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-rw-r--r--Source/Core/VideoCommon/ShaderCache.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/Source/Core/VideoCommon/ShaderCache.cpp b/Source/Core/VideoCommon/ShaderCache.cpp
index 150f38b307..d1deef8424 100644
--- a/Source/Core/VideoCommon/ShaderCache.cpp
+++ b/Source/Core/VideoCommon/ShaderCache.cpp
@@ -228,11 +228,11 @@ static void UnserializePipelineUid(const SerializedUidType& uid, UidType& real_u
template <ShaderStage stage, typename K, typename T>
void ShaderCache::LoadShaderCache(T& cache, APIType api_type, const char* type, bool include_gameid)
{
- class CacheReader : public LinearDiskCacheReader<K, u8>
+ class CacheReader : public Common::LinearDiskCacheReader<K, u8>
{
public:
CacheReader(T& cache_) : cache(cache_) {}
- void Read(const K& key, const u8* value, u32 value_size)
+ void Read(const K& key, const u8* value, u32 value_size) override
{
auto shader = g_gfx->CreateShaderFromBinary(stage, value, value_size);
if (shader)
@@ -276,15 +276,15 @@ void ShaderCache::ClearShaderCache(T& cache)
}
template <typename KeyType, typename DiskKeyType, typename T>
-void ShaderCache::LoadPipelineCache(T& cache, LinearDiskCache<DiskKeyType, u8>& disk_cache,
+void ShaderCache::LoadPipelineCache(T& cache, Common::LinearDiskCache<DiskKeyType, u8>& disk_cache,
APIType api_type, const char* type, bool include_gameid)
{
- class CacheReader : public LinearDiskCacheReader<DiskKeyType, u8>
+ class CacheReader : public Common::LinearDiskCacheReader<DiskKeyType, u8>
{
public:
CacheReader(ShaderCache* this_ptr_, T& cache_) : this_ptr(this_ptr_), cache(cache_) {}
bool AnyFailed() const { return failed; }
- void Read(const DiskKeyType& key, const u8* value, u32 value_size)
+ void Read(const DiskKeyType& key, const u8* value, u32 value_size) override
{
KeyType real_uid;
UnserializePipelineUid(key, real_uid);