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-rw-r--r--Source/Core/VideoCommon/Present.cpp84
1 files changed, 68 insertions, 16 deletions
diff --git a/Source/Core/VideoCommon/Present.cpp b/Source/Core/VideoCommon/Present.cpp
index d2ba5f2211..ea7cb65f95 100644
--- a/Source/Core/VideoCommon/Present.cpp
+++ b/Source/Core/VideoCommon/Present.cpp
@@ -5,6 +5,7 @@
#include "Common/ChunkFile.h"
#include "Core/Config/GraphicsSettings.h"
+#include "Core/Config/MainSettings.h"
#include "Core/CoreTiming.h"
#include "Core/HW/VideoInterface.h"
#include "Core/Host.h"
@@ -162,9 +163,12 @@ void Presenter::ViSwap(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height,
{
bool is_duplicate = FetchXFB(xfb_addr, fb_width, fb_stride, fb_height, ticks);
- PresentInfo present_info;
- present_info.emulated_timestamp = ticks;
- present_info.present_count = m_present_count++;
+ PresentInfo present_info{
+ .present_count = m_present_count++,
+ .emulated_timestamp = ticks,
+ .intended_present_time = presentation_time,
+ };
+
if (is_duplicate)
{
present_info.frame_count = m_frame_count - 1; // Previous frame
@@ -201,33 +205,43 @@ void Presenter::ViSwap(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height,
if (!is_duplicate || !g_ActiveConfig.bSkipPresentingDuplicateXFBs)
{
- Present(presentation_time);
+ Present(&present_info);
ProcessFrameDumping(ticks);
video_events.after_present_event.Trigger(present_info);
}
}
-void Presenter::ImmediateSwap(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, u64 ticks)
+void Presenter::ImmediateSwap(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height)
{
+ const u64 ticks = m_next_swap_estimated_ticks;
+
FetchXFB(xfb_addr, fb_width, fb_stride, fb_height, ticks);
- PresentInfo present_info;
- present_info.emulated_timestamp = ticks; // TODO: This should be the time of the next VI field
- present_info.frame_count = m_frame_count++;
- present_info.reason = PresentInfo::PresentReason::Immediate;
- present_info.present_count = m_present_count++;
+ PresentInfo present_info{
+ .frame_count = m_frame_count++,
+ .present_count = m_present_count++,
+ .reason = PresentInfo::PresentReason::Immediate,
+ .emulated_timestamp = ticks,
+ .intended_present_time = m_next_swap_estimated_time,
+ };
auto& video_events = GetVideoEvents();
video_events.before_present_event.Trigger(present_info);
- Present();
+ Present(&present_info);
ProcessFrameDumping(ticks);
video_events.after_present_event.Trigger(present_info);
}
+void Presenter::SetNextSwapEstimatedTime(u64 ticks, TimePoint host_time)
+{
+ m_next_swap_estimated_ticks = ticks;
+ m_next_swap_estimated_time = host_time;
+}
+
void Presenter::ProcessFrameDumping(u64 ticks) const
{
if (g_frame_dumper->IsFrameDumping() && m_xfb_entry)
@@ -819,7 +833,7 @@ void Presenter::RenderXFBToScreen(const MathUtil::Rectangle<int>& target_rc,
}
}
-void Presenter::Present(std::optional<TimePoint> presentation_time)
+void Presenter::Present(PresentInfo* present_info)
{
m_present_count++;
@@ -873,8 +887,16 @@ void Presenter::Present(std::optional<TimePoint> presentation_time)
{
std::lock_guard<std::mutex> guard(m_swap_mutex);
- if (presentation_time.has_value())
- Core::System::GetInstance().GetCoreTiming().SleepUntil(*presentation_time);
+ if (present_info != nullptr)
+ {
+ const auto present_time = GetUpdatedPresentationTime(present_info->intended_present_time);
+
+ Core::System::GetInstance().GetCoreTiming().SleepUntil(present_time);
+
+ // Perhaps in the future a more accurate time can be acquired from the various backends.
+ present_info->actual_present_time = Clock::now();
+ present_info->present_time_accuracy = PresentInfo::PresentTimeAccuracy::PresentInProgress;
+ }
g_gfx->PresentBackbuffer();
}
@@ -892,6 +914,34 @@ void Presenter::Present(std::optional<TimePoint> presentation_time)
g_gfx->EndUtilityDrawing();
}
+TimePoint Presenter::GetUpdatedPresentationTime(TimePoint intended_presentation_time)
+{
+ const auto now = Clock::now();
+ const auto arrival_offset = std::min(now - intended_presentation_time, DT{});
+
+ if (!Config::Get(Config::MAIN_SMOOTH_EARLY_PRESENTATION))
+ {
+ m_presentation_time_offset = arrival_offset;
+
+ // When SmoothEarlyPresentation is off and ImmediateXFB or RushFramePresentation are on,
+ // present as soon as possible as the goal is to achieve low input latency.
+ if (g_ActiveConfig.bImmediateXFB || Config::Get(Config::MAIN_RUSH_FRAME_PRESENTATION))
+ return now;
+
+ return intended_presentation_time;
+ }
+
+ // Adjust slowly backward in time but quickly forward in time.
+ // This keeps the pacing moderately smooth even if games produce regular sporadic bumps.
+ // This was tuned to handle the terrible pacing in Brawl with "Immediate XFB".
+ // Super Mario Galaxy 1 + 2 still perform poorly here in SingleCore mode.
+ const auto adjustment_divisor = (arrival_offset < m_presentation_time_offset) ? 100 : 2;
+
+ m_presentation_time_offset += (arrival_offset - m_presentation_time_offset) / adjustment_divisor;
+
+ return intended_presentation_time + m_presentation_time_offset;
+}
+
void Presenter::SetKeyMap(const DolphinKeyMap& key_map)
{
if (m_onscreen_ui)
@@ -931,8 +981,10 @@ void Presenter::DoState(PointerWrap& p)
// This technically counts as the end of the frame
GetVideoEvents().after_frame_event.Trigger(Core::System::GetInstance());
- ImmediateSwap(m_last_xfb_addr, m_last_xfb_width, m_last_xfb_stride, m_last_xfb_height,
- m_last_xfb_ticks);
+ m_next_swap_estimated_ticks = m_last_xfb_ticks;
+ m_next_swap_estimated_time = Clock::now();
+
+ ImmediateSwap(m_last_xfb_addr, m_last_xfb_width, m_last_xfb_stride, m_last_xfb_height);
}
}