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path: root/Source/Core/VideoCommon/Src/PixelShaderGen.cpp
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Diffstat (limited to 'Source/Core/VideoCommon/Src/PixelShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/Src/PixelShaderGen.cpp14
1 files changed, 10 insertions, 4 deletions
diff --git a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp
index 274e4f511d..f107da783e 100644
--- a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp
+++ b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp
@@ -316,8 +316,10 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
// compute window position if needed because binding semantic WPOS is not widely supported
// Let's set up attributes
- for (int i = 0; i < xfregs.numTexGen.numTexGens; ++i)
+ for (unsigned int i = 0; i < xfregs.numTexGen.numTexGens; ++i)
+ {
out.Write("VARYIN float3 uv%d_2;\n", i);
+ }
out.Write("VARYIN float4 clipPos_2;\n");
if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
{
@@ -392,9 +394,13 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
out.Write("float4 colors_1 = colors_12;\n");
// compute window position if needed because binding semantic WPOS is not widely supported
// Let's set up attributes
- if(numTexgen)
- for (int i = 0; i < xfregs.numTexGen.numTexGens; ++i)
+ if (numTexgen)
+ {
+ for (unsigned int i = 0; i < xfregs.numTexGen.numTexGens; ++i)
+ {
out.Write("float3 uv%d = uv%d_2;\n", i, i);
+ }
+ }
out.Write("float4 clipPos = clipPos_2;\n");
if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
{
@@ -529,7 +535,7 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
AlphaTest::TEST_RESULT Pretest = bpmem.alpha_test.TestResult();
uid_data.Pretest = Pretest;
- // NOTE: Fragment may not be discarded if alpha test always fails and early depth test is enabled
+ // NOTE: Fragment may not be discarded if alpha test always fails and early depth test is enabled
// (in this case we need to write a depth value if depth test passes regardless of the alpha testing result)
if (Pretest == AlphaTest::UNDETERMINED || (Pretest == AlphaTest::FAIL && bpmem.UseLateDepthTest()))
WriteAlphaTest<T>(out, uid_data, ApiType, dstAlphaMode, per_pixel_depth);