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-rw-r--r--Source/Core/VideoCommon/RenderBase.cpp609
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diff --git a/Source/Core/VideoCommon/RenderBase.cpp b/Source/Core/VideoCommon/RenderBase.cpp
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+// Copyright 2010 Dolphin Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+// ---------------------------------------------------------------------------------------------
+// GC graphics pipeline
+// ---------------------------------------------------------------------------------------------
+// 3d commands are issued through the fifo. The GPU draws to the 2MB EFB.
+// The efb can be copied back into ram in two forms: as textures or as XFB.
+// The XFB is the region in RAM that the VI chip scans out to the television.
+// So, after all rendering to EFB is done, the image is copied into one of two XFBs in RAM.
+// Next frame, that one is scanned out and the other one gets the copy. = double buffering.
+// ---------------------------------------------------------------------------------------------
+
+#include <cinttypes>
+#include <cmath>
+#include <string>
+
+#include "Common/Atomic.h"
+#include "Common/Profiler.h"
+#include "Common/StringUtil.h"
+#include "Common/Timer.h"
+
+#include "Core/ConfigManager.h"
+#include "Core/Core.h"
+#include "Core/Host.h"
+#include "Core/Movie.h"
+#include "Core/FifoPlayer/FifoRecorder.h"
+
+#include "VideoCommon/AVIDump.h"
+#include "VideoCommon/BPMemory.h"
+#include "VideoCommon/CommandProcessor.h"
+#include "VideoCommon/CPMemory.h"
+#include "VideoCommon/Debugger.h"
+#include "VideoCommon/Fifo.h"
+#include "VideoCommon/FPSCounter.h"
+#include "VideoCommon/FramebufferManagerBase.h"
+#include "VideoCommon/MainBase.h"
+#include "VideoCommon/OpcodeDecoding.h"
+#include "VideoCommon/RenderBase.h"
+#include "VideoCommon/Statistics.h"
+#include "VideoCommon/TextureCacheBase.h"
+#include "VideoCommon/VideoConfig.h"
+#include "VideoCommon/XFMemory.h"
+
+// TODO: Move these out of here.
+int frameCount;
+int OSDChoice;
+static int OSDTime;
+
+Renderer *g_renderer = nullptr;
+
+std::mutex Renderer::s_criticalScreenshot;
+std::string Renderer::s_sScreenshotName;
+
+volatile bool Renderer::s_bScreenshot;
+
+// The framebuffer size
+int Renderer::s_target_width;
+int Renderer::s_target_height;
+
+// TODO: Add functionality to reinit all the render targets when the window is resized.
+int Renderer::s_backbuffer_width;
+int Renderer::s_backbuffer_height;
+
+PostProcessingShaderImplementation* Renderer::m_post_processor;
+
+TargetRectangle Renderer::target_rc;
+
+int Renderer::s_last_efb_scale;
+
+bool Renderer::XFBWrited;
+
+PEControl::PixelFormat Renderer::prev_efb_format = PEControl::INVALID_FMT;
+unsigned int Renderer::efb_scale_numeratorX = 1;
+unsigned int Renderer::efb_scale_numeratorY = 1;
+unsigned int Renderer::efb_scale_denominatorX = 1;
+unsigned int Renderer::efb_scale_denominatorY = 1;
+
+
+Renderer::Renderer()
+ : frame_data()
+ , bLastFrameDumped(false)
+{
+ UpdateActiveConfig();
+ TextureCache::OnConfigChanged(g_ActiveConfig);
+
+#if defined _WIN32 || defined HAVE_LIBAV
+ bAVIDumping = false;
+#endif
+
+ OSDChoice = 0;
+ OSDTime = 0;
+}
+
+Renderer::~Renderer()
+{
+ // invalidate previous efb format
+ prev_efb_format = PEControl::INVALID_FMT;
+
+ efb_scale_numeratorX = efb_scale_numeratorY = efb_scale_denominatorX = efb_scale_denominatorY = 1;
+
+#if defined _WIN32 || defined HAVE_LIBAV
+ if (SConfig::GetInstance().m_DumpFrames && bLastFrameDumped && bAVIDumping)
+ AVIDump::Stop();
+#else
+ if (pFrameDump.IsOpen())
+ pFrameDump.Close();
+#endif
+}
+
+void Renderer::RenderToXFB(u32 xfbAddr, const EFBRectangle& sourceRc, u32 fbWidth, u32 fbHeight, float Gamma)
+{
+ CheckFifoRecording();
+
+ if (!fbWidth || !fbHeight)
+ return;
+
+ XFBWrited = true;
+
+ if (g_ActiveConfig.bUseXFB)
+ {
+ FramebufferManagerBase::CopyToXFB(xfbAddr, fbWidth, fbHeight, sourceRc, Gamma);
+ }
+ else
+ {
+ Swap(xfbAddr, fbWidth, fbWidth, fbHeight, sourceRc, Gamma);
+ }
+}
+
+int Renderer::EFBToScaledX(int x)
+{
+ switch (g_ActiveConfig.iEFBScale)
+ {
+ case SCALE_AUTO: // fractional
+ return FramebufferManagerBase::ScaleToVirtualXfbWidth(x);
+
+ default:
+ return x * (int)efb_scale_numeratorX / (int)efb_scale_denominatorX;
+ };
+}
+
+int Renderer::EFBToScaledY(int y)
+{
+ switch (g_ActiveConfig.iEFBScale)
+ {
+ case SCALE_AUTO: // fractional
+ return FramebufferManagerBase::ScaleToVirtualXfbHeight(y);
+
+ default:
+ return y * (int)efb_scale_numeratorY / (int)efb_scale_denominatorY;
+ };
+}
+
+void Renderer::CalculateTargetScale(int x, int y, int* scaledX, int* scaledY)
+{
+ if (g_ActiveConfig.iEFBScale == SCALE_AUTO || g_ActiveConfig.iEFBScale == SCALE_AUTO_INTEGRAL)
+ {
+ *scaledX = x;
+ *scaledY = y;
+ }
+ else
+ {
+ *scaledX = x * (int)efb_scale_numeratorX / (int)efb_scale_denominatorX;
+ *scaledY = y * (int)efb_scale_numeratorY / (int)efb_scale_denominatorY;
+ }
+}
+
+// return true if target size changed
+bool Renderer::CalculateTargetSize(unsigned int framebuffer_width, unsigned int framebuffer_height)
+{
+ int newEFBWidth, newEFBHeight;
+ newEFBWidth = newEFBHeight = 0;
+
+ // TODO: Ugly. Clean up
+ switch (s_last_efb_scale)
+ {
+ case SCALE_AUTO:
+ case SCALE_AUTO_INTEGRAL:
+ newEFBWidth = FramebufferManagerBase::ScaleToVirtualXfbWidth(EFB_WIDTH);
+ newEFBHeight = FramebufferManagerBase::ScaleToVirtualXfbHeight(EFB_HEIGHT);
+
+ if (s_last_efb_scale == SCALE_AUTO_INTEGRAL)
+ {
+ newEFBWidth = ((newEFBWidth-1) / EFB_WIDTH + 1) * EFB_WIDTH;
+ newEFBHeight = ((newEFBHeight-1) / EFB_HEIGHT + 1) * EFB_HEIGHT;
+ }
+ efb_scale_numeratorX = newEFBWidth;
+ efb_scale_denominatorX = EFB_WIDTH;
+ efb_scale_numeratorY = newEFBHeight;
+ efb_scale_denominatorY = EFB_HEIGHT;
+ break;
+
+ case SCALE_1X:
+ efb_scale_numeratorX = efb_scale_numeratorY = 1;
+ efb_scale_denominatorX = efb_scale_denominatorY = 1;
+ break;
+
+ case SCALE_1_5X:
+ efb_scale_numeratorX = efb_scale_numeratorY = 3;
+ efb_scale_denominatorX = efb_scale_denominatorY = 2;
+ break;
+
+ case SCALE_2X:
+ efb_scale_numeratorX = efb_scale_numeratorY = 2;
+ efb_scale_denominatorX = efb_scale_denominatorY = 1;
+ break;
+
+ case SCALE_2_5X:
+ efb_scale_numeratorX = efb_scale_numeratorY = 5;
+ efb_scale_denominatorX = efb_scale_denominatorY = 2;
+ break;
+
+ case SCALE_3X:
+ case SCALE_4X:
+ default:
+ efb_scale_numeratorX = efb_scale_numeratorY = s_last_efb_scale - 3;
+ efb_scale_denominatorX = efb_scale_denominatorY = 1;
+
+
+ int maxSize;
+ maxSize = GetMaxTextureSize();
+ if ((unsigned)maxSize < EFB_WIDTH * efb_scale_numeratorX / efb_scale_denominatorX)
+ {
+ efb_scale_numeratorX = efb_scale_numeratorY = (maxSize / EFB_WIDTH);
+ efb_scale_denominatorX = efb_scale_denominatorY = 1;
+ }
+
+ break;
+ }
+ if (s_last_efb_scale > SCALE_AUTO_INTEGRAL)
+ CalculateTargetScale(EFB_WIDTH, EFB_HEIGHT, &newEFBWidth, &newEFBHeight);
+
+ if (newEFBWidth != s_target_width || newEFBHeight != s_target_height)
+ {
+ s_target_width = newEFBWidth;
+ s_target_height = newEFBHeight;
+ return true;
+ }
+ return false;
+}
+
+void Renderer::ConvertStereoRectangle(const TargetRectangle& rc, TargetRectangle& leftRc, TargetRectangle& rightRc)
+{
+ // Resize target to half its original size
+ TargetRectangle drawRc = rc;
+ if (g_ActiveConfig.iStereoMode == STEREO_TAB)
+ {
+ // The height may be negative due to flipped rectangles
+ int height = rc.bottom - rc.top;
+ drawRc.top += height / 4;
+ drawRc.bottom -= height / 4;
+ }
+ else
+ {
+ int width = rc.right - rc.left;
+ drawRc.left += width / 4;
+ drawRc.right -= width / 4;
+ }
+
+ // Create two target rectangle offset to the sides of the backbuffer
+ leftRc = drawRc, rightRc = drawRc;
+ if (g_ActiveConfig.iStereoMode == STEREO_TAB)
+ {
+ leftRc.top -= s_backbuffer_height / 4;
+ leftRc.bottom -= s_backbuffer_height / 4;
+ rightRc.top += s_backbuffer_height / 4;
+ rightRc.bottom += s_backbuffer_height / 4;
+ }
+ else
+ {
+ leftRc.left -= s_backbuffer_width / 4;
+ leftRc.right -= s_backbuffer_width / 4;
+ rightRc.left += s_backbuffer_width / 4;
+ rightRc.right += s_backbuffer_width / 4;
+ }
+}
+
+void Renderer::SetScreenshot(const std::string& filename)
+{
+ std::lock_guard<std::mutex> lk(s_criticalScreenshot);
+ s_sScreenshotName = filename;
+ s_bScreenshot = true;
+}
+
+// Create On-Screen-Messages
+void Renderer::DrawDebugText()
+{
+ std::string final_yellow, final_cyan;
+
+ if (g_ActiveConfig.bShowFPS || SConfig::GetInstance().m_ShowFrameCount)
+ {
+ std::string fps = "";
+ if (g_ActiveConfig.bShowFPS)
+ final_cyan += StringFromFormat("FPS: %d", g_renderer->m_fps_counter.m_fps);
+
+ if (g_ActiveConfig.bShowFPS && SConfig::GetInstance().m_ShowFrameCount)
+ final_cyan += " - ";
+ if (SConfig::GetInstance().m_ShowFrameCount)
+ {
+ final_cyan += StringFromFormat("Frame: %llu", (unsigned long long) Movie::g_currentFrame);
+ if (Movie::IsPlayingInput())
+ final_cyan += StringFromFormat(" / %llu", (unsigned long long) Movie::g_totalFrames);
+ }
+
+ final_cyan += "\n";
+ final_yellow += "\n";
+ }
+
+ if (SConfig::GetInstance().m_ShowLag)
+ {
+ final_cyan += StringFromFormat("Lag: %" PRIu64 "\n", Movie::g_currentLagCount);
+ final_yellow += "\n";
+ }
+
+ if (SConfig::GetInstance().m_ShowInputDisplay)
+ {
+ final_cyan += Movie::GetInputDisplay();
+ final_yellow += "\n";
+ }
+
+ // OSD Menu messages
+ if (OSDChoice > 0)
+ {
+ OSDTime = Common::Timer::GetTimeMs() + 3000;
+ OSDChoice = -OSDChoice;
+ }
+
+ if ((u32)OSDTime > Common::Timer::GetTimeMs())
+ {
+ const char* res_text = "";
+ switch (g_ActiveConfig.iEFBScale)
+ {
+ case SCALE_AUTO:
+ res_text = "Auto (fractional)";
+ break;
+ case SCALE_AUTO_INTEGRAL:
+ res_text = "Auto (integral)";
+ break;
+ case SCALE_1X:
+ res_text = "Native";
+ break;
+ case SCALE_1_5X:
+ res_text = "1.5x";
+ break;
+ case SCALE_2X:
+ res_text = "2x";
+ break;
+ case SCALE_2_5X:
+ res_text = "2.5x";
+ break;
+ case SCALE_3X:
+ res_text = "3x";
+ break;
+ case SCALE_4X:
+ res_text = "4x";
+ break;
+ }
+
+ const char* ar_text = "";
+ switch (g_ActiveConfig.iAspectRatio)
+ {
+ case ASPECT_AUTO:
+ ar_text = "Auto";
+ break;
+ case ASPECT_FORCE_16_9:
+ ar_text = "16:9";
+ break;
+ case ASPECT_FORCE_4_3:
+ ar_text = "4:3";
+ break;
+ case ASPECT_STRETCH:
+ ar_text = "Stretch";
+ break;
+ }
+
+ const char* const efbcopy_text = g_ActiveConfig.bSkipEFBCopyToRam ? "to Texture" : "to RAM";
+
+ // The rows
+ const std::string lines[] =
+ {
+ std::string("Internal Resolution: ") + res_text,
+ std::string("Aspect Ratio: ") + ar_text + (g_ActiveConfig.bCrop ? " (crop)" : ""),
+ std::string("Copy EFB: ") + efbcopy_text,
+ std::string("Fog: ") + (g_ActiveConfig.bDisableFog ? "Disabled" : "Enabled"),
+ };
+
+ enum { lines_count = sizeof(lines) / sizeof(*lines) };
+
+ // The latest changed setting in yellow
+ for (int i = 0; i != lines_count; ++i)
+ {
+ if (OSDChoice == -i - 1)
+ final_yellow += lines[i];
+ final_yellow += '\n';
+ }
+
+ // The other settings in cyan
+ for (int i = 0; i != lines_count; ++i)
+ {
+ if (OSDChoice != -i - 1)
+ final_cyan += lines[i];
+ final_cyan += '\n';
+ }
+ }
+
+ final_cyan += Profiler::ToString();
+
+ if (g_ActiveConfig.bOverlayStats)
+ final_cyan += Statistics::ToString();
+
+ if (g_ActiveConfig.bOverlayProjStats)
+ final_cyan += Statistics::ToStringProj();
+
+ //and then the text
+ g_renderer->RenderText(final_cyan, 20, 20, 0xFF00FFFF);
+ g_renderer->RenderText(final_yellow, 20, 20, 0xFFFFFF00);
+}
+
+void Renderer::UpdateDrawRectangle(int backbuffer_width, int backbuffer_height)
+{
+ float FloatGLWidth = (float)backbuffer_width;
+ float FloatGLHeight = (float)backbuffer_height;
+ float FloatXOffset = 0;
+ float FloatYOffset = 0;
+
+ // The rendering window size
+ const float WinWidth = FloatGLWidth;
+ const float WinHeight = FloatGLHeight;
+
+ // Handle aspect ratio.
+ // Default to auto.
+ bool use16_9 = g_aspect_wide;
+
+ // Update aspect ratio hack values
+ // Won't take effect until next frame
+ // Don't know if there is a better place for this code so there isn't a 1 frame delay
+ if (g_ActiveConfig.bWidescreenHack)
+ {
+ float source_aspect = use16_9 ? (16.0f / 9.0f) : (4.0f / 3.0f);
+ float target_aspect;
+
+ switch (g_ActiveConfig.iAspectRatio)
+ {
+ case ASPECT_FORCE_16_9:
+ target_aspect = 16.0f / 9.0f;
+ break;
+ case ASPECT_FORCE_4_3:
+ target_aspect = 4.0f / 3.0f;
+ break;
+ case ASPECT_STRETCH:
+ target_aspect = WinWidth / WinHeight;
+ break;
+ default:
+ // ASPECT_AUTO == no hacking
+ target_aspect = source_aspect;
+ break;
+ }
+
+ float adjust = source_aspect / target_aspect;
+ if (adjust > 1)
+ {
+ // Vert+
+ g_Config.fAspectRatioHackW = 1;
+ g_Config.fAspectRatioHackH = 1 / adjust;
+ }
+ else
+ {
+ // Hor+
+ g_Config.fAspectRatioHackW = adjust;
+ g_Config.fAspectRatioHackH = 1;
+ }
+ }
+ else
+ {
+ // Hack is disabled
+ g_Config.fAspectRatioHackW = 1;
+ g_Config.fAspectRatioHackH = 1;
+ }
+
+ // Check for force-settings and override.
+ if (g_ActiveConfig.iAspectRatio == ASPECT_FORCE_16_9)
+ use16_9 = true;
+ else if (g_ActiveConfig.iAspectRatio == ASPECT_FORCE_4_3)
+ use16_9 = false;
+
+ if (g_ActiveConfig.iAspectRatio != ASPECT_STRETCH)
+ {
+ // The rendering window aspect ratio as a proportion of the 4:3 or 16:9 ratio
+ float Ratio = (WinWidth / WinHeight) / (!use16_9 ? (4.0f / 3.0f) : (16.0f / 9.0f));
+ // Check if height or width is the limiting factor. If ratio > 1 the picture is too wide and have to limit the width.
+ if (Ratio > 1.0f)
+ {
+ // Scale down and center in the X direction.
+ FloatGLWidth /= Ratio;
+ FloatXOffset = (WinWidth - FloatGLWidth) / 2.0f;
+ }
+ // The window is too high, we have to limit the height
+ else
+ {
+ // Scale down and center in the Y direction.
+ FloatGLHeight *= Ratio;
+ FloatYOffset = FloatYOffset + (WinHeight - FloatGLHeight) / 2.0f;
+ }
+ }
+
+ // -----------------------------------------------------------------------
+ // Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.
+ // Output: FloatGLWidth, FloatGLHeight, FloatXOffset, FloatYOffset
+ // ------------------
+ if (g_ActiveConfig.iAspectRatio != ASPECT_STRETCH && g_ActiveConfig.bCrop)
+ {
+ float Ratio = !use16_9 ? ((4.0f / 3.0f) / (5.0f / 4.0f)) : (((16.0f / 9.0f) / (16.0f / 10.0f)));
+ // The width and height we will add (calculate this before FloatGLWidth and FloatGLHeight is adjusted)
+ float IncreasedWidth = (Ratio - 1.0f) * FloatGLWidth;
+ float IncreasedHeight = (Ratio - 1.0f) * FloatGLHeight;
+ // The new width and height
+ FloatGLWidth = FloatGLWidth * Ratio;
+ FloatGLHeight = FloatGLHeight * Ratio;
+ // Adjust the X and Y offset
+ FloatXOffset = FloatXOffset - (IncreasedWidth * 0.5f);
+ FloatYOffset = FloatYOffset - (IncreasedHeight * 0.5f);
+ }
+
+ int XOffset = (int)(FloatXOffset + 0.5f);
+ int YOffset = (int)(FloatYOffset + 0.5f);
+ int iWhidth = (int)ceil(FloatGLWidth);
+ int iHeight = (int)ceil(FloatGLHeight);
+ iWhidth -= iWhidth % 4; // ensure divisibility by 4 to make it compatible with all the video encoders
+ iHeight -= iHeight % 4;
+
+ target_rc.left = XOffset;
+ target_rc.top = YOffset;
+ target_rc.right = XOffset + iWhidth;
+ target_rc.bottom = YOffset + iHeight;
+}
+
+void Renderer::SetWindowSize(int width, int height)
+{
+ if (width < 1)
+ width = 1;
+ if (height < 1)
+ height = 1;
+
+ // Scale the window size by the EFB scale.
+ CalculateTargetScale(width, height, &width, &height);
+
+ Host_RequestRenderWindowSize(width, height);
+}
+
+void Renderer::CheckFifoRecording()
+{
+ bool wasRecording = g_bRecordFifoData;
+ g_bRecordFifoData = FifoRecorder::GetInstance().IsRecording();
+
+ if (g_bRecordFifoData)
+ {
+ if (!wasRecording)
+ {
+ RecordVideoMemory();
+ }
+
+ FifoRecorder::GetInstance().EndFrame(CommandProcessor::fifo.CPBase, CommandProcessor::fifo.CPEnd);
+ }
+}
+
+void Renderer::RecordVideoMemory()
+{
+ u32 *bpmem_ptr = (u32*)&bpmem;
+ u32 cpmem[256];
+ // The FIFO recording format splits XF memory into xfmem and xfregs; follow
+ // that split here.
+ u32 *xfmem_ptr = (u32*)&xfmem;
+ u32 *xfregs_ptr = (u32*)&xfmem + FifoDataFile::XF_MEM_SIZE;
+ u32 xfregs_size = sizeof(XFMemory) / 4 - FifoDataFile::XF_MEM_SIZE;
+
+ memset(cpmem, 0, 256 * 4);
+ FillCPMemoryArray(cpmem);
+
+ FifoRecorder::GetInstance().SetVideoMemory(bpmem_ptr, cpmem, xfmem_ptr, xfregs_ptr, xfregs_size);
+}
+
+void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const EFBRectangle& rc, float Gamma)
+{
+ // TODO: merge more generic parts into VideoCommon
+ g_renderer->SwapImpl(xfbAddr, fbWidth, fbStride, fbHeight, rc, Gamma);
+
+ if (XFBWrited)
+ g_renderer->m_fps_counter.Update();
+
+ frameCount++;
+ GFX_DEBUGGER_PAUSE_AT(NEXT_FRAME, true);
+
+ // Begin new frame
+ // Set default viewport and scissor, for the clear to work correctly
+ // New frame
+ stats.ResetFrame();
+
+ Core::Callback_VideoCopiedToXFB(XFBWrited || (g_ActiveConfig.bUseXFB && g_ActiveConfig.bUseRealXFB));
+ XFBWrited = false;
+}
+
+void Renderer::PokeEFB(EFBAccessType type, const std::vector<EfbPokeData>& data)
+{
+ for (EfbPokeData poke : data)
+ {
+ AccessEFB(type, poke.x, poke.y, poke.data);
+ }
+}