diff options
Diffstat (limited to 'Source/Core/VideoCommon/Present.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Present.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/Source/Core/VideoCommon/Present.cpp b/Source/Core/VideoCommon/Present.cpp index 4374782464..0691323c54 100644 --- a/Source/Core/VideoCommon/Present.cpp +++ b/Source/Core/VideoCommon/Present.cpp @@ -392,7 +392,7 @@ Presenter::ConvertStereoRectangle(const MathUtil::Rectangle<int>& rc) const { // Resize target to half its original size auto draw_rc = rc; - if (g_ActiveConfig.stereo_mode == StereoMode::TAB) + if (g_ActiveConfig.stereo_mode == StereoMode::TopAndBottom) { // The height may be negative due to flipped rectangles int height = rc.bottom - rc.top; @@ -409,7 +409,7 @@ Presenter::ConvertStereoRectangle(const MathUtil::Rectangle<int>& rc) const // Create two target rectangle offset to the sides of the backbuffer auto left_rc = draw_rc; auto right_rc = draw_rc; - if (g_ActiveConfig.stereo_mode == StereoMode::TAB) + if (g_ActiveConfig.stereo_mode == StereoMode::TopAndBottom) { left_rc.top -= m_backbuffer_height / 4; left_rc.bottom -= m_backbuffer_height / 4; @@ -477,13 +477,13 @@ float Presenter::CalculateDrawAspectRatio(bool allow_stretch) const if (g_ActiveConfig.stereo_per_eye_resolution_full) { - if (g_ActiveConfig.stereo_mode == StereoMode::SBS) + if (g_ActiveConfig.stereo_mode == StereoMode::SideBySide) { // Render twice as wide if using side-by-side 3D, since the 3D will halve the horizontal // resolution resulting_aspect_ratio *= 2.0; } - else if (g_ActiveConfig.stereo_mode == StereoMode::TAB) + else if (g_ActiveConfig.stereo_mode == StereoMode::TopAndBottom) { // Render twice as tall if using top-and-bottom 3D, since the 3D will halve the vertical // resolution @@ -830,8 +830,8 @@ void Presenter::RenderXFBToScreen(const MathUtil::Rectangle<int>& target_rc, g_gfx->SelectMainBuffer(); } - else if (g_ActiveConfig.stereo_mode == StereoMode::SBS || - g_ActiveConfig.stereo_mode == StereoMode::TAB) + else if (g_ActiveConfig.stereo_mode == StereoMode::SideBySide || + g_ActiveConfig.stereo_mode == StereoMode::TopAndBottom) { const auto [left_rc, right_rc] = ConvertStereoRectangle(target_rc); |
