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-rw-r--r--Source/Core/VideoCommon/Src/Debugger.cpp173
1 files changed, 173 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/Src/Debugger.cpp b/Source/Core/VideoCommon/Src/Debugger.cpp
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+++ b/Source/Core/VideoCommon/Src/Debugger.cpp
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+// Copyright (C) 2003 Dolphin Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+
+
+#include "IniFile.h"
+#include "Debugger.h"
+#include "FileUtil.h"
+
+#include "VideoConfig.h"
+#include "TextureCacheBase.h"
+#include "PixelShaderGen.h"
+#include "VertexShaderGen.h"
+#include "NativeVertexFormat.h"
+
+GFXDebuggerBase *g_pdebugger = NULL;
+volatile bool GFXDebuggerPauseFlag = false;
+volatile PauseEvent GFXDebuggerToPauseAtNext = NOT_PAUSE;
+volatile int GFXDebuggerEventToPauseCount = 0;
+
+void UpdateFPSDisplay(const char *text);
+extern NativeVertexFormat *g_nativeVertexFmt;
+
+void GFXDebuggerUpdateScreen()
+{
+ // TODO: Implement this in a plugin-independent way
+/* // update screen
+ if (D3D::bFrameInProgress)
+ {
+ D3D::dev->SetRenderTarget(0, D3D::GetBackBufferSurface());
+ D3D::dev->SetDepthStencilSurface(NULL);
+
+ D3D::dev->StretchRect(FramebufferManager::GetEFBColorRTSurface(), NULL,
+ D3D::GetBackBufferSurface(), NULL,
+ D3DTEXF_LINEAR);
+
+ D3D::dev->EndScene();
+ D3D::dev->Present(NULL, NULL, NULL, NULL);
+
+ D3D::dev->SetRenderTarget(0, FramebufferManager::GetEFBColorRTSurface());
+ D3D::dev->SetDepthStencilSurface(FramebufferManager::GetEFBDepthRTSurface());
+ D3D::dev->BeginScene();
+ }
+ else
+ {
+ D3D::dev->EndScene();
+ D3D::dev->Present(NULL, NULL, NULL, NULL);
+ D3D::dev->BeginScene();
+ }*/
+}
+
+void GFXDebuggerCheckAndPause(bool update)
+{
+ if (GFXDebuggerPauseFlag)
+ {
+ g_pdebugger->OnPause();
+ while( GFXDebuggerPauseFlag )
+ {
+ UpdateFPSDisplay("Paused by Video Debugger");
+
+ if (update) GFXDebuggerUpdateScreen();
+ Sleep(5);
+ }
+ g_pdebugger->OnContinue();
+ }
+}
+
+void GFXDebuggerToPause(bool update)
+{
+ GFXDebuggerToPauseAtNext = NOT_PAUSE;
+ GFXDebuggerPauseFlag = true;
+ GFXDebuggerCheckAndPause(update);
+}
+
+void ContinueGFXDebugger()
+{
+ GFXDebuggerPauseFlag = false;
+}
+
+
+void GFXDebuggerBase::DumpPixelShader(const char* path)
+{
+ char filename[MAX_PATH];
+ sprintf(filename, "%s/dump_ps.txt", path);
+
+ std::string output;
+ bool useDstAlpha = bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate && bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24;
+ if (!useDstAlpha)
+ {
+ output = "Destination alpha disabled:\n";
+ output += GeneratePixelShaderCode(DSTALPHA_NONE, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
+ }
+ else
+ {
+ if(g_ActiveConfig.backend_info.bSupportsDualSourceBlend)
+ {
+ output = "Using dual source blending for destination alpha:\n";
+ output += GeneratePixelShaderCode(DSTALPHA_DUAL_SOURCE_BLEND, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
+ }
+ else
+ {
+ output = "Using two passes for emulating destination alpha:\n";
+ output += GeneratePixelShaderCode(DSTALPHA_NONE, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
+ output += "\n\nDestination alpha pass shader:\n";
+ output += GeneratePixelShaderCode(DSTALPHA_ALPHA_PASS, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
+ }
+ }
+
+ File::CreateEmptyFile(filename);
+ File::WriteStringToFile(true, output.c_str(), filename);
+}
+
+void GFXDebuggerBase::DumpVertexShader(const char* path)
+{
+ char filename[MAX_PATH];
+ sprintf(filename, "%s/dump_vs_consts.txt", path);
+
+ File::CreateEmptyFile(filename);
+ File::WriteStringToFile(true, GenerateVertexShaderCode(g_nativeVertexFmt->m_components, g_ActiveConfig.backend_info.APIType), filename);
+}
+
+void GFXDebuggerBase::DumpPixelShaderConstants(const char* path)
+{
+ // TODO
+}
+
+void GFXDebuggerBase::DumpVertexShaderConstants(const char* path)
+{
+ // TODO
+}
+
+void GFXDebuggerBase::DumpTextures(const char* path)
+{
+ // TODO
+}
+
+void GFXDebuggerBase::DumpFrameBuffer(const char* path)
+{
+ // TODO
+}
+
+void GFXDebuggerBase::DumpGeometry(const char* path)
+{
+ // TODO
+}
+
+void GFXDebuggerBase::DumpVertexDecl(const char* path)
+{
+ // TODO
+}
+
+void GFXDebuggerBase::DumpMatrices(const char* path)
+{
+ // TODO
+}
+
+void GFXDebuggerBase::DumpStats(const char* path)
+{
+ // TODO
+}