diff options
Diffstat (limited to 'Source/Core/VideoCommon/RenderBase.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/RenderBase.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/VideoCommon/RenderBase.cpp b/Source/Core/VideoCommon/RenderBase.cpp index a35e3fe94e..75d646adc7 100644 --- a/Source/Core/VideoCommon/RenderBase.cpp +++ b/Source/Core/VideoCommon/RenderBase.cpp @@ -431,7 +431,7 @@ void Renderer::UpdateDrawRectangle(int backbuffer_width, int backbuffer_height) // Don't know if there is a better place for this code so there isn't a 1 frame delay if (g_ActiveConfig.bWidescreenHack) { - float source_aspect = VideoInterface::GetAspectRatio(g_aspect_wide); + float source_aspect = VideoInterface::GetAspectRatio(Core::g_aspect_wide); float target_aspect; switch (g_ActiveConfig.iAspectRatio) @@ -485,7 +485,7 @@ void Renderer::UpdateDrawRectangle(int backbuffer_width, int backbuffer_height) Ratio = (WinWidth / WinHeight) / VideoInterface::GetAspectRatio(false); break; default: - Ratio = (WinWidth / WinHeight) / VideoInterface::GetAspectRatio(g_aspect_wide); + Ratio = (WinWidth / WinHeight) / VideoInterface::GetAspectRatio(Core::g_aspect_wide); break; } @@ -521,7 +521,7 @@ void Renderer::UpdateDrawRectangle(int backbuffer_width, int backbuffer_height) Ratio = (4.0f / 3.0f) / VideoInterface::GetAspectRatio(false); break; default: - Ratio = (!g_aspect_wide ? (4.0f / 3.0f) : (16.0f / 9.0f)) / VideoInterface::GetAspectRatio(g_aspect_wide); + Ratio = (!Core::g_aspect_wide ? (4.0f / 3.0f) : (16.0f / 9.0f)) / VideoInterface::GetAspectRatio(Core::g_aspect_wide); break; } if (Ratio <= 1.0f) |
