summaryrefslogtreecommitdiff
path: root/Source/Core/VideoCommon/ShaderCache.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'Source/Core/VideoCommon/ShaderCache.cpp')
-rw-r--r--Source/Core/VideoCommon/ShaderCache.cpp37
1 files changed, 19 insertions, 18 deletions
diff --git a/Source/Core/VideoCommon/ShaderCache.cpp b/Source/Core/VideoCommon/ShaderCache.cpp
index 6ac4827165..6da702d057 100644
--- a/Source/Core/VideoCommon/ShaderCache.cpp
+++ b/Source/Core/VideoCommon/ShaderCache.cpp
@@ -392,32 +392,32 @@ void ShaderCache::CompileMissingPipelines()
std::unique_ptr<AbstractShader> ShaderCache::CompileVertexShader(const VertexShaderUid& uid) const
{
- ShaderCode source_code = GenerateVertexShaderCode(m_api_type, m_host_config, uid.GetUidData());
- return g_renderer->CreateShaderFromSource(ShaderStage::Vertex, source_code.GetBuffer().c_str(),
- source_code.GetBuffer().size());
+ const ShaderCode source_code =
+ GenerateVertexShaderCode(m_api_type, m_host_config, uid.GetUidData());
+ return g_renderer->CreateShaderFromSource(ShaderStage::Vertex, source_code.GetBuffer());
}
std::unique_ptr<AbstractShader>
ShaderCache::CompileVertexUberShader(const UberShader::VertexShaderUid& uid) const
{
- ShaderCode source_code = UberShader::GenVertexShader(m_api_type, m_host_config, uid.GetUidData());
- return g_renderer->CreateShaderFromSource(ShaderStage::Vertex, source_code.GetBuffer().c_str(),
- source_code.GetBuffer().size());
+ const ShaderCode source_code =
+ UberShader::GenVertexShader(m_api_type, m_host_config, uid.GetUidData());
+ return g_renderer->CreateShaderFromSource(ShaderStage::Vertex, source_code.GetBuffer());
}
std::unique_ptr<AbstractShader> ShaderCache::CompilePixelShader(const PixelShaderUid& uid) const
{
- ShaderCode source_code = GeneratePixelShaderCode(m_api_type, m_host_config, uid.GetUidData());
- return g_renderer->CreateShaderFromSource(ShaderStage::Pixel, source_code.GetBuffer().c_str(),
- source_code.GetBuffer().size());
+ const ShaderCode source_code =
+ GeneratePixelShaderCode(m_api_type, m_host_config, uid.GetUidData());
+ return g_renderer->CreateShaderFromSource(ShaderStage::Pixel, source_code.GetBuffer());
}
std::unique_ptr<AbstractShader>
ShaderCache::CompilePixelUberShader(const UberShader::PixelShaderUid& uid) const
{
- ShaderCode source_code = UberShader::GenPixelShader(m_api_type, m_host_config, uid.GetUidData());
- return g_renderer->CreateShaderFromSource(ShaderStage::Pixel, source_code.GetBuffer().c_str(),
- source_code.GetBuffer().size());
+ const ShaderCode source_code =
+ UberShader::GenPixelShader(m_api_type, m_host_config, uid.GetUidData());
+ return g_renderer->CreateShaderFromSource(ShaderStage::Pixel, source_code.GetBuffer());
}
const AbstractShader* ShaderCache::InsertVertexShader(const VertexShaderUid& uid,
@@ -510,9 +510,10 @@ const AbstractShader* ShaderCache::InsertPixelUberShader(const UberShader::Pixel
const AbstractShader* ShaderCache::CreateGeometryShader(const GeometryShaderUid& uid)
{
- ShaderCode source_code = GenerateGeometryShaderCode(m_api_type, m_host_config, uid.GetUidData());
- std::unique_ptr<AbstractShader> shader = g_renderer->CreateShaderFromSource(
- ShaderStage::Geometry, source_code.GetBuffer().c_str(), source_code.GetBuffer().size());
+ const ShaderCode source_code =
+ GenerateGeometryShaderCode(m_api_type, m_host_config, uid.GetUidData());
+ std::unique_ptr<AbstractShader> shader =
+ g_renderer->CreateShaderFromSource(ShaderStage::Geometry, source_code.GetBuffer());
auto& entry = m_gs_cache.shader_map[uid];
entry.pending = false;
@@ -1150,9 +1151,9 @@ const AbstractPipeline* ShaderCache::GetEFBCopyToRAMPipeline(const EFBCopyParams
if (iter != m_efb_copy_to_ram_pipelines.end())
return iter->second.get();
- auto shader_code = TextureConversionShaderTiled::GenerateEncodingShader(uid, m_api_type);
- auto shader =
- g_renderer->CreateShaderFromSource(ShaderStage::Pixel, shader_code, std::strlen(shader_code));
+ const char* const shader_code =
+ TextureConversionShaderTiled::GenerateEncodingShader(uid, m_api_type);
+ const auto shader = g_renderer->CreateShaderFromSource(ShaderStage::Pixel, shader_code);
if (!shader)
{
m_efb_copy_to_ram_pipelines.emplace(uid, nullptr);