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-rw-r--r--Source/Core/VideoCommon/Src/BPStructs.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/Src/BPStructs.cpp b/Source/Core/VideoCommon/Src/BPStructs.cpp
index df72b2d5de..bd9e9ac5f7 100644
--- a/Source/Core/VideoCommon/Src/BPStructs.cpp
+++ b/Source/Core/VideoCommon/Src/BPStructs.cpp
@@ -553,12 +553,11 @@ void BPWritten(const BPCmd& bp)
case BPMEM_TEV_REGISTER_H+4:
case BPMEM_TEV_REGISTER_L+6: // Reg 4
case BPMEM_TEV_REGISTER_H+6:
- // some games only send the _L part, so always update
+ if (bp.address & 1) // only run this code for the _H! is this right? what if L is set independently?
{
// don't compare with changes!
int num = (bp.address >> 1) & 0x3;
PixelShaderManager::SetColorChanged(bpmem.tevregs[num].high.type, num);
- //is .low.type used for anything in the real HW?
}
break;