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path: root/Source/Core/VideoCommon/Src/FramebufferManagerBase.cpp
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Diffstat (limited to 'Source/Core/VideoCommon/Src/FramebufferManagerBase.cpp')
-rw-r--r--Source/Core/VideoCommon/Src/FramebufferManagerBase.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/Source/Core/VideoCommon/Src/FramebufferManagerBase.cpp b/Source/Core/VideoCommon/Src/FramebufferManagerBase.cpp
index bfb5c3b3d6..4b0f23844d 100644
--- a/Source/Core/VideoCommon/Src/FramebufferManagerBase.cpp
+++ b/Source/Core/VideoCommon/Src/FramebufferManagerBase.cpp
@@ -1,7 +1,7 @@
#include "FramebufferManagerBase.h"
-#include "Render.h"
+#include "RenderBase.h"
#include "VideoConfig.h"
FramebufferManagerBase *g_framebuffer_manager;
@@ -154,17 +154,17 @@ void FramebufferManagerBase::CopyToVirtualXFB(u32 xfbAddr, u32 fbWidth, u32 fbHe
vxfb->xfbSource->srcWidth = vxfb->xfbWidth = fbWidth;
vxfb->xfbSource->srcHeight = vxfb->xfbHeight = fbHeight;
- vxfb->xfbSource->sourceRc = Renderer::ConvertEFBRectangle(sourceRc);
+ vxfb->xfbSource->sourceRc = g_renderer->ConvertEFBRectangle(sourceRc);
// keep stale XFB data from being used
ReplaceVirtualXFB();
- Renderer::ResetAPIState(); // reset any game specific settings
+ g_renderer->ResetAPIState(); // reset any game specific settings
// Copy EFB data to XFB and restore render target again
vxfb->xfbSource->CopyEFB();
- Renderer::RestoreAPIState();
+ g_renderer->RestoreAPIState();
}
FramebufferManagerBase::VirtualXFBListType::iterator FramebufferManagerBase::FindVirtualXFB(u32 xfbAddr, u32 width, u32 height)