summaryrefslogtreecommitdiff
path: root/Source/Core/VideoCommon/Src/BPFunctions.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'Source/Core/VideoCommon/Src/BPFunctions.cpp')
-rw-r--r--Source/Core/VideoCommon/Src/BPFunctions.cpp140
1 files changed, 140 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/Src/BPFunctions.cpp b/Source/Core/VideoCommon/Src/BPFunctions.cpp
new file mode 100644
index 0000000000..9e2c99b6db
--- /dev/null
+++ b/Source/Core/VideoCommon/Src/BPFunctions.cpp
@@ -0,0 +1,140 @@
+// Copyright (C) 2003 Dolphin Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+
+#include "BPFunctions.h"
+#include "Common.h"
+#include "RenderBase.h"
+#include "TextureCacheBase.h"
+#include "VertexManagerBase.h"
+#include "VertexShaderManager.h"
+#include "VideoConfig.h"
+
+bool textureChanged[8];
+const bool renderFog = false;
+
+namespace BPFunctions
+{
+// ----------------------------------------------
+// State translation lookup tables
+// Reference: Yet Another Gamecube Documentation
+// ----------------------------------------------
+
+
+void FlushPipeline()
+{
+ VertexManager::Flush();
+}
+
+void SetGenerationMode(const BPCmd &bp)
+{
+ g_renderer->SetGenerationMode();
+}
+
+void SetScissor(const BPCmd &bp)
+{
+ g_renderer->SetScissorRect();
+}
+
+void SetLineWidth(const BPCmd &bp)
+{
+ g_renderer->SetLineWidth();
+}
+
+void SetDepthMode(const BPCmd &bp)
+{
+ g_renderer->SetDepthMode();
+}
+
+void SetBlendMode(const BPCmd &bp)
+{
+ g_renderer->SetBlendMode(false);
+}
+void SetDitherMode(const BPCmd &bp)
+{
+ g_renderer->SetDitherMode();
+}
+void SetLogicOpMode(const BPCmd &bp)
+{
+ g_renderer->SetLogicOpMode();
+}
+
+void SetColorMask(const BPCmd &bp)
+{
+ g_renderer->SetColorMask();
+}
+
+void CopyEFB(const BPCmd &bp, const EFBRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 &copyfmt, const int &scaleByHalf)
+{
+ // bpmem.zcontrol.pixel_format to PIXELFMT_Z24 is when the game wants to copy from ZBuffer (Zbuffer uses 24-bit Format)
+ if (!g_ActiveConfig.bEFBCopyDisable)
+ {
+ TextureCache::CopyRenderTargetToTexture(address, fromZBuffer, isIntensityFmt, copyfmt, !!scaleByHalf, rc);
+ }
+}
+
+void ClearScreen(const BPCmd &bp, const EFBRectangle &rc)
+{
+ bool colorEnable = bpmem.blendmode.colorupdate;
+ bool alphaEnable = (bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24 && bpmem.blendmode.alphaupdate);
+ bool zEnable = bpmem.zmode.updateenable;
+
+ if (colorEnable || alphaEnable || zEnable)
+ {
+ u32 color = (bpmem.clearcolorAR << 16) | bpmem.clearcolorGB;
+ u32 z = bpmem.clearZValue;
+
+ g_renderer->ClearScreen(rc, colorEnable, alphaEnable, zEnable, color, z);
+ }
+}
+
+void RestoreRenderState(const BPCmd &bp)
+{
+ g_renderer->RestoreAPIState();
+}
+
+bool GetConfig(const int &type)
+{
+ switch (type)
+ {
+ case CONFIG_ISWII:
+ return g_VideoInitialize.bWii;
+ case CONFIG_DISABLEFOG:
+ return g_ActiveConfig.bDisableFog;
+ case CONFIG_SHOWEFBREGIONS:
+ return false;
+ default:
+ PanicAlert("GetConfig Error: Unknown Config Type!");
+ return false;
+ }
+}
+
+u8 *GetPointer(const u32 &address)
+{
+ return g_VideoInitialize.pGetMemoryPointer(address);
+}
+
+void SetTextureMode(const BPCmd &bp)
+{
+ g_renderer->SetSamplerState(bp.address & 3, (bp.address & 0xE0) == 0xA0);
+}
+
+void SetInterlacingMode(const BPCmd &bp)
+{
+ // TODO
+}
+
+};