summaryrefslogtreecommitdiff
path: root/Source/Core/VideoCommon/Src/BPStructs.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'Source/Core/VideoCommon/Src/BPStructs.cpp')
-rw-r--r--Source/Core/VideoCommon/Src/BPStructs.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/VideoCommon/Src/BPStructs.cpp b/Source/Core/VideoCommon/Src/BPStructs.cpp
index 4f2f6bed25..179196e412 100644
--- a/Source/Core/VideoCommon/Src/BPStructs.cpp
+++ b/Source/Core/VideoCommon/Src/BPStructs.cpp
@@ -447,8 +447,8 @@ void BPWritten(const BPCmd& bp)
}
}
break;
- case BPMEM_TEXINVALIDATE: // Used, if game has manual control the Texture Cache, which we don't allow
- DEBUG_LOG(VIDEO, "BP Texture Invalid: %08x", bp.newvalue);
+ case BPMEM_TEXINVALIDATE:
+ // TODO: Needs some restructuring in TextureCacheBase.
break;
case BPMEM_ZCOMPARE: // Set the Z-Compare and EFB pixel format
@@ -491,7 +491,7 @@ void BPWritten(const BPCmd& bp)
break;
case BPMEM_PRELOAD_MODE: // Set to 0 when GX_TexModeSync() is called.
- // if this is different from 0, manual TMEM management is used.
+ // if this is different from 0, manual TMEM management is used (GX_PreloadEntireTexture).
if (bp.newvalue != 0)
{
// NOTE(neobrain): Apparently tmemodd doesn't affect hardware behavior at all (libogc uses it just as a buffer and switches its contents with tmemeven whenever this is called)