diff options
Diffstat (limited to 'Source/Core/VideoCommon/ShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/ShaderCache.cpp | 68 |
1 files changed, 34 insertions, 34 deletions
diff --git a/Source/Core/VideoCommon/ShaderCache.cpp b/Source/Core/VideoCommon/ShaderCache.cpp index 1be1ad1167..b9876dc533 100644 --- a/Source/Core/VideoCommon/ShaderCache.cpp +++ b/Source/Core/VideoCommon/ShaderCache.cpp @@ -10,12 +10,12 @@ #include "Common/MsgHandler.h" #include "Core/ConfigManager.h" +#include "VideoCommon/AbstractGfx.h" #include "VideoCommon/ConstantManager.h" #include "VideoCommon/DriverDetails.h" #include "VideoCommon/FramebufferManager.h" #include "VideoCommon/FramebufferShaderGen.h" #include "VideoCommon/Present.h" -#include "VideoCommon/RenderBase.h" #include "VideoCommon/Statistics.h" #include "VideoCommon/VertexLoaderManager.h" #include "VideoCommon/VertexManagerBase.h" @@ -45,7 +45,7 @@ bool ShaderCache::Initialize() if (!CompileSharedPipelines()) return false; - m_async_shader_compiler = g_renderer->CreateAsyncShaderCompiler(); + m_async_shader_compiler = g_gfx->CreateAsyncShaderCompiler(); return true; } @@ -122,7 +122,7 @@ const AbstractPipeline* ShaderCache::GetPipelineForUid(const GXPipelineUid& uid) std::unique_ptr<AbstractPipeline> pipeline; std::optional<AbstractPipelineConfig> pipeline_config = GetGXPipelineConfig(uid); if (pipeline_config) - pipeline = g_renderer->CreatePipeline(*pipeline_config); + pipeline = g_gfx->CreatePipeline(*pipeline_config); if (g_ActiveConfig.bShaderCache && !exists_in_cache) AppendGXPipelineUID(uid); return InsertGXPipeline(uid, std::move(pipeline)); @@ -154,7 +154,7 @@ const AbstractPipeline* ShaderCache::GetUberPipelineForUid(const GXUberPipelineU std::unique_ptr<AbstractPipeline> pipeline; std::optional<AbstractPipelineConfig> pipeline_config = GetGXPipelineConfig(uid); if (pipeline_config) - pipeline = g_renderer->CreatePipeline(*pipeline_config); + pipeline = g_gfx->CreatePipeline(*pipeline_config); return InsertGXUberPipeline(uid, std::move(pipeline)); } @@ -235,7 +235,7 @@ void ShaderCache::LoadShaderCache(T& cache, APIType api_type, const char* type, CacheReader(T& cache_) : cache(cache_) {} void Read(const K& key, const u8* value, u32 value_size) { - auto shader = g_renderer->CreateShaderFromBinary(stage, value, value_size); + auto shader = g_gfx->CreateShaderFromBinary(stage, value, value_size); if (shader) { auto& entry = cache.shader_map[key]; @@ -298,7 +298,7 @@ void ShaderCache::LoadPipelineCache(T& cache, LinearDiskCache<DiskKeyType, u8>& if (!config) return; - auto pipeline = g_renderer->CreatePipeline(*config, value, value_size); + auto pipeline = g_gfx->CreatePipeline(*config, value, value_size); if (!pipeline) { // If any of the pipelines fail to create, consider the cache stale. @@ -435,7 +435,7 @@ std::unique_ptr<AbstractShader> ShaderCache::CompileVertexShader(const VertexSha { const ShaderCode source_code = GenerateVertexShaderCode(m_api_type, m_host_config, uid.GetUidData()); - return g_renderer->CreateShaderFromSource(ShaderStage::Vertex, source_code.GetBuffer()); + return g_gfx->CreateShaderFromSource(ShaderStage::Vertex, source_code.GetBuffer()); } std::unique_ptr<AbstractShader> @@ -443,15 +443,15 @@ ShaderCache::CompileVertexUberShader(const UberShader::VertexShaderUid& uid) con { const ShaderCode source_code = UberShader::GenVertexShader(m_api_type, m_host_config, uid.GetUidData()); - return g_renderer->CreateShaderFromSource(ShaderStage::Vertex, source_code.GetBuffer(), - fmt::to_string(*uid.GetUidData())); + return g_gfx->CreateShaderFromSource(ShaderStage::Vertex, source_code.GetBuffer(), + fmt::to_string(*uid.GetUidData())); } std::unique_ptr<AbstractShader> ShaderCache::CompilePixelShader(const PixelShaderUid& uid) const { const ShaderCode source_code = GeneratePixelShaderCode(m_api_type, m_host_config, uid.GetUidData()); - return g_renderer->CreateShaderFromSource(ShaderStage::Pixel, source_code.GetBuffer()); + return g_gfx->CreateShaderFromSource(ShaderStage::Pixel, source_code.GetBuffer()); } std::unique_ptr<AbstractShader> @@ -459,8 +459,8 @@ ShaderCache::CompilePixelUberShader(const UberShader::PixelShaderUid& uid) const { const ShaderCode source_code = UberShader::GenPixelShader(m_api_type, m_host_config, uid.GetUidData()); - return g_renderer->CreateShaderFromSource(ShaderStage::Pixel, source_code.GetBuffer(), - fmt::to_string(*uid.GetUidData())); + return g_gfx->CreateShaderFromSource(ShaderStage::Pixel, source_code.GetBuffer(), + fmt::to_string(*uid.GetUidData())); } const AbstractShader* ShaderCache::InsertVertexShader(const VertexShaderUid& uid, @@ -556,8 +556,8 @@ const AbstractShader* ShaderCache::CreateGeometryShader(const GeometryShaderUid& const ShaderCode source_code = GenerateGeometryShaderCode(m_api_type, m_host_config, uid.GetUidData()); std::unique_ptr<AbstractShader> shader = - g_renderer->CreateShaderFromSource(ShaderStage::Geometry, source_code.GetBuffer(), - fmt::format("Geometry shader: {}", *uid.GetUidData())); + g_gfx->CreateShaderFromSource(ShaderStage::Geometry, source_code.GetBuffer(), + fmt::format("Geometry shader: {}", *uid.GetUidData())); auto& entry = m_gs_cache.shader_map[uid]; entry.pending = false; @@ -1159,7 +1159,7 @@ void ShaderCache::QueuePipelineCompile(const GXPipelineUid& uid, u32 priority) bool Compile() override { if (config) - pipeline = g_renderer->CreatePipeline(*config); + pipeline = g_gfx->CreatePipeline(*config); return true; } @@ -1234,7 +1234,7 @@ void ShaderCache::QueueUberPipelineCompile(const GXUberPipelineUid& uid, u32 pri bool Compile() override { if (config) - UberPipeline = g_renderer->CreatePipeline(*config); + UberPipeline = g_gfx->CreatePipeline(*config); return true; } @@ -1372,7 +1372,7 @@ ShaderCache::GetEFBCopyToVRAMPipeline(const TextureConversionShaderGen::TCShader return iter->second.get(); auto shader_code = TextureConversionShaderGen::GeneratePixelShader(m_api_type, uid.GetUidData()); - auto shader = g_renderer->CreateShaderFromSource( + auto shader = g_gfx->CreateShaderFromSource( ShaderStage::Pixel, shader_code.GetBuffer(), fmt::format("EFB copy to VRAM pixel shader: {}", *uid.GetUidData())); if (!shader) @@ -1392,7 +1392,7 @@ ShaderCache::GetEFBCopyToVRAMPipeline(const TextureConversionShaderGen::TCShader config.blending_state = RenderState::GetNoBlendingBlendState(); config.framebuffer_state = RenderState::GetRGBA8FramebufferState(); config.usage = AbstractPipelineUsage::Utility; - auto iiter = m_efb_copy_to_vram_pipelines.emplace(uid, g_renderer->CreatePipeline(config)); + auto iiter = m_efb_copy_to_vram_pipelines.emplace(uid, g_gfx->CreatePipeline(config)); return iiter.first->second.get(); } @@ -1404,7 +1404,7 @@ const AbstractPipeline* ShaderCache::GetEFBCopyToRAMPipeline(const EFBCopyParams const std::string shader_code = TextureConversionShaderTiled::GenerateEncodingShader(uid, m_api_type); - const auto shader = g_renderer->CreateShaderFromSource( + const auto shader = g_gfx->CreateShaderFromSource( ShaderStage::Pixel, shader_code, fmt::format("EFB copy to RAM pixel shader: {}", uid)); if (!shader) { @@ -1420,19 +1420,19 @@ const AbstractPipeline* ShaderCache::GetEFBCopyToRAMPipeline(const EFBCopyParams config.blending_state = RenderState::GetNoBlendingBlendState(); config.framebuffer_state = RenderState::GetColorFramebufferState(AbstractTextureFormat::BGRA8); config.usage = AbstractPipelineUsage::Utility; - auto iiter = m_efb_copy_to_ram_pipelines.emplace(uid, g_renderer->CreatePipeline(config)); + auto iiter = m_efb_copy_to_ram_pipelines.emplace(uid, g_gfx->CreatePipeline(config)); return iiter.first->second.get(); } bool ShaderCache::CompileSharedPipelines() { - m_screen_quad_vertex_shader = g_renderer->CreateShaderFromSource( + m_screen_quad_vertex_shader = g_gfx->CreateShaderFromSource( ShaderStage::Vertex, FramebufferShaderGen::GenerateScreenQuadVertexShader(), "Screen quad vertex shader"); - m_texture_copy_vertex_shader = g_renderer->CreateShaderFromSource( + m_texture_copy_vertex_shader = g_gfx->CreateShaderFromSource( ShaderStage::Vertex, FramebufferShaderGen::GenerateTextureCopyVertexShader(), "Texture copy vertex shader"); - m_efb_copy_vertex_shader = g_renderer->CreateShaderFromSource( + m_efb_copy_vertex_shader = g_gfx->CreateShaderFromSource( ShaderStage::Vertex, TextureConversionShaderGen::GenerateVertexShader(m_api_type).GetBuffer(), "EFB copy vertex shader"); if (!m_screen_quad_vertex_shader || !m_texture_copy_vertex_shader || !m_efb_copy_vertex_shader) @@ -1440,20 +1440,20 @@ bool ShaderCache::CompileSharedPipelines() if (UseGeometryShaderForEFBCopies()) { - m_texcoord_geometry_shader = g_renderer->CreateShaderFromSource( + m_texcoord_geometry_shader = g_gfx->CreateShaderFromSource( ShaderStage::Geometry, FramebufferShaderGen::GeneratePassthroughGeometryShader(1, 0), "Texcoord passthrough geometry shader"); - m_color_geometry_shader = g_renderer->CreateShaderFromSource( + m_color_geometry_shader = g_gfx->CreateShaderFromSource( ShaderStage::Geometry, FramebufferShaderGen::GeneratePassthroughGeometryShader(0, 1), "Color passthrough geometry shader"); if (!m_texcoord_geometry_shader || !m_color_geometry_shader) return false; } - m_texture_copy_pixel_shader = g_renderer->CreateShaderFromSource( + m_texture_copy_pixel_shader = g_gfx->CreateShaderFromSource( ShaderStage::Pixel, FramebufferShaderGen::GenerateTextureCopyPixelShader(), "Texture copy pixel shader"); - m_color_pixel_shader = g_renderer->CreateShaderFromSource( + m_color_pixel_shader = g_gfx->CreateShaderFromSource( ShaderStage::Pixel, FramebufferShaderGen::GenerateColorPixelShader(), "Color pixel shader"); if (!m_texture_copy_pixel_shader || !m_color_pixel_shader) return false; @@ -1468,14 +1468,14 @@ bool ShaderCache::CompileSharedPipelines() config.blending_state = RenderState::GetNoBlendingBlendState(); config.framebuffer_state = RenderState::GetRGBA8FramebufferState(); config.usage = AbstractPipelineUsage::Utility; - m_copy_rgba8_pipeline = g_renderer->CreatePipeline(config); + m_copy_rgba8_pipeline = g_gfx->CreatePipeline(config); if (!m_copy_rgba8_pipeline) return false; if (UseGeometryShaderForEFBCopies()) { config.geometry_shader = m_texcoord_geometry_shader.get(); - m_rgba8_stereo_copy_pipeline = g_renderer->CreatePipeline(config); + m_rgba8_stereo_copy_pipeline = g_gfx->CreatePipeline(config); if (!m_rgba8_stereo_copy_pipeline) return false; } @@ -1488,7 +1488,7 @@ bool ShaderCache::CompileSharedPipelines() for (size_t i = 0; i < NUM_PALETTE_CONVERSION_SHADERS; i++) { TLUTFormat format = static_cast<TLUTFormat>(i); - auto shader = g_renderer->CreateShaderFromSource( + auto shader = g_gfx->CreateShaderFromSource( ShaderStage::Pixel, TextureConversionShaderTiled::GeneratePaletteConversionShader(format, m_api_type), fmt::format("Palette conversion pixel shader: {}", format)); @@ -1496,7 +1496,7 @@ bool ShaderCache::CompileSharedPipelines() return false; config.pixel_shader = shader.get(); - m_palette_conversion_pipelines[i] = g_renderer->CreatePipeline(config); + m_palette_conversion_pipelines[i] = g_gfx->CreatePipeline(config); if (!m_palette_conversion_pipelines[i]) return false; } @@ -1527,7 +1527,7 @@ const AbstractPipeline* ShaderCache::GetTextureReinterpretPipeline(TextureFormat return nullptr; } - std::unique_ptr<AbstractShader> shader = g_renderer->CreateShaderFromSource( + std::unique_ptr<AbstractShader> shader = g_gfx->CreateShaderFromSource( ShaderStage::Pixel, shader_source, fmt::format("Texture reinterpret pixel shader: {} to {}", from_format, to_format)); if (!shader) @@ -1546,7 +1546,7 @@ const AbstractPipeline* ShaderCache::GetTextureReinterpretPipeline(TextureFormat config.blending_state = RenderState::GetNoBlendingBlendState(); config.framebuffer_state = RenderState::GetRGBA8FramebufferState(); config.usage = AbstractPipelineUsage::Utility; - auto iiter = m_texture_reinterpret_pipelines.emplace(key, g_renderer->CreatePipeline(config)); + auto iiter = m_texture_reinterpret_pipelines.emplace(key, g_gfx->CreatePipeline(config)); return iiter.first->second.get(); } @@ -1574,7 +1574,7 @@ ShaderCache::GetTextureDecodingShader(TextureFormat format, fmt::format("Texture decoding compute shader: {}", format); std::unique_ptr<AbstractShader> shader = - g_renderer->CreateShaderFromSource(ShaderStage::Compute, shader_source, name); + g_gfx->CreateShaderFromSource(ShaderStage::Compute, shader_source, name); if (!shader) { m_texture_decoding_shaders.emplace(key, nullptr); |
