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Diffstat (limited to 'Source/Core/VideoCommon/RenderBase.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/RenderBase.cpp | 609 |
1 files changed, 609 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/RenderBase.cpp b/Source/Core/VideoCommon/RenderBase.cpp new file mode 100644 index 0000000000..dba0667b64 --- /dev/null +++ b/Source/Core/VideoCommon/RenderBase.cpp @@ -0,0 +1,609 @@ +// Copyright 2010 Dolphin Emulator Project +// Licensed under GPLv2+ +// Refer to the license.txt file included. + +// --------------------------------------------------------------------------------------------- +// GC graphics pipeline +// --------------------------------------------------------------------------------------------- +// 3d commands are issued through the fifo. The GPU draws to the 2MB EFB. +// The efb can be copied back into ram in two forms: as textures or as XFB. +// The XFB is the region in RAM that the VI chip scans out to the television. +// So, after all rendering to EFB is done, the image is copied into one of two XFBs in RAM. +// Next frame, that one is scanned out and the other one gets the copy. = double buffering. +// --------------------------------------------------------------------------------------------- + +#include <cinttypes> +#include <cmath> +#include <string> + +#include "Common/Atomic.h" +#include "Common/Profiler.h" +#include "Common/StringUtil.h" +#include "Common/Timer.h" + +#include "Core/ConfigManager.h" +#include "Core/Core.h" +#include "Core/Host.h" +#include "Core/Movie.h" +#include "Core/FifoPlayer/FifoRecorder.h" + +#include "VideoCommon/AVIDump.h" +#include "VideoCommon/BPMemory.h" +#include "VideoCommon/CommandProcessor.h" +#include "VideoCommon/CPMemory.h" +#include "VideoCommon/Debugger.h" +#include "VideoCommon/Fifo.h" +#include "VideoCommon/FPSCounter.h" +#include "VideoCommon/FramebufferManagerBase.h" +#include "VideoCommon/MainBase.h" +#include "VideoCommon/OpcodeDecoding.h" +#include "VideoCommon/RenderBase.h" +#include "VideoCommon/Statistics.h" +#include "VideoCommon/TextureCacheBase.h" +#include "VideoCommon/VideoConfig.h" +#include "VideoCommon/XFMemory.h" + +// TODO: Move these out of here. +int frameCount; +int OSDChoice; +static int OSDTime; + +Renderer *g_renderer = nullptr; + +std::mutex Renderer::s_criticalScreenshot; +std::string Renderer::s_sScreenshotName; + +volatile bool Renderer::s_bScreenshot; + +// The framebuffer size +int Renderer::s_target_width; +int Renderer::s_target_height; + +// TODO: Add functionality to reinit all the render targets when the window is resized. +int Renderer::s_backbuffer_width; +int Renderer::s_backbuffer_height; + +PostProcessingShaderImplementation* Renderer::m_post_processor; + +TargetRectangle Renderer::target_rc; + +int Renderer::s_last_efb_scale; + +bool Renderer::XFBWrited; + +PEControl::PixelFormat Renderer::prev_efb_format = PEControl::INVALID_FMT; +unsigned int Renderer::efb_scale_numeratorX = 1; +unsigned int Renderer::efb_scale_numeratorY = 1; +unsigned int Renderer::efb_scale_denominatorX = 1; +unsigned int Renderer::efb_scale_denominatorY = 1; + + +Renderer::Renderer() + : frame_data() + , bLastFrameDumped(false) +{ + UpdateActiveConfig(); + TextureCache::OnConfigChanged(g_ActiveConfig); + +#if defined _WIN32 || defined HAVE_LIBAV + bAVIDumping = false; +#endif + + OSDChoice = 0; + OSDTime = 0; +} + +Renderer::~Renderer() +{ + // invalidate previous efb format + prev_efb_format = PEControl::INVALID_FMT; + + efb_scale_numeratorX = efb_scale_numeratorY = efb_scale_denominatorX = efb_scale_denominatorY = 1; + +#if defined _WIN32 || defined HAVE_LIBAV + if (SConfig::GetInstance().m_DumpFrames && bLastFrameDumped && bAVIDumping) + AVIDump::Stop(); +#else + if (pFrameDump.IsOpen()) + pFrameDump.Close(); +#endif +} + +void Renderer::RenderToXFB(u32 xfbAddr, const EFBRectangle& sourceRc, u32 fbWidth, u32 fbHeight, float Gamma) +{ + CheckFifoRecording(); + + if (!fbWidth || !fbHeight) + return; + + XFBWrited = true; + + if (g_ActiveConfig.bUseXFB) + { + FramebufferManagerBase::CopyToXFB(xfbAddr, fbWidth, fbHeight, sourceRc, Gamma); + } + else + { + Swap(xfbAddr, fbWidth, fbWidth, fbHeight, sourceRc, Gamma); + } +} + +int Renderer::EFBToScaledX(int x) +{ + switch (g_ActiveConfig.iEFBScale) + { + case SCALE_AUTO: // fractional + return FramebufferManagerBase::ScaleToVirtualXfbWidth(x); + + default: + return x * (int)efb_scale_numeratorX / (int)efb_scale_denominatorX; + }; +} + +int Renderer::EFBToScaledY(int y) +{ + switch (g_ActiveConfig.iEFBScale) + { + case SCALE_AUTO: // fractional + return FramebufferManagerBase::ScaleToVirtualXfbHeight(y); + + default: + return y * (int)efb_scale_numeratorY / (int)efb_scale_denominatorY; + }; +} + +void Renderer::CalculateTargetScale(int x, int y, int* scaledX, int* scaledY) +{ + if (g_ActiveConfig.iEFBScale == SCALE_AUTO || g_ActiveConfig.iEFBScale == SCALE_AUTO_INTEGRAL) + { + *scaledX = x; + *scaledY = y; + } + else + { + *scaledX = x * (int)efb_scale_numeratorX / (int)efb_scale_denominatorX; + *scaledY = y * (int)efb_scale_numeratorY / (int)efb_scale_denominatorY; + } +} + +// return true if target size changed +bool Renderer::CalculateTargetSize(unsigned int framebuffer_width, unsigned int framebuffer_height) +{ + int newEFBWidth, newEFBHeight; + newEFBWidth = newEFBHeight = 0; + + // TODO: Ugly. Clean up + switch (s_last_efb_scale) + { + case SCALE_AUTO: + case SCALE_AUTO_INTEGRAL: + newEFBWidth = FramebufferManagerBase::ScaleToVirtualXfbWidth(EFB_WIDTH); + newEFBHeight = FramebufferManagerBase::ScaleToVirtualXfbHeight(EFB_HEIGHT); + + if (s_last_efb_scale == SCALE_AUTO_INTEGRAL) + { + newEFBWidth = ((newEFBWidth-1) / EFB_WIDTH + 1) * EFB_WIDTH; + newEFBHeight = ((newEFBHeight-1) / EFB_HEIGHT + 1) * EFB_HEIGHT; + } + efb_scale_numeratorX = newEFBWidth; + efb_scale_denominatorX = EFB_WIDTH; + efb_scale_numeratorY = newEFBHeight; + efb_scale_denominatorY = EFB_HEIGHT; + break; + + case SCALE_1X: + efb_scale_numeratorX = efb_scale_numeratorY = 1; + efb_scale_denominatorX = efb_scale_denominatorY = 1; + break; + + case SCALE_1_5X: + efb_scale_numeratorX = efb_scale_numeratorY = 3; + efb_scale_denominatorX = efb_scale_denominatorY = 2; + break; + + case SCALE_2X: + efb_scale_numeratorX = efb_scale_numeratorY = 2; + efb_scale_denominatorX = efb_scale_denominatorY = 1; + break; + + case SCALE_2_5X: + efb_scale_numeratorX = efb_scale_numeratorY = 5; + efb_scale_denominatorX = efb_scale_denominatorY = 2; + break; + + case SCALE_3X: + case SCALE_4X: + default: + efb_scale_numeratorX = efb_scale_numeratorY = s_last_efb_scale - 3; + efb_scale_denominatorX = efb_scale_denominatorY = 1; + + + int maxSize; + maxSize = GetMaxTextureSize(); + if ((unsigned)maxSize < EFB_WIDTH * efb_scale_numeratorX / efb_scale_denominatorX) + { + efb_scale_numeratorX = efb_scale_numeratorY = (maxSize / EFB_WIDTH); + efb_scale_denominatorX = efb_scale_denominatorY = 1; + } + + break; + } + if (s_last_efb_scale > SCALE_AUTO_INTEGRAL) + CalculateTargetScale(EFB_WIDTH, EFB_HEIGHT, &newEFBWidth, &newEFBHeight); + + if (newEFBWidth != s_target_width || newEFBHeight != s_target_height) + { + s_target_width = newEFBWidth; + s_target_height = newEFBHeight; + return true; + } + return false; +} + +void Renderer::ConvertStereoRectangle(const TargetRectangle& rc, TargetRectangle& leftRc, TargetRectangle& rightRc) +{ + // Resize target to half its original size + TargetRectangle drawRc = rc; + if (g_ActiveConfig.iStereoMode == STEREO_TAB) + { + // The height may be negative due to flipped rectangles + int height = rc.bottom - rc.top; + drawRc.top += height / 4; + drawRc.bottom -= height / 4; + } + else + { + int width = rc.right - rc.left; + drawRc.left += width / 4; + drawRc.right -= width / 4; + } + + // Create two target rectangle offset to the sides of the backbuffer + leftRc = drawRc, rightRc = drawRc; + if (g_ActiveConfig.iStereoMode == STEREO_TAB) + { + leftRc.top -= s_backbuffer_height / 4; + leftRc.bottom -= s_backbuffer_height / 4; + rightRc.top += s_backbuffer_height / 4; + rightRc.bottom += s_backbuffer_height / 4; + } + else + { + leftRc.left -= s_backbuffer_width / 4; + leftRc.right -= s_backbuffer_width / 4; + rightRc.left += s_backbuffer_width / 4; + rightRc.right += s_backbuffer_width / 4; + } +} + +void Renderer::SetScreenshot(const std::string& filename) +{ + std::lock_guard<std::mutex> lk(s_criticalScreenshot); + s_sScreenshotName = filename; + s_bScreenshot = true; +} + +// Create On-Screen-Messages +void Renderer::DrawDebugText() +{ + std::string final_yellow, final_cyan; + + if (g_ActiveConfig.bShowFPS || SConfig::GetInstance().m_ShowFrameCount) + { + std::string fps = ""; + if (g_ActiveConfig.bShowFPS) + final_cyan += StringFromFormat("FPS: %d", g_renderer->m_fps_counter.m_fps); + + if (g_ActiveConfig.bShowFPS && SConfig::GetInstance().m_ShowFrameCount) + final_cyan += " - "; + if (SConfig::GetInstance().m_ShowFrameCount) + { + final_cyan += StringFromFormat("Frame: %llu", (unsigned long long) Movie::g_currentFrame); + if (Movie::IsPlayingInput()) + final_cyan += StringFromFormat(" / %llu", (unsigned long long) Movie::g_totalFrames); + } + + final_cyan += "\n"; + final_yellow += "\n"; + } + + if (SConfig::GetInstance().m_ShowLag) + { + final_cyan += StringFromFormat("Lag: %" PRIu64 "\n", Movie::g_currentLagCount); + final_yellow += "\n"; + } + + if (SConfig::GetInstance().m_ShowInputDisplay) + { + final_cyan += Movie::GetInputDisplay(); + final_yellow += "\n"; + } + + // OSD Menu messages + if (OSDChoice > 0) + { + OSDTime = Common::Timer::GetTimeMs() + 3000; + OSDChoice = -OSDChoice; + } + + if ((u32)OSDTime > Common::Timer::GetTimeMs()) + { + const char* res_text = ""; + switch (g_ActiveConfig.iEFBScale) + { + case SCALE_AUTO: + res_text = "Auto (fractional)"; + break; + case SCALE_AUTO_INTEGRAL: + res_text = "Auto (integral)"; + break; + case SCALE_1X: + res_text = "Native"; + break; + case SCALE_1_5X: + res_text = "1.5x"; + break; + case SCALE_2X: + res_text = "2x"; + break; + case SCALE_2_5X: + res_text = "2.5x"; + break; + case SCALE_3X: + res_text = "3x"; + break; + case SCALE_4X: + res_text = "4x"; + break; + } + + const char* ar_text = ""; + switch (g_ActiveConfig.iAspectRatio) + { + case ASPECT_AUTO: + ar_text = "Auto"; + break; + case ASPECT_FORCE_16_9: + ar_text = "16:9"; + break; + case ASPECT_FORCE_4_3: + ar_text = "4:3"; + break; + case ASPECT_STRETCH: + ar_text = "Stretch"; + break; + } + + const char* const efbcopy_text = g_ActiveConfig.bSkipEFBCopyToRam ? "to Texture" : "to RAM"; + + // The rows + const std::string lines[] = + { + std::string("Internal Resolution: ") + res_text, + std::string("Aspect Ratio: ") + ar_text + (g_ActiveConfig.bCrop ? " (crop)" : ""), + std::string("Copy EFB: ") + efbcopy_text, + std::string("Fog: ") + (g_ActiveConfig.bDisableFog ? "Disabled" : "Enabled"), + }; + + enum { lines_count = sizeof(lines) / sizeof(*lines) }; + + // The latest changed setting in yellow + for (int i = 0; i != lines_count; ++i) + { + if (OSDChoice == -i - 1) + final_yellow += lines[i]; + final_yellow += '\n'; + } + + // The other settings in cyan + for (int i = 0; i != lines_count; ++i) + { + if (OSDChoice != -i - 1) + final_cyan += lines[i]; + final_cyan += '\n'; + } + } + + final_cyan += Profiler::ToString(); + + if (g_ActiveConfig.bOverlayStats) + final_cyan += Statistics::ToString(); + + if (g_ActiveConfig.bOverlayProjStats) + final_cyan += Statistics::ToStringProj(); + + //and then the text + g_renderer->RenderText(final_cyan, 20, 20, 0xFF00FFFF); + g_renderer->RenderText(final_yellow, 20, 20, 0xFFFFFF00); +} + +void Renderer::UpdateDrawRectangle(int backbuffer_width, int backbuffer_height) +{ + float FloatGLWidth = (float)backbuffer_width; + float FloatGLHeight = (float)backbuffer_height; + float FloatXOffset = 0; + float FloatYOffset = 0; + + // The rendering window size + const float WinWidth = FloatGLWidth; + const float WinHeight = FloatGLHeight; + + // Handle aspect ratio. + // Default to auto. + bool use16_9 = g_aspect_wide; + + // Update aspect ratio hack values + // Won't take effect until next frame + // Don't know if there is a better place for this code so there isn't a 1 frame delay + if (g_ActiveConfig.bWidescreenHack) + { + float source_aspect = use16_9 ? (16.0f / 9.0f) : (4.0f / 3.0f); + float target_aspect; + + switch (g_ActiveConfig.iAspectRatio) + { + case ASPECT_FORCE_16_9: + target_aspect = 16.0f / 9.0f; + break; + case ASPECT_FORCE_4_3: + target_aspect = 4.0f / 3.0f; + break; + case ASPECT_STRETCH: + target_aspect = WinWidth / WinHeight; + break; + default: + // ASPECT_AUTO == no hacking + target_aspect = source_aspect; + break; + } + + float adjust = source_aspect / target_aspect; + if (adjust > 1) + { + // Vert+ + g_Config.fAspectRatioHackW = 1; + g_Config.fAspectRatioHackH = 1 / adjust; + } + else + { + // Hor+ + g_Config.fAspectRatioHackW = adjust; + g_Config.fAspectRatioHackH = 1; + } + } + else + { + // Hack is disabled + g_Config.fAspectRatioHackW = 1; + g_Config.fAspectRatioHackH = 1; + } + + // Check for force-settings and override. + if (g_ActiveConfig.iAspectRatio == ASPECT_FORCE_16_9) + use16_9 = true; + else if (g_ActiveConfig.iAspectRatio == ASPECT_FORCE_4_3) + use16_9 = false; + + if (g_ActiveConfig.iAspectRatio != ASPECT_STRETCH) + { + // The rendering window aspect ratio as a proportion of the 4:3 or 16:9 ratio + float Ratio = (WinWidth / WinHeight) / (!use16_9 ? (4.0f / 3.0f) : (16.0f / 9.0f)); + // Check if height or width is the limiting factor. If ratio > 1 the picture is too wide and have to limit the width. + if (Ratio > 1.0f) + { + // Scale down and center in the X direction. + FloatGLWidth /= Ratio; + FloatXOffset = (WinWidth - FloatGLWidth) / 2.0f; + } + // The window is too high, we have to limit the height + else + { + // Scale down and center in the Y direction. + FloatGLHeight *= Ratio; + FloatYOffset = FloatYOffset + (WinHeight - FloatGLHeight) / 2.0f; + } + } + + // ----------------------------------------------------------------------- + // Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10. + // Output: FloatGLWidth, FloatGLHeight, FloatXOffset, FloatYOffset + // ------------------ + if (g_ActiveConfig.iAspectRatio != ASPECT_STRETCH && g_ActiveConfig.bCrop) + { + float Ratio = !use16_9 ? ((4.0f / 3.0f) / (5.0f / 4.0f)) : (((16.0f / 9.0f) / (16.0f / 10.0f))); + // The width and height we will add (calculate this before FloatGLWidth and FloatGLHeight is adjusted) + float IncreasedWidth = (Ratio - 1.0f) * FloatGLWidth; + float IncreasedHeight = (Ratio - 1.0f) * FloatGLHeight; + // The new width and height + FloatGLWidth = FloatGLWidth * Ratio; + FloatGLHeight = FloatGLHeight * Ratio; + // Adjust the X and Y offset + FloatXOffset = FloatXOffset - (IncreasedWidth * 0.5f); + FloatYOffset = FloatYOffset - (IncreasedHeight * 0.5f); + } + + int XOffset = (int)(FloatXOffset + 0.5f); + int YOffset = (int)(FloatYOffset + 0.5f); + int iWhidth = (int)ceil(FloatGLWidth); + int iHeight = (int)ceil(FloatGLHeight); + iWhidth -= iWhidth % 4; // ensure divisibility by 4 to make it compatible with all the video encoders + iHeight -= iHeight % 4; + + target_rc.left = XOffset; + target_rc.top = YOffset; + target_rc.right = XOffset + iWhidth; + target_rc.bottom = YOffset + iHeight; +} + +void Renderer::SetWindowSize(int width, int height) +{ + if (width < 1) + width = 1; + if (height < 1) + height = 1; + + // Scale the window size by the EFB scale. + CalculateTargetScale(width, height, &width, &height); + + Host_RequestRenderWindowSize(width, height); +} + +void Renderer::CheckFifoRecording() +{ + bool wasRecording = g_bRecordFifoData; + g_bRecordFifoData = FifoRecorder::GetInstance().IsRecording(); + + if (g_bRecordFifoData) + { + if (!wasRecording) + { + RecordVideoMemory(); + } + + FifoRecorder::GetInstance().EndFrame(CommandProcessor::fifo.CPBase, CommandProcessor::fifo.CPEnd); + } +} + +void Renderer::RecordVideoMemory() +{ + u32 *bpmem_ptr = (u32*)&bpmem; + u32 cpmem[256]; + // The FIFO recording format splits XF memory into xfmem and xfregs; follow + // that split here. + u32 *xfmem_ptr = (u32*)&xfmem; + u32 *xfregs_ptr = (u32*)&xfmem + FifoDataFile::XF_MEM_SIZE; + u32 xfregs_size = sizeof(XFMemory) / 4 - FifoDataFile::XF_MEM_SIZE; + + memset(cpmem, 0, 256 * 4); + FillCPMemoryArray(cpmem); + + FifoRecorder::GetInstance().SetVideoMemory(bpmem_ptr, cpmem, xfmem_ptr, xfregs_ptr, xfregs_size); +} + +void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const EFBRectangle& rc, float Gamma) +{ + // TODO: merge more generic parts into VideoCommon + g_renderer->SwapImpl(xfbAddr, fbWidth, fbStride, fbHeight, rc, Gamma); + + if (XFBWrited) + g_renderer->m_fps_counter.Update(); + + frameCount++; + GFX_DEBUGGER_PAUSE_AT(NEXT_FRAME, true); + + // Begin new frame + // Set default viewport and scissor, for the clear to work correctly + // New frame + stats.ResetFrame(); + + Core::Callback_VideoCopiedToXFB(XFBWrited || (g_ActiveConfig.bUseXFB && g_ActiveConfig.bUseRealXFB)); + XFBWrited = false; +} + +void Renderer::PokeEFB(EFBAccessType type, const std::vector<EfbPokeData>& data) +{ + for (EfbPokeData poke : data) + { + AccessEFB(type, poke.x, poke.y, poke.data); + } +} |
