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-rw-r--r--Source/Core/VideoCommon/Src/PixelEngine.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/Src/PixelEngine.h b/Source/Core/VideoCommon/Src/PixelEngine.h
index dd0304fbe1..64f959009f 100644
--- a/Source/Core/VideoCommon/Src/PixelEngine.h
+++ b/Source/Core/VideoCommon/Src/PixelEngine.h
@@ -80,7 +80,8 @@ void SetToken(const u16 _token, const int _bSetTokenAcknowledge);
void SetFinish(void);
void ResetSetFinish(void);
void ResetSetToken(void);
-bool AllowIdleSkipping();
+bool WaitingForPEInterrupt();
+void ResumeWaitingForPEInterrupt();
// Bounding box functionality. Paper Mario (both) are a couple of the few games that use it.
extern u16 bbox[4];