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Diffstat (limited to 'Source/Core/VideoCommon/RenderBase.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/RenderBase.cpp | 525 |
1 files changed, 525 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/RenderBase.cpp b/Source/Core/VideoCommon/RenderBase.cpp new file mode 100644 index 0000000000..e509ccb980 --- /dev/null +++ b/Source/Core/VideoCommon/RenderBase.cpp @@ -0,0 +1,525 @@ +// Copyright 2013 Dolphin Emulator Project +// Licensed under GPLv2 +// Refer to the license.txt file included. + +// --------------------------------------------------------------------------------------------- +// GC graphics pipeline +// --------------------------------------------------------------------------------------------- +// 3d commands are issued through the fifo. The gpu draws to the 2MB EFB. +// The efb can be copied back into ram in two forms: as textures or as XFB. +// The XFB is the region in RAM that the VI chip scans out to the television. +// So, after all rendering to EFB is done, the image is copied into one of two XFBs in RAM. +// Next frame, that one is scanned out and the other one gets the copy. = double buffering. +// --------------------------------------------------------------------------------------------- + + +#include "RenderBase.h" +#include "Atomic.h" +#include "BPMemory.h" +#include "CommandProcessor.h" +#include "CPMemory.h" +#include "MainBase.h" +#include "VideoConfig.h" +#include "FramebufferManagerBase.h" +#include "TextureCacheBase.h" +#include "Fifo.h" +#include "OpcodeDecoding.h" +#include "Timer.h" +#include "StringUtil.h" +#include "Host.h" +#include "XFMemory.h" +#include "FifoPlayer/FifoRecorder.h" +#include "AVIDump.h" + +#include <cmath> +#include <string> + +// TODO: Move these out of here. +int frameCount; +int OSDChoice, OSDTime; + +Renderer *g_renderer = NULL; + +std::mutex Renderer::s_criticalScreenshot; +std::string Renderer::s_sScreenshotName; + +volatile bool Renderer::s_bScreenshot; + +// The framebuffer size +int Renderer::s_target_width; +int Renderer::s_target_height; + +// TODO: Add functionality to reinit all the render targets when the window is resized. +int Renderer::s_backbuffer_width; +int Renderer::s_backbuffer_height; + +TargetRectangle Renderer::target_rc; + +int Renderer::s_LastEFBScale; + +bool Renderer::s_skipSwap; +bool Renderer::XFBWrited; +bool Renderer::s_EnableDLCachingAfterRecording; + +unsigned int Renderer::prev_efb_format = (unsigned int)-1; +unsigned int Renderer::efb_scale_numeratorX = 1; +unsigned int Renderer::efb_scale_numeratorY = 1; +unsigned int Renderer::efb_scale_denominatorX = 1; +unsigned int Renderer::efb_scale_denominatorY = 1; + + +Renderer::Renderer() + : frame_data() + , bLastFrameDumped(false) +{ + UpdateActiveConfig(); + TextureCache::OnConfigChanged(g_ActiveConfig); + +#if defined _WIN32 || defined HAVE_LIBAV + bAVIDumping = false; +#endif + + OSDChoice = 0; + OSDTime = 0; +} + +Renderer::~Renderer() +{ + // invalidate previous efb format + prev_efb_format = (unsigned int)-1; + + efb_scale_numeratorX = efb_scale_numeratorY = efb_scale_denominatorX = efb_scale_denominatorY = 1; + +#if defined _WIN32 || defined HAVE_LIBAV + if (g_ActiveConfig.bDumpFrames && bLastFrameDumped && bAVIDumping) + AVIDump::Stop(); +#else + if (pFrameDump.IsOpen()) + pFrameDump.Close(); +#endif +} + +void Renderer::RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc, float Gamma) +{ + CheckFifoRecording(); + + if (!fbWidth || !fbHeight) + return; + + s_skipSwap = g_bSkipCurrentFrame; + + VideoFifo_CheckEFBAccess(); + VideoFifo_CheckSwapRequestAt(xfbAddr, fbWidth, fbHeight); + XFBWrited = true; + + if (g_ActiveConfig.bUseXFB) + { + FramebufferManagerBase::CopyToXFB(xfbAddr, fbWidth, fbHeight, sourceRc,Gamma); + } + else + { + g_renderer->Swap(xfbAddr, fbWidth, fbHeight,sourceRc,Gamma); + Common::AtomicStoreRelease(s_swapRequested, false); + } +} + +int Renderer::EFBToScaledX(int x) +{ + switch (g_ActiveConfig.iEFBScale) + { + case SCALE_AUTO: // fractional + return FramebufferManagerBase::ScaleToVirtualXfbWidth(x, s_backbuffer_width); + + default: + return x * (int)efb_scale_numeratorX / (int)efb_scale_denominatorX; + }; +} + +int Renderer::EFBToScaledY(int y) +{ + switch (g_ActiveConfig.iEFBScale) + { + case SCALE_AUTO: // fractional + return FramebufferManagerBase::ScaleToVirtualXfbHeight(y, s_backbuffer_height); + + default: + return y * (int)efb_scale_numeratorY / (int)efb_scale_denominatorY; + }; +} + +void Renderer::CalculateTargetScale(int x, int y, int &scaledX, int &scaledY) +{ + if (g_ActiveConfig.iEFBScale == SCALE_AUTO || g_ActiveConfig.iEFBScale == SCALE_AUTO_INTEGRAL) + { + scaledX = x; + scaledY = y; + } + else + { + scaledX = x * (int)efb_scale_numeratorX / (int)efb_scale_denominatorX; + scaledY = y * (int)efb_scale_numeratorY / (int)efb_scale_denominatorY; + } +} + +// return true if target size changed +bool Renderer::CalculateTargetSize(unsigned int framebuffer_width, unsigned int framebuffer_height) +{ + int newEFBWidth, newEFBHeight; + + // TODO: Ugly. Clean up + switch (s_LastEFBScale) + { + case 2: // 1x + efb_scale_numeratorX = efb_scale_numeratorY = 1; + efb_scale_denominatorX = efb_scale_denominatorY = 1; + break; + + case 3: // 1.5x + efb_scale_numeratorX = efb_scale_numeratorY = 3; + efb_scale_denominatorX = efb_scale_denominatorY = 2; + break; + + case 4: // 2x + efb_scale_numeratorX = efb_scale_numeratorY = 2; + efb_scale_denominatorX = efb_scale_denominatorY = 1; + break; + + case 5: // 2.5x + efb_scale_numeratorX = efb_scale_numeratorY = 5; + efb_scale_denominatorX = efb_scale_denominatorY = 2; + break; + + case 6: // 3x + efb_scale_numeratorX = efb_scale_numeratorY = 3; + efb_scale_denominatorX = efb_scale_denominatorY = 1; + break; + + case 7: // 4x + efb_scale_numeratorX = efb_scale_numeratorY = 4; + efb_scale_denominatorX = efb_scale_denominatorY = 1; + break; + + default: // fractional & integral handled later + break; + } + + switch (s_LastEFBScale) + { + case 0: // fractional + case 1: // integral + newEFBWidth = FramebufferManagerBase::ScaleToVirtualXfbWidth(EFB_WIDTH, framebuffer_width); + newEFBHeight = FramebufferManagerBase::ScaleToVirtualXfbHeight(EFB_HEIGHT, framebuffer_height); + + if (s_LastEFBScale == 1) + { + newEFBWidth = ((newEFBWidth-1) / EFB_WIDTH + 1) * EFB_WIDTH; + newEFBHeight = ((newEFBHeight-1) / EFB_HEIGHT + 1) * EFB_HEIGHT; + } + efb_scale_numeratorX = newEFBWidth; + efb_scale_denominatorX = EFB_WIDTH; + efb_scale_numeratorY = newEFBHeight; + efb_scale_denominatorY = EFB_HEIGHT; + break; + + default: + CalculateTargetScale(EFB_WIDTH, EFB_HEIGHT, newEFBWidth, newEFBHeight); + break; + } + + if (newEFBWidth != s_target_width || newEFBHeight != s_target_height) + { + s_target_width = newEFBWidth; + s_target_height = newEFBHeight; + return true; + } + return false; +} + +void Renderer::SetScreenshot(const char *filename) +{ + std::lock_guard<std::mutex> lk(s_criticalScreenshot); + s_sScreenshotName = filename; + s_bScreenshot = true; +} + +// Create On-Screen-Messages +void Renderer::DrawDebugText() +{ + // OSD Menu messages + if (OSDChoice > 0) + { + OSDTime = Common::Timer::GetTimeMs() + 3000; + OSDChoice = -OSDChoice; + } + + if ((u32)OSDTime <= Common::Timer::GetTimeMs()) + return; + + const char* res_text = ""; + switch (g_ActiveConfig.iEFBScale) + { + case SCALE_AUTO: + res_text = "Auto (fractional)"; + break; + case SCALE_AUTO_INTEGRAL: + res_text = "Auto (integral)"; + break; + case SCALE_1X: + res_text = "Native"; + break; + case SCALE_1_5X: + res_text = "1.5x"; + break; + case SCALE_2X: + res_text = "2x"; + break; + case SCALE_2_5X: + res_text = "2.5x"; + break; + case SCALE_3X: + res_text = "3x"; + break; + case SCALE_4X: + res_text = "4x"; + break; + } + + const char* ar_text = ""; + switch(g_ActiveConfig.iAspectRatio) + { + case ASPECT_AUTO: + ar_text = "Auto"; + break; + case ASPECT_FORCE_16_9: + ar_text = "16:9"; + break; + case ASPECT_FORCE_4_3: + ar_text = "4:3"; + break; + case ASPECT_STRETCH: + ar_text = "Stretch"; + break; + } + + const char* const efbcopy_text = g_ActiveConfig.bEFBCopyEnable ? + (g_ActiveConfig.bCopyEFBToTexture ? "to Texture" : "to RAM") : "Disabled"; + + // The rows + const std::string lines[] = + { + std::string("3: Internal Resolution: ") + res_text, + std::string("4: Aspect Ratio: ") + ar_text + (g_ActiveConfig.bCrop ? " (crop)" : ""), + std::string("5: Copy EFB: ") + efbcopy_text, + std::string("6: Fog: ") + (g_ActiveConfig.bDisableFog ? "Disabled" : "Enabled"), + }; + + enum { lines_count = sizeof(lines)/sizeof(*lines) }; + + std::string final_yellow, final_cyan; + + // If there is more text than this we will have a collision + if (g_ActiveConfig.bShowFPS) + { + final_yellow = final_cyan = "\n\n"; + } + + // The latest changed setting in yellow + for (int i = 0; i != lines_count; ++i) + { + if (OSDChoice == -i - 1) + final_yellow += lines[i]; + final_yellow += '\n'; + } + + // The other settings in cyan + for (int i = 0; i != lines_count; ++i) + { + if (OSDChoice != -i - 1) + final_cyan += lines[i]; + final_cyan += '\n'; + } + + // Render a shadow + g_renderer->RenderText(final_cyan.c_str(), 21, 21, 0xDD000000); + g_renderer->RenderText(final_yellow.c_str(), 21, 21, 0xDD000000); + //and then the text + g_renderer->RenderText(final_cyan.c_str(), 20, 20, 0xFF00FFFF); + g_renderer->RenderText(final_yellow.c_str(), 20, 20, 0xFFFFFF00); +} + +// TODO: remove +extern bool g_aspect_wide; + +void Renderer::UpdateDrawRectangle(int backbuffer_width, int backbuffer_height) +{ + float FloatGLWidth = (float)backbuffer_width; + float FloatGLHeight = (float)backbuffer_height; + float FloatXOffset = 0; + float FloatYOffset = 0; + + // The rendering window size + const float WinWidth = FloatGLWidth; + const float WinHeight = FloatGLHeight; + + // Handle aspect ratio. + // Default to auto. + bool use16_9 = g_aspect_wide; + + // Update aspect ratio hack values + // Won't take effect until next frame + // Don't know if there is a better place for this code so there isn't a 1 frame delay + if ( g_ActiveConfig.bWidescreenHack ) + { + float source_aspect = use16_9 ? (16.0f / 9.0f) : (4.0f / 3.0f); + float target_aspect; + + switch ( g_ActiveConfig.iAspectRatio ) + { + case ASPECT_FORCE_16_9 : + target_aspect = 16.0f / 9.0f; + break; + case ASPECT_FORCE_4_3 : + target_aspect = 4.0f / 3.0f; + break; + case ASPECT_STRETCH : + target_aspect = WinWidth / WinHeight; + break; + default : + // ASPECT_AUTO == no hacking + target_aspect = source_aspect; + break; + } + + float adjust = source_aspect / target_aspect; + if ( adjust > 1 ) + { + // Vert+ + g_Config.fAspectRatioHackW = 1; + g_Config.fAspectRatioHackH = 1/adjust; + } + else + { + // Hor+ + g_Config.fAspectRatioHackW = adjust; + g_Config.fAspectRatioHackH = 1; + } + } + else + { + // Hack is disabled + g_Config.fAspectRatioHackW = 1; + g_Config.fAspectRatioHackH = 1; + } + + // Check for force-settings and override. + if (g_ActiveConfig.iAspectRatio == ASPECT_FORCE_16_9) + use16_9 = true; + else if (g_ActiveConfig.iAspectRatio == ASPECT_FORCE_4_3) + use16_9 = false; + + if (g_ActiveConfig.iAspectRatio != ASPECT_STRETCH) + { + // The rendering window aspect ratio as a proportion of the 4:3 or 16:9 ratio + float Ratio = (WinWidth / WinHeight) / (!use16_9 ? (4.0f / 3.0f) : (16.0f / 9.0f)); + // Check if height or width is the limiting factor. If ratio > 1 the picture is too wide and have to limit the width. + if (Ratio > 1.0f) + { + // Scale down and center in the X direction. + FloatGLWidth /= Ratio; + FloatXOffset = (WinWidth - FloatGLWidth) / 2.0f; + } + // The window is too high, we have to limit the height + else + { + // Scale down and center in the Y direction. + FloatGLHeight *= Ratio; + FloatYOffset = FloatYOffset + (WinHeight - FloatGLHeight) / 2.0f; + } + } + + // ----------------------------------------------------------------------- + // Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10. + // Output: FloatGLWidth, FloatGLHeight, FloatXOffset, FloatYOffset + // ------------------ + if (g_ActiveConfig.iAspectRatio != ASPECT_STRETCH && g_ActiveConfig.bCrop) + { + float Ratio = !use16_9 ? ((4.0f / 3.0f) / (5.0f / 4.0f)) : (((16.0f / 9.0f) / (16.0f / 10.0f))); + // The width and height we will add (calculate this before FloatGLWidth and FloatGLHeight is adjusted) + float IncreasedWidth = (Ratio - 1.0f) * FloatGLWidth; + float IncreasedHeight = (Ratio - 1.0f) * FloatGLHeight; + // The new width and height + FloatGLWidth = FloatGLWidth * Ratio; + FloatGLHeight = FloatGLHeight * Ratio; + // Adjust the X and Y offset + FloatXOffset = FloatXOffset - (IncreasedWidth * 0.5f); + FloatYOffset = FloatYOffset - (IncreasedHeight * 0.5f); + } + + int XOffset = (int)(FloatXOffset + 0.5f); + int YOffset = (int)(FloatYOffset + 0.5f); + int iWhidth = (int)ceil(FloatGLWidth); + int iHeight = (int)ceil(FloatGLHeight); + iWhidth -= iWhidth % 4; // ensure divisibility by 4 to make it compatible with all the video encoders + iHeight -= iHeight % 4; + + target_rc.left = XOffset; + target_rc.top = YOffset; + target_rc.right = XOffset + iWhidth; + target_rc.bottom = YOffset + iHeight; +} + +void Renderer::SetWindowSize(int width, int height) +{ + if (width < 1) + width = 1; + if (height < 1) + height = 1; + + // Scale the window size by the EFB scale. + CalculateTargetScale(width, height, width, height); + + Host_RequestRenderWindowSize(width, height); +} + +void Renderer::CheckFifoRecording() +{ + bool wasRecording = g_bRecordFifoData; + g_bRecordFifoData = FifoRecorder::GetInstance().IsRecording(); + + if (g_bRecordFifoData) + { + if (!wasRecording) + { + // Disable display list caching because the recorder does not handle it + s_EnableDLCachingAfterRecording = g_ActiveConfig.bDlistCachingEnable; + g_ActiveConfig.bDlistCachingEnable = false; + + RecordVideoMemory(); + } + + FifoRecorder::GetInstance().EndFrame(CommandProcessor::fifo.CPBase, CommandProcessor::fifo.CPEnd); + } + else if (wasRecording) + { + g_ActiveConfig.bDlistCachingEnable = s_EnableDLCachingAfterRecording; + } +} + +void Renderer::RecordVideoMemory() +{ + u32 *bpMem = (u32*)&bpmem; + u32 cpMem[256]; + u32 *xfMem = (u32*)xfmem; + u32 *xfRegs = (u32*)&xfregs; + + memset(cpMem, 0, 256 * 4); + FillCPMemoryArray(cpMem); + + FifoRecorder::GetInstance().SetVideoMemory(bpMem, cpMem, xfMem, xfRegs, sizeof(XFRegisters) / 4); +} + +void UpdateViewport() +{ + if (xfregs.viewport.wd != 0 && xfregs.viewport.ht != 0) + g_renderer->UpdateViewport(); +} |
