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-rw-r--r--Source/Core/VideoCommon/ShaderCache.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/Source/Core/VideoCommon/ShaderCache.cpp b/Source/Core/VideoCommon/ShaderCache.cpp
index 3c9e4e6ae8..81aa4cd8a6 100644
--- a/Source/Core/VideoCommon/ShaderCache.cpp
+++ b/Source/Core/VideoCommon/ShaderCache.cpp
@@ -1347,11 +1347,11 @@ ShaderCache::GetTextureDecodingShader(TextureFormat format,
{
const auto key = std::make_pair(static_cast<u32>(format),
static_cast<u32>(palette_format.value_or(TLUTFormat::IA8)));
- auto iter = m_texture_decoding_shaders.find(key);
+ const auto iter = m_texture_decoding_shaders.find(key);
if (iter != m_texture_decoding_shaders.end())
return iter->second.get();
- std::string shader_source =
+ const std::string shader_source =
TextureConversionShaderTiled::GenerateDecodingShader(format, palette_format, APIType::OpenGL);
if (shader_source.empty())
{
@@ -1359,7 +1359,7 @@ ShaderCache::GetTextureDecodingShader(TextureFormat format,
return nullptr;
}
- std::string name =
+ const std::string name =
palette_format.has_value() ?
fmt::format("Texture decoding compute shader: {}", format) :
fmt::format("Texture decoding compute shader: {}, {}", format, *palette_format);
@@ -1372,7 +1372,7 @@ ShaderCache::GetTextureDecodingShader(TextureFormat format,
return nullptr;
}
- auto iiter = m_texture_decoding_shaders.emplace(key, std::move(shader));
+ const auto iiter = m_texture_decoding_shaders.emplace(key, std::move(shader));
return iiter.first->second.get();
}
} // namespace VideoCommon