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-rw-r--r--Source/Core/VideoCommon/RenderBase.cpp17
1 files changed, 13 insertions, 4 deletions
diff --git a/Source/Core/VideoCommon/RenderBase.cpp b/Source/Core/VideoCommon/RenderBase.cpp
index 448b195a62..2e42ed984a 100644
--- a/Source/Core/VideoCommon/RenderBase.cpp
+++ b/Source/Core/VideoCommon/RenderBase.cpp
@@ -85,8 +85,7 @@ Renderer::Renderer(int backbuffer_width, int backbuffer_height)
UpdateDrawRectangle();
CalculateTargetSize();
- if (SConfig::GetInstance().bWii)
- m_aspect_wide = Config::Get(Config::SYSCONF_WIDESCREEN);
+ m_aspect_wide = SConfig::GetInstance().bWii && Config::Get(Config::SYSCONF_WIDESCREEN);
m_last_host_config_bits = ShaderHostConfig::GetCurrent().bits;
m_last_efb_multisamples = g_ActiveConfig.iMultisamples;
@@ -639,9 +638,19 @@ void Renderer::RecordVideoMemory()
void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const EFBRectangle& rc,
u64 ticks)
{
- // Heuristic to detect if a GameCube game is in 16:9 anamorphic widescreen mode.
- if (!SConfig::GetInstance().bWii)
+ const AspectMode suggested = g_ActiveConfig.suggested_aspect_mode;
+ if (suggested == AspectMode::Analog || suggested == AspectMode::AnalogWide)
+ {
+ m_aspect_wide = suggested == AspectMode::AnalogWide;
+ }
+ else if (SConfig::GetInstance().bWii)
+ {
+ m_aspect_wide = Config::Get(Config::SYSCONF_WIDESCREEN);
+ }
+ else
{
+ // Heuristic to detect if a GameCube game is in 16:9 anamorphic widescreen mode.
+
size_t flush_count_4_3, flush_count_anamorphic;
std::tie(flush_count_4_3, flush_count_anamorphic) =
g_vertex_manager->ResetFlushAspectRatioCount();