20,12 @@
#include "Common/StringUtil.h"
#include "VideoCommon/AbstractFramebuffer.h"
+#include "VideoCommon/AbstractGfx.h"
#include "VideoCommon/AbstractPipeline.h"
#include "VideoCommon/AbstractShader.h"
#include "VideoCommon/AbstractTexture.h"
#include "VideoCommon/FramebufferManager.h"
#include "VideoCommon/Present.h"
-#include "VideoCommon/RenderBase.h"
#include "VideoCommon/ShaderCache.h"
#include "VideoCommon/VertexManagerBase.h"
#include "VideoCommon/VideoCommon.h"
@@ -417,9 +417,9 @@ void PostProcessing::BlitFromTexture(const MathUtil::Rectangle<int>& dst,
const MathUtil::Rectangle<int>& src,
const AbstractTexture* src_tex, int src_layer)
{
- if (g_renderer->GetCurrentFramebuffer()->GetColorFormat() != m_framebuffer_format)
+ if (g_gfx->GetCurrentFramebuffer()->GetColorFormat() != m_framebuffer_format)
{
- m_framebuffer_format = g_renderer->GetCurrentFramebuffer()->GetColorFormat();
+ m_framebuffer_format = g_gfx->GetCurrentFramebuffer()->GetColorFormat();
RecompilePipeline();
}
@@ -430,12 +430,12 @@ void PostProcessing::BlitFromTexture(const MathUtil::Rectangle<int>& dst,
g_vertex_manager->UploadUtilityUniforms(m_uniform_staging_buffer.data(),
static_cast<u32>(m_uniform_staging_buffer.size()));
- g_renderer->SetViewportAndScissor(
- g_renderer->ConvertFramebufferRectangle(dst, g_renderer->GetCurrentFramebuffer()));
- g_renderer->SetPipeline(m_pipeline.get());
- g_renderer->SetTexture(0, src_tex);
- g_renderer->SetSamplerState(0, RenderState::GetLinearSamplerState());
- g_renderer->Draw(0, 3);
+ g_gfx->SetViewportAndScissor(
+ g_gfx->ConvertFramebufferRectangle(dst, g_gfx->GetCurrentFramebuffer()));
+ g_gfx->SetPipeline(m_pipeline.get());
+ g_gfx->SetTexture(0, src_tex);
+ g_gfx->SetSamplerState(0, RenderState::GetLinearSamplerState());
+ g_gfx->Draw(0, 3);
}
std::string PostProcessing::GetUniformBufferHeader() const
@@ -598,8 +598,8 @@ bool PostProcessing::CompileVertexShader()
ss << "}\n";
- m_vertex_shader = g_renderer->CreateShaderFromSource(ShaderStage::Vertex, ss.str(),
- "Post-processing vertex shader");
+ m_vertex_shader =
+ g_gfx->CreateShaderFromSource(ShaderStage::Vertex, ss.str(), "Post-processing vertex shader");
if (!m_vertex_shader)
{
PanicAlertFmt("Failed to compile post-processing vertex shader");
@@ -688,7 +688,7 @@ bool PostProcessing::CompilePixelShader()
// Generate GLSL and compile the new shader.
m_config.LoadShader(g_ActiveConfig.sPostProcessingShader);
- m_pixel_shader = g_renderer->CreateShaderFromSource(
+ m_pixel_shader = g_gfx->CreateShaderFromSource(
ShaderStage::Pixel, GetHeader() + m_config.GetShaderCode() + GetFooter(),
fmt::format("Post-processing pixel shader: {}", m_config.GetShader()));
if (!m_pixel_shader)
@@ -697,7 +697,7 @@ bool PostProcessing::CompilePixelShader()
// Use default shader.
m_config.LoadDefaultShader();
- m_pixel_shader = g_renderer->CreateShaderFromSource(
+ m_pixel_shader = g_gfx->CreateShaderFromSource(
ShaderStage::Pixel, GetHeader() + m_config.GetShaderCode() + GetFooter(),
"Default post-processing pixel shader");
if (!m_pixel_shader)
@@ -716,14 +716,14 @@ bool PostProcessing::CompilePipeline()
AbstractPipelineConfig config = {};
config.vertex_shader = m_vertex_shader.get();
config.geometry_shader =
- g_renderer->UseGeometryShaderForUI() ? g_shader_cache->GetTexcoordGeometryShader() : nullptr;
+ g_gfx->UseGeometryShaderForUI() ? g_shader_cache->GetTexcoordGeometryShader() : nullptr;
config.pixel_shader = m_pixel_shader.get();
config.rasterization_state = RenderState::GetNoCullRasterizationState(PrimitiveType::Triangles);
config.depth_state = RenderState::GetNoDepthTestingDepthState();
config.blending_state = RenderState::GetNoBlendingBlendState();
config.framebuffer_state = RenderState::GetColorFramebufferState(m_framebuffer_format);
config.usage = AbstractPipelineUsage::Utility;
- m_pipeline = g_renderer->CreatePipeline(config);
+ m_pipeline = g_gfx->CreatePipeline(config);
if (!m_pipeline)
return false;