diff options
Diffstat (limited to 'Source/Core/VideoCommon/Src/OpenCL/TextureDecoder.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Src/OpenCL/TextureDecoder.cpp | 309 |
1 files changed, 309 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/Src/OpenCL/TextureDecoder.cpp b/Source/Core/VideoCommon/Src/OpenCL/TextureDecoder.cpp new file mode 100644 index 0000000000..933559bc3a --- /dev/null +++ b/Source/Core/VideoCommon/Src/OpenCL/TextureDecoder.cpp @@ -0,0 +1,309 @@ +// Copyright (C) 2003 Dolphin Project. + +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, version 2.0. + +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License 2.0 for more details. + +// A copy of the GPL 2.0 should have been included with the program. +// If not, see http://www.gnu.org/licenses/ + +// Official SVN repository and contact information can be found at +// http://code.google.com/p/dolphin-emu/ + +#include "TextureDecoder.h" +#include <CL/cl.h> + +#include <fcntl.h> +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <math.h> +#include <unistd.h> +#include <sys/types.h> +#include <sys/stat.h> + + size_t global; // global domain size for our calculation + size_t local; // local domain size for our calculation + + cl_device_id device_id; // compute device id + cl_context context; // compute context + cl_command_queue commands; // compute command queue + + +struct sDecoders +{ + cl_program program; // compute program + cl_kernel kernel; // compute kernel + const char **cKernel; +}; +const char *Kernel = "\n" \ +"__kernel void Decode( __local unsigned char *dst, __local const unsigned char *src, \n" \ +" int width, int height) \n" \ +" int id = get_global_id(0); \n" \ +" for (int xy = 0; xy < height*width; xy += 4)" +" for (int iy = 0; iy < 4; iy++, src += 8)" +" {" +" u16 *ptr = (u16 *)dst + ((xy / width) + iy) * width + (xy % width);" +" u16 *s = (u16 *)src;" +" for(int j = 0; j < 4; j++)" +" *ptr++ = Common::swap16(*s++);" +" }" \ + +sDecoders Decoders[] = { {NULL, NULL, &Kernel}, +}; +bool Inited = false; + +bool Init_OpenCL() +{ + int err; // error code returned from api calls + + // Connect to a compute device + // + int gpu = 1; + err = clGetDeviceIDs(NULL, gpu ? CL_DEVICE_TYPE_GPU : CL_DEVICE_TYPE_CPU, 1, &device_id, NULL); + if (err != CL_SUCCESS) + { + printf("Error: Failed to create a device group!\n"); + return EXIT_FAILURE; + } + + // Create a compute context + // + context = clCreateContext(0, 1, &device_id, NULL, NULL, &err); + if (!context) + { + printf("Error: Failed to create a compute context!\n"); + return EXIT_FAILURE; + } + + // Create a command commands + // + commands = clCreateCommandQueue(context, device_id, 0, &err); + if (!commands) + { + printf("Error: Failed to create a command commands!\n"); + return EXIT_FAILURE; + } + + // Create the compute program from the source buffer + // + /* + program = clCreateProgramWithSource(context, 1, (const char **) & KernelSource, NULL, &err); + if (!program) + { + printf("Error: Failed to create compute program!\n"); + return EXIT_FAILURE; + } + + // Build the program executable + // + err = clBuildProgram(program, 0, NULL, NULL, NULL, NULL); + if (err != CL_SUCCESS) + { + size_t len; + char buffer[2048]; + + printf("Error: Failed to build program executable!\n"); + clGetProgramBuildInfo(program, device_id, CL_PROGRAM_BUILD_LOG, sizeof(buffer), buffer, &len); + printf("%s\n", buffer); + exit(1); + } + + // Create the compute kernel in the program we wish to run + // + kernel = clCreateKernel(program, "Decoder", &err); + if (!kernel || err != CL_SUCCESS) + { + printf("Error: Failed to create compute kernel!\n"); + exit(1); + } */ +} + +PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt) +{ + if(!Inited) + { + // Not yet inited, let's init now + // Need to make a init function later + if(!Init_OpenCL()) + ;// Crap, seems we can't use OpenCL, should fallback on regular decoding + } + /*switch (texformat) + { + case GX_TF_C4: + if (tlutfmt == 2) + { + // Special decoding is required for TLUT format 5A3 + for (int y = 0; y < height; y += 8) + for (int x = 0; x < width; x += 8) + for (int iy = 0; iy < 8; iy++, src += 4) + decodebytesC4_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, src, tlutaddr); + } + else + { + for (int y = 0; y < height; y += 8) + for (int x = 0; x < width; x += 8) + for (int iy = 0; iy < 8; iy++, src += 4) + decodebytesC4_To_Raw16((u16*)dst + (y + iy) * width + x, src, tlutaddr); + } + return GetPCFormatFromTLUTFormat(tlutfmt); + case GX_TF_I4: + { + for (int y = 0; y < height; y += 8) + for (int x = 0; x < width; x += 8) + for (int iy = 0; iy < 8; iy++, src += 4) + for (int ix = 0; ix < 4; ix++) + { + int val = src[ix]; + dst[(y + iy) * width + x + ix * 2] = Convert4To8(val >> 4); + dst[(y + iy) * width + x + ix * 2 + 1] = Convert4To8(val & 0xF); + } + } + return PC_TEX_FMT_I4_AS_I8; + case GX_TF_I8: // speed critical + { + for (int y = 0; y < height; y += 4) + for (int x = 0; x < width; x += 8) + for (int iy = 0; iy < 4; iy++, src += 8) + memcpy(dst + (y + iy)*width+x, src, 8); + } + return PC_TEX_FMT_I8; + case GX_TF_C8: + if (tlutfmt == 2) + { + // Special decoding is required for TLUT format 5A3 + for (int y = 0; y < height; y += 4) + for (int x = 0; x < width; x += 8) + for (int iy = 0; iy < 4; iy++, src += 8) + decodebytesC8_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, src, tlutaddr); + } + else + { + for (int y = 0; y < height; y += 4) + for (int x = 0; x < width; x += 8) + for (int iy = 0; iy < 4; iy++, src += 8) + decodebytesC8_To_Raw16((u16*)dst + (y + iy) * width + x, src, tlutaddr); + } + return GetPCFormatFromTLUTFormat(tlutfmt); + case GX_TF_IA4: + { + for (int y = 0; y < height; y += 4) + for (int x = 0; x < width; x += 8) + for (int iy = 0; iy < 4; iy++, src += 8) + decodebytesIA4((u16*)dst + (y + iy) * width + x, src); + } + return PC_TEX_FMT_IA4_AS_IA8; + case GX_TF_IA8: + { + for (int y = 0; y < height; y += 4) + for (int x = 0; x < width; x += 4) + for (int iy = 0; iy < 4; iy++, src += 8) + { + u16 *ptr = (u16 *)dst + (y + iy) * width + x; + u16 *s = (u16 *)src; + for(int j = 0; j < 4; j++) + *ptr++ = Common::swap16(*s++); + } + + } + return PC_TEX_FMT_IA8; + case GX_TF_C14X2: + if (tlutfmt == 2) + { + // Special decoding is required for TLUT format 5A3 + for (int y = 0; y < height; y += 4) + for (int x = 0; x < width; x += 4) + for (int iy = 0; iy < 4; iy++, src += 8) + decodebytesC14X2_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, (u16*)src, tlutaddr); + } + else + { + for (int y = 0; y < height; y += 4) + for (int x = 0; x < width; x += 4) + for (int iy = 0; iy < 4; iy++, src += 8) + decodebytesC14X2_To_Raw16((u16*)dst + (y + iy) * width + x, (u16*)src, tlutaddr); + } + return GetPCFormatFromTLUTFormat(tlutfmt); + case GX_TF_RGB565: + { + for (int y = 0; y < height; y += 4) + for (int x = 0; x < width; x += 4) + for (int iy = 0; iy < 4; iy++, src += 8) + { + u16 *ptr = (u16 *)dst + (y + iy) * width + x; + u16 *s = (u16 *)src; + for(int j = 0; j < 4; j++) + *ptr++ = Common::swap16(*s++); + } + } + return PC_TEX_FMT_RGB565; + case GX_TF_RGB5A3: + { + for (int y = 0; y < height; y += 4) + for (int x = 0; x < width; x += 4) + for (int iy = 0; iy < 4; iy++, src += 8) + //decodebytesRGB5A3((u32*)dst+(y+iy)*width+x, (u16*)src, 4); + decodebytesRGB5A3((u32*)dst+(y+iy)*width+x, (u16*)src); + } + return PC_TEX_FMT_BGRA32; + case GX_TF_RGBA8: // speed critical + { + for (int y = 0; y < height; y += 4) + for (int x = 0; x < width; x += 4) + { + for (int iy = 0; iy < 4; iy++) + decodebytesARGB8_4((u32*)dst + (y+iy)*width + x, (u16*)src + 4 * iy, (u16*)src + 4 * iy + 16); + src += 64; + } + } + return PC_TEX_FMT_BGRA32; + case GX_TF_CMPR: // speed critical + // The metroid games use this format almost exclusively. + { +#if 0 // TODO - currently does not handle transparency correctly and causes problems when texture dimensions are not multiples of 8 + // 11111111 22222222 55555555 66666666 + // 33333333 44444444 77777777 88888888 + for (int y = 0; y < height; y += 8) + { + for (int x = 0; x < width; x += 8) + { + copyDXTBlock(dst+(y/2)*width+x*2, src); + src += 8; + copyDXTBlock(dst+(y/2)*width+x*2+8, src); + src += 8; + copyDXTBlock(dst+(y/2+2)*width+x*2, src); + src += 8; + copyDXTBlock(dst+(y/2+2)*width+x*2+8, src); + src += 8; + } + } + return PC_TEX_FMT_DXT1; +#else + for (int y = 0; y < height; y += 8) + { + for (int x = 0; x < width; x += 8) + { + decodeDXTBlock((u32*)dst + y * width + x, (DXTBlock*)src, width); + src += sizeof(DXTBlock); + decodeDXTBlock((u32*)dst + y * width + x + 4, (DXTBlock*)src, width); + src += sizeof(DXTBlock); + decodeDXTBlock((u32*)dst + (y + 4) * width + x, (DXTBlock*)src, width); + src += sizeof(DXTBlock); + decodeDXTBlock((u32*)dst + (y + 4) * width + x + 4, (DXTBlock*)src, width); + src += sizeof(DXTBlock); + } + } +#endif + return PC_TEX_FMT_BGRA32; + } + } +*/ + // The "copy" texture formats, too? + return PC_TEX_FMT_NONE; +} + |
