diff options
Diffstat (limited to 'Source/Core/VideoCommon/Src/PixelShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Src/PixelShaderGen.cpp | 939 |
1 files changed, 939 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp new file mode 100644 index 0000000000..d409d1bacc --- /dev/null +++ b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp @@ -0,0 +1,939 @@ +// Copyright (C) 2003-2008 Dolphin Project. + +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, version 2.0. + +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License 2.0 for more details. + +// A copy of the GPL 2.0 should have been included with the program. +// If not, see http://www.gnu.org/licenses/ + +// Official SVN repository and contact information can be found at +// http://code.google.com/p/dolphin-emu/ + +#include <stdio.h> +#include <cmath> +#include <assert.h> + +#include "Profiler.h" +#include "PixelShaderGen.h" +#include "XFMemory.h" // for texture projection mode +#include "BPMemory.h" + +// Mash together all the inputs that contribute to the code of a generated pixel shader into +// a unique identifier, basically containing all the bits. Yup, it's a lot .... +void GetPixelShaderId(PIXELSHADERUID &uid, u32 s_texturemask, u32 zbufrender, u32 zBufRenderToCol0) +{ + u32 projtexcoords = 0; + for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; i++) { + if (bpmem.tevorders[i/2].getEnable(i&1)) { + int texcoord = bpmem.tevorders[i/2].getTexCoord(i&1); + if (xfregs.texcoords[texcoord].texmtxinfo.projection ) + projtexcoords |= 1 << texcoord; + } + } + uid.values[0] = (u32)bpmem.genMode.numtevstages | + ((u32)bpmem.genMode.numindstages << 4) | + ((u32)bpmem.genMode.numtexgens << 7) | + ((u32)bpmem.dstalpha.enable << 11) | + ((u32)((bpmem.alphaFunc.hex >> 16) & 0xff) << 12) | + (projtexcoords << 20) | + ((u32)bpmem.ztex2.op << 28) | + (zbufrender << 30) | + (zBufRenderToCol0 << 31); + + uid.values[0] = (uid.values[0] & ~0x0ff00000) | (projtexcoords << 20); + // swap table + for (int i = 0; i < 8; i += 2) + ((u8*)&uid.values[1])[i/2] = (bpmem.tevksel[i].hex & 0xf) | ((bpmem.tevksel[i + 1].hex & 0xf) << 4); + + uid.values[2] = s_texturemask; + int hdr = 3; + u32* pcurvalue = &uid.values[hdr]; + for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages+1; ++i) { + TevStageCombiner::ColorCombiner &cc = bpmem.combiners[i].colorC; + TevStageCombiner::AlphaCombiner &ac = bpmem.combiners[i].alphaC; + + u32 val0 = cc.hex&0xffffff; + u32 val1 = ac.hex&0xffffff; + val0 |= bpmem.tevksel[i/2].getKC(i&1)<<24; + val1 |= bpmem.tevksel[i/2].getKA(i&1)<<24; + pcurvalue[0] = val0; + pcurvalue[1] = val1; + pcurvalue += 2; + } + + for (u32 i = 0; i < ((u32)bpmem.genMode.numtevstages+1)/2; ++i) { + u32 val0, val1; + if (bpmem.tevorders[i].hex & 0x40) + val0 = bpmem.tevorders[i].hex & 0x3ff; + else + val0 = bpmem.tevorders[i].hex & 0x380; + if (bpmem.tevorders[i].hex & 0x40000) + val1 = (bpmem.tevorders[i].hex & 0x3ff000) >> 12; + else + val1 = (bpmem.tevorders[i].hex & 0x380000) >> 12; + + switch (i % 3) { + case 0: pcurvalue[0] = val0|(val1<<10); break; + case 1: pcurvalue[0] |= val0<<20; pcurvalue[1] = val1; pcurvalue++; break; + case 2: pcurvalue[1] |= (val0<<10)|(val1<<20); pcurvalue++; break; + } + } + + if ((bpmem.genMode.numtevstages + 1) & 1) { // odd + u32 val0; + if (bpmem.tevorders[bpmem.genMode.numtevstages/2].hex & 0x40) + val0 = bpmem.tevorders[bpmem.genMode.numtevstages/2].hex&0x3ff; + else + val0 = bpmem.tevorders[bpmem.genMode.numtevstages/2].hex & 0x380; + + switch (bpmem.genMode.numtevstages % 3) { + case 0: pcurvalue[0] = val0; break; + case 1: pcurvalue[0] |= val0 << 20; break; + case 2: pcurvalue[1] |= val0 << 10; pcurvalue++; break; + } + } + + if ((bpmem.genMode.numtevstages % 3) != 2) + ++pcurvalue; + + uid.tevstages = (u32)(pcurvalue-&uid.values[0]-hdr); + + for (u32 i = 0; i < bpmem.genMode.numindstages; ++i) { + u32 val = bpmem.tevind[i].hex & 0x1fffff; // 21 bits + switch (i%3) { + case 0: pcurvalue[0] = val; break; + case 1: pcurvalue[0] |= val << 21; pcurvalue[1] = val >> 11; ++pcurvalue; break; + case 2: pcurvalue[0] |= val << 10; ++pcurvalue; break; + } + } + + // yeah, well .... + uid.indstages = (u32)(pcurvalue - &uid.values[0] - 2 - uid.tevstages); +} + +// old tev->pixelshader notes +// +// color for this stage (alpha, color) is given by bpmem.tevorders[0].colorchan0 +// konstant for this stage (alpha, color) is given by bpmem.tevksel +// inputs are given by bpmem.combiners[0].colorC.a/b/c/d << could be current chan color +// according to GXTevColorArg table above +// output is given by .outreg +// tevtemp is set according to swapmodetables and + +static void WriteStage(char *&p, int n, u32 texture_mask); +static void WrapNonPow2Tex(char* &p, const char* var, int texmap, u32 texture_mask); +static void WriteAlphaCompare(char *&p, int num, int comp); +static bool WriteAlphaTest(char *&p); + +const float epsilon8bit = 1.0f / 255.0f; + +static const char *tevKSelTableC[] = // KCSEL +{ + "1.0f,1.0f,1.0f", //1 = 0x00 + "0.875,0.875,0.875",//7_8 = 0x01 + "0.75,0.75,0.75", //3_4 = 0x02 + "0.625,0.625,0.625",//5_8 = 0x03 + "0.5,0.5,0.5", //1_2 = 0x04 + "0.375,0.375,0.375",//3_8 = 0x05 + "0.25,0.25,0.25", //1_4 = 0x06 + "0.125,0.125,0.125",//1_8 = 0x07 + "ERROR", //0x08 + "ERROR", //0x09 + "ERROR", //0x0a + "ERROR", //0x0b + I_KCOLORS"[0].rgb",//K0 = 0x0C + I_KCOLORS"[1].rgb",//K1 = 0x0D + I_KCOLORS"[2].rgb",//K2 = 0x0E + I_KCOLORS"[3].rgb",//K3 = 0x0F + I_KCOLORS"[0].rrr",//K0_R = 0x10 + I_KCOLORS"[1].rrr",//K1_R = 0x11 + I_KCOLORS"[2].rrr",//K2_R = 0x12 + I_KCOLORS"[3].rrr",//K3_R = 0x13 + I_KCOLORS"[0].ggg",//K0_G = 0x14 + I_KCOLORS"[1].ggg",//K1_G = 0x15 + I_KCOLORS"[2].ggg",//K2_G = 0x16 + I_KCOLORS"[3].ggg",//K3_G = 0x17 + I_KCOLORS"[0].bbb",//K0_B = 0x18 + I_KCOLORS"[1].bbb",//K1_B = 0x19 + I_KCOLORS"[2].bbb",//K2_B = 0x1A + I_KCOLORS"[3].bbb",//K3_B = 0x1B + I_KCOLORS"[0].aaa",//K0_A = 0x1C + I_KCOLORS"[1].aaa",//K1_A = 0x1D + I_KCOLORS"[2].aaa",//K2_A = 0x1E + I_KCOLORS"[3].aaa",//K3_A = 0x1F +}; + +static const char *tevKSelTableA[] = // KASEL +{ + "1.0f", //1 = 0x00 + "0.875f",//7_8 = 0x01 + "0.75f", //3_4 = 0x02 + "0.625f",//5_8 = 0x03 + "0.5f", //1_2 = 0x04 + "0.375f",//3_8 = 0x05 + "0.25f", //1_4 = 0x06 + "0.125f",//1_8 = 0x07 + "ERROR", //0x08 + "ERROR", //0x09 + "ERROR", //0x0a + "ERROR", //0x0b + "ERROR", //0x0c + "ERROR", //0x0d + "ERROR", //0x0e + "ERROR", //0x0f + I_KCOLORS"[0].r",//K0_R = 0x10 + I_KCOLORS"[1].r",//K1_R = 0x11 + I_KCOLORS"[2].r",//K2_R = 0x12 + I_KCOLORS"[3].r",//K3_R = 0x13 + I_KCOLORS"[0].g",//K0_G = 0x14 + I_KCOLORS"[1].g",//K1_G = 0x15 + I_KCOLORS"[2].g",//K2_G = 0x16 + I_KCOLORS"[3].g",//K3_G = 0x17 + I_KCOLORS"[0].b",//K0_B = 0x18 + I_KCOLORS"[1].b",//K1_B = 0x19 + I_KCOLORS"[2].b",//K2_B = 0x1A + I_KCOLORS"[3].b",//K3_B = 0x1B + I_KCOLORS"[0].a",//K0_A = 0x1C + I_KCOLORS"[1].a",//K1_A = 0x1D + I_KCOLORS"[2].a",//K2_A = 0x1E + I_KCOLORS"[3].a",//K3_A = 0x1F +}; + +static const char *tevScaleTable[] = // CS +{ + "1.0f", //SCALE_1 + "2.0f", //SCALE_2 + "4.0f", //SCALE_4 + "0.5f",//DIVIDE_2 +}; + +static const char *tevBiasTable[] = // TB +{ + "", //ZERO, + "+0.5f", //ADDHALF, + "-0.5f", //SUBHALF, + "", +}; + +static const char *tevOpTable[] = { // TEV + "+", //TEVOP_ADD = 0, + "-", //TEVOP_SUB = 1, +}; + +//static const char *tevCompOpTable[] = { ">", "==" }; + +#define TEVCMP_R8 0 +#define TEVCMP_GR16 1 +#define TEVCMP_BGR24 2 +#define TEVCMP_RGB8 3 + +static const char *tevCInputTable[] = // CC +{ + "prev.rgb", //CPREV, + "prev.aaa", //APREV, + "c0.rgb", //C0, + "c0.aaa", //A0, + "c1.rgb", //C1, + "c1.aaa", //A1, + "c2.rgb", //C2, + "c2.aaa", //A2, + "textemp.rgb", //TEXC, + "textemp.aaa", //TEXA, + "rastemp.rgb", //RASC, + "rastemp.aaa", //RASA, + "float3(1.0f,1.0f,1.0f)", //ONE, + "float3(.5f,.5f,.5f)", //HALF, + "konsttemp.rgb", //KONST, + "float3(0.0f,0.0f,0.0f)", //ZERO + "PADERROR", "PADERROR", "PADERROR", "PADERROR", + "PADERROR", "PADERROR", "PADERROR", "PADERROR", + "PADERROR", "PADERROR", "PADERROR", "PADERROR", + "PADERROR", "PADERROR", "PADERROR", "PADERROR", + "PADERROR", "PADERROR", "PADERROR", "PADERROR", +}; + +static const char *tevCInputTable2[] = // CC +{ + "prev", //CPREV, + "(prev.aaa)", //APREV, + "c0", //C0, + "(c0.aaa)", //A0, + "c1", //C1, + "(c1.aaa)", //A1, + "c2", //C2, + "(c2.aaa)", //A2, + "textemp", //TEXC, + "(textemp.aaa)", //TEXA, + "rastemp", //RASC, + "(rastemp.aaa)", //RASA, + "float3(1.0f,1.0f,1.0f)", //ONE, + "float3(.5f,.5f,.5f)", //HALF, + "konsttemp", //"konsttemp.rgb", //KONST, + "float3(0.0f,0.0f,0.0f)", //ZERO + "PADERROR", "PADERROR", "PADERROR", "PADERROR", + "PADERROR", "PADERROR", "PADERROR", "PADERROR", + "PADERROR", "PADERROR", "PADERROR", "PADERROR", + "PADERROR", "PADERROR", "PADERROR", "PADERROR", + "PADERROR", "PADERROR", "PADERROR", "PADERROR", +}; + +static const char *tevAInputTable[] = // CA +{ + "prev.a", //APREV, + "c0.a", //A0, + "c1.a", //A1, + "c2.a", //A2, + "textemp.a", //TEXA, + "rastemp.a", //RASA, + "konsttemp.a", //KONST + "0.0", //ZERO + "PADERROR", "PADERROR", "PADERROR", "PADERROR", + "PADERROR", "PADERROR", "PADERROR", "PADERROR", + "PADERROR", "PADERROR", "PADERROR", "PADERROR", + "PADERROR", "PADERROR", "PADERROR", +}; + +static const char *tevAInputTable2[] = // CA +{ + "prev", //APREV, + "c0", //A0, + "c1", //A1, + "c2", //A2, + "textemp", //TEXA, + "rastemp", //RASA, + "konsttemp", //KONST, (hw1 had quarter) + "float4(0,0,0,0)", //ZERO + "PADERROR", "PADERROR", "PADERROR", "PADERROR", + "PADERROR", "PADERROR", "PADERROR", "PADERROR", + "PADERROR", "PADERROR", "PADERROR", "PADERROR", + "PADERROR", "PADERROR", "PADERROR", "PADERROR", +}; + +static const char *tevRasTable[] = +{ + "colors[0]", + "colors[1]", + "ERROR", //2 + "ERROR", //3 + "ERROR", //4 + "alphabump", // use bump alpha + "(alphabump*(255.0f/248.0f))", //normalized + "float4(0,0,0,0)", // zero +}; + +static const char *alphaRef[2] = +{ + I_ALPHA"[0].x", + I_ALPHA"[0].y" +}; + +//static const char *tevTexFunc[] = { "tex2D", "texRECT" }; + +static const char *tevCOutputTable[] = { "prev.rgb", "c0.rgb", "c1.rgb", "c2.rgb" }; +static const char *tevAOutputTable[] = { "prev.a", "c0.a", "c1.a", "c2.a" }; +static const char *tevIndAlphaSel[] = {"", "x", "y", "z"}; +static const char *tevIndAlphaScale[] = {"", "*32","*16","*8"}; +static const char *tevIndBiasField[] = {"", "x", "y", "xy", "z", "xz", "yz", "xyz"}; // indexed by bias +static const char *tevIndBiasAdd[] = {"-128.0f", "1.0f", "1.0f", "1.0f" }; // indexed by fmt +static const char *tevIndWrapStart[] = {"0", "256", "128", "64", "32", "16", "0.001" }; +static const char *tevIndFmtScale[] = {"255.0f", "31.0f", "15.0f", "8.0f" }; + +#define WRITE p+=sprintf + +static const char *swapColors = "rgba"; +static char swapModeTable[4][5]; + +static char text[16384]; + +static void BuildSwapModeTable() +{ + //bpmem.tevregs[0]. + for (int i = 0; i < 4; i++) + { + swapModeTable[i][0] = swapColors[bpmem.tevksel[i*2].swap1]; + swapModeTable[i][1] = swapColors[bpmem.tevksel[i*2].swap2]; + swapModeTable[i][2] = swapColors[bpmem.tevksel[i*2+1].swap1]; + swapModeTable[i][3] = swapColors[bpmem.tevksel[i*2+1].swap2]; + swapModeTable[i][4] = 0; + } +} + +const char *GeneratePixelShader(u32 texture_mask, bool has_zbuffer_target, bool bRenderZToCol0) +{ + text[sizeof(text) - 1] = 0x7C; // canary + DVSTARTPROFILE(); + + BuildSwapModeTable(); + int numStages = bpmem.genMode.numtevstages + 1; + int numTexgen = bpmem.genMode.numtexgens; + + char *p = text; + WRITE(p, "//Pixel Shader for TEV stages\n"); + WRITE(p, "//%i TEV stages, %i texgens, %i IND stages\n", + numStages, numTexgen, bpmem.genMode.numindstages); + + bool bRenderZ = has_zbuffer_target && bpmem.zmode.updateenable; + bool bOutputZ = bpmem.ztex2.op != ZTEXTURE_DISABLE; + bool bInputZ = bpmem.ztex2.op==ZTEXTURE_ADD || bRenderZ; + + // bool bRenderZToCol0 = ; // output z and alpha to color0 + assert( !bRenderZToCol0 || bRenderZ ); + + int ztexcoord = -1; + if (bInputZ) + ztexcoord = numTexgen == 0 ? 0 : numTexgen-1; + + int nIndirectStagesUsed = 0; + if (bpmem.genMode.numindstages > 0) { + for (int i = 0; i < numStages; ++i) { + if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages) { + nIndirectStagesUsed |= 1<<bpmem.tevind[i].bt; + } + } + } + + // Declare samplers + if (texture_mask) { + WRITE(p, "uniform samplerRECT "); + bool bfirst = true; + for (int i = 0; i < 8; ++i) { + if (texture_mask & (1<<i)) { + WRITE(p, "%s samp%d : register(s%d)", bfirst?"":",", i, i); + bfirst = false; + } + } + WRITE(p, ";\n"); + } + + if (texture_mask != 0xff) { + WRITE(p, "uniform sampler2D "); + bool bfirst = true; + for (int i = 0; i < 8; ++i) { + if (!(texture_mask & (1<<i))) { + WRITE(p, "%s samp%d : register(s%d)", bfirst?"":",",i, i); + bfirst = false; + } + } + WRITE(p, ";\n"); + } + + WRITE(p, "\n"); + + WRITE(p, "uniform float4 "I_COLORS"[4] : register(c%d);\n", C_COLORS); + WRITE(p, "uniform float4 "I_KCOLORS"[4] : register(c%d);\n", C_KCOLORS); + WRITE(p, "uniform float4 "I_ALPHA"[1] : register(c%d);\n", C_ALPHA); + WRITE(p, "uniform float4 "I_TEXDIMS"[8] : register(c%d);\n", C_TEXDIMS); + WRITE(p, "uniform float4 "I_ZBIAS"[2] : register(c%d);\n", C_ZBIAS); + WRITE(p, "uniform float4 "I_INDTEXSCALE"[2] : register(c%d);\n", C_INDTEXSCALE); + WRITE(p, "uniform float4 "I_INDTEXMTX"[6] : register(c%d);\n", C_INDTEXMTX); + + WRITE(p, "void main(\n"); + + WRITE(p, "out half4 ocol0 : COLOR0,\n"); + if (bRenderZ && !bRenderZToCol0 ) + WRITE(p, "out half4 ocol1 : COLOR1,\n"); + + if (bOutputZ ) + WRITE(p, " out float depth : DEPTH,\n"); + + // if zcoord might come from vertex shader in texcoord + if (bInputZ) { + if (numTexgen) { + for (int i = 0; i < numTexgen; ++i) + WRITE(p, " in float%d uv%d : TEXCOORD%d, \n", i==ztexcoord?4:3, i,i); + } + else + WRITE(p, " in float4 uv0 : TEXCOORD0,"); //HACK + } + else { + if (numTexgen) { + for (int i = 0; i < numTexgen; ++i) + WRITE(p, " in float3 uv%d : TEXCOORD%d,\n",i,i); + } + else + WRITE(p, " in float3 uv0 : TEXCOORD0,\n"); //HACK + } + + WRITE(p, " in float4 colors[2] : COLOR0){\n"); + + char* pmainstart = p; + + WRITE(p, "float4 c0="I_COLORS"[1],c1="I_COLORS"[2],c2="I_COLORS"[3],prev=float4(0.0f,0.0f,0.0f,0.0f),textemp,rastemp,konsttemp=float4(0.0f,0.0f,0.0f,0.0f);\n" + "float3 comp16 = float3(1,255,0), comp24 = float3(1,255,255*255);\n" + "float4 alphabump=0;\n" + "float3 tevcoord;\n" + "float2 wrappedcoord, tempcoord;\n"); + + //if (bOutputZ ) WRITE(p, " float depth;\n"); +// WRITE(p, "return 1;}\n"); +// return PixelShaderMngr::CompilePixelShader(ps, text); + + // indirect texture map lookup + for(u32 i = 0; i < bpmem.genMode.numindstages; ++i) { + if (nIndirectStagesUsed & (1<<i)) { + // perform indirect texture map lookup + // note that we have to scale by the regular texture map's coordinates since this is a texRECT call + // (and we have to match with the game's texscale calls) + int texcoord = bpmem.tevindref.getTexCoord(i); + if (texture_mask & (1<<bpmem.tevindref.getTexMap(i))) { + // TODO: I removed a superfluous argument, please check that the resulting expression is correct. (mthuurne 2008-08-27) + WRITE(p, "float2 induv%d=uv%d.xy * "I_INDTEXSCALE"[%d].%s;\n", i, texcoord, i/2, (i&1)?"zw":"xy"); //, bpmem.tevindref.getTexMap(i) + + char str[16]; + sprintf(str, "induv%d", i); + WrapNonPow2Tex(p, str, bpmem.tevindref.getTexMap(i), texture_mask); + WRITE(p, "float3 indtex%d=texRECT(samp%d,induv%d.xy).abg;\n", i, bpmem.tevindref.getTexMap(i), i); + } + else { + WRITE(p, "float3 indtex%d=tex2D(samp%d,uv%d.xy*"I_INDTEXSCALE"[%d].%s).abg;\n", i, bpmem.tevindref.getTexMap(i), texcoord, i/2, (i&1)?"zw":"xy"); + } + } + } + + for (int i = 0; i < numStages; i++) + WriteStage(p, i, texture_mask); //build the equation for this stage + + if (bOutputZ) { + // use the texture input of the last texture stage (textemp), hopefully this has been read and is in correct format... + if (bpmem.ztex2.op == ZTEXTURE_ADD) { + WRITE(p, "depth = frac(dot("I_ZBIAS"[0].xyzw, textemp.xyzw) + "I_ZBIAS"[1].w + uv%d.w);\n", ztexcoord); + } + else { + _assert_(bpmem.ztex2.op == ZTEXTURE_REPLACE); + WRITE(p, "depth = frac(dot("I_ZBIAS"[0].xyz, textemp.xyz) + "I_ZBIAS"[0].w);\n"); + } + } + + //if (bpmem.genMode.numindstages ) WRITE(p, "prev.rg = indtex0.xy;\nprev.b = 0;\n"); + + if (!WriteAlphaTest(p)) { + // alpha test will always fail, so restart the shader and just make it an empty function + p = pmainstart; + WRITE(p, "discard;\n"); + WRITE(p, "ocol0 = 0;\n"); + } + else { + if (!bRenderZToCol0) { + /* donkopunchstania: NEEDS FIX - dstalpha does not change how fragments are blended with the EFB + once the blending is done, the dstalpha is written to the EFB in place of the + fragment alpha if dstalpha is enabled. this only matters if the EFB supports alpha. + Commenting this out fixed Metroids but causes glitches in Super Mario Sunshine. + + if (bpmem.dstalpha.enable) + WRITE(p, " ocol0 = float4(prev.rgb,"I_ALPHA"[0].w);\n"); + else + */ + WRITE(p, " ocol0 = prev;\n"); + } + } + + if (bRenderZ) { + // write depth as color + if (bRenderZToCol0) { + if (bOutputZ ) + WRITE(p, "ocol0.xyz = frac(float3(256.0f*256.0f, 256.0f, 1.0f) * depth);\n"); + else + WRITE(p, "ocol0.xyz = frac(float3(256.0f*256.0f, 256.0f, 1.0f) * uv%d.w);\n", ztexcoord); + WRITE(p, "ocol0.w = prev.w;\n"); + } + else { + if (bOutputZ) + WRITE(p, "ocol1 = frac(float4(256.0f*256.0f, 256.0f, 1.0f, 0.0f) * depth);\n"); + else + WRITE(p, "ocol1 = frac(float4(256.0f*256.0f, 256.0f, 1.0f, 0.0f) * uv%d.w);\n", ztexcoord); + } + } + WRITE(p, "}\n"); + if (text[sizeof(text) - 1] != 0x7C) + PanicAlert("PixelShader generator - buffer too small, canary has been eaten!"); + return text; +} + +static void WriteStage(char *&p, int n, u32 texture_mask) +{ + char *rasswap = swapModeTable[bpmem.combiners[n].alphaC.rswap]; + char *texswap = swapModeTable[bpmem.combiners[n].alphaC.tswap]; + + + int texcoord = bpmem.tevorders[n/2].getTexCoord(n&1); + int texfun = xfregs.texcoords[texcoord].texmtxinfo.projection; + bool bHasIndStage = bpmem.tevind[n].IsActive() && bpmem.tevind[n].bt < bpmem.genMode.numindstages; + + if (bHasIndStage) { + // perform the indirect op on the incoming regular coordinates using indtex%d as the offset coords + bHasIndStage = true; + int texmap = bpmem.tevorders[n/2].getEnable(n&1) ? bpmem.tevorders[n/2].getTexMap(n&1) : bpmem.tevindref.getTexMap(bpmem.tevind[n].bt); + + if (bpmem.tevind[n].bs != ITBA_OFF) { + // write the bump alpha + + if (bpmem.tevind[n].fmt == ITF_8) { + WRITE(p, "alphabump = indtex%d.%s %s;\n", bpmem.tevind[n].bt, + tevIndAlphaSel[bpmem.tevind[n].bs], tevIndAlphaScale[bpmem.tevind[n].fmt]); + } + else { + // donkopunchstania: really bad way to do this + // cannot always use fract because fract(1.0) is 0.0 when it needs to be 1.0 + // omitting fract seems to work as well + WRITE(p, "if (indtex%d.%s >= 1.0f )\n", bpmem.tevind[n].bt, + tevIndAlphaSel[bpmem.tevind[n].bs]); + WRITE(p, " alphabump = 1.0f;\n"); + WRITE(p, "else\n"); + WRITE(p, " alphabump = fract ( indtex%d.%s %s );\n", bpmem.tevind[n].bt, + tevIndAlphaSel[bpmem.tevind[n].bs], tevIndAlphaScale[bpmem.tevind[n].fmt]); + } + } + + // bias + WRITE(p, "float3 indtevcrd%d = indtex%d;\n", n, bpmem.tevind[n].bt); + WRITE(p, "indtevcrd%d.xyz *= %s;\n", n, tevIndFmtScale[bpmem.tevind[n].fmt]); + if (bpmem.tevind[n].bias != ITB_NONE ) + WRITE(p, "indtevcrd%d.%s += %s;\n", n, tevIndBiasField[bpmem.tevind[n].bias], tevIndBiasAdd[bpmem.tevind[n].fmt]); + + // multiply by offset matrix and scale + if (bpmem.tevind[n].mid != 0) { + if (bpmem.tevind[n].mid <= 3) { + int mtxidx = 2*(bpmem.tevind[n].mid-1); + WRITE(p, "float2 indtevtrans%d = float2(dot("I_INDTEXMTX"[%d].xyz, indtevcrd%d), dot("I_INDTEXMTX"[%d].xyz, indtevcrd%d));\n", + n, mtxidx, n, mtxidx+1, n); + } + else if (bpmem.tevind[n].mid <= 5) { // s matrix + int mtxidx = 2*(bpmem.tevind[n].mid-5); + WRITE(p, "float2 indtevtrans%d = "I_INDTEXMTX"[%d].ww * uv%d.xy * indtevcrd%d.xx;\n", n, mtxidx, texcoord, n); + } + else if (bpmem.tevind[n].mid <= 9) { // t matrix + int mtxidx = 2*(bpmem.tevind[n].mid-9); + WRITE(p, "float2 indtevtrans%d = "I_INDTEXMTX"[%d].ww * uv%d.xy * indtevcrd%d.yy;\n", n, mtxidx, texcoord, n); + } + else { + // TODO: I removed a superfluous argument, please check that the resulting expression is correct. (mthuurne 2008-08-27) + WRITE(p, "float2 indtevtrans%d = 0;\n", n); //, n + } + } + else { + // TODO: I removed a superfluous argument, please check that the resulting expression is correct. (mthuurne 2008-08-27) + WRITE(p, "float2 indtevtrans%d = 0;\n", n); //, n + } + + // wrapping + if (!bpmem.tevorders[n/2].getEnable(n&1) || (texture_mask & (1<<texmap))) { + // non pow2 + + if (bpmem.tevind[n].sw != ITW_OFF || bpmem.tevind[n].tw != ITW_OFF) { + if (bpmem.tevind[n].sw == ITW_0) { + if (bpmem.tevind[n].tw == ITW_0) { + // zero out completely + WRITE(p, "wrappedcoord = float2(0.0f,0.0f);\n"); + } + else { + WRITE(p, "wrappedcoord.x = fmod( (uv%d.x+%s)*"I_TEXDIMS"[%d].x*"I_TEXDIMS"[%d].z, %s);\n" + "wrappedcoord.y = 0;\n", texcoord, tevIndWrapStart[bpmem.tevind[n].sw], texmap, texmap, tevIndWrapStart[bpmem.tevind[n].sw]); + } + } + else if (bpmem.tevind[n].tw == ITW_0) { + WRITE(p, "wrappedcoord.y = fmod( (uv%d.y+%s)*"I_TEXDIMS"[%d].y*"I_TEXDIMS"[%d].w, %s);\n" + "wrappedcoord.x = 0;\n", texcoord, tevIndWrapStart[bpmem.tevind[n].tw], texmap, texmap, tevIndWrapStart[bpmem.tevind[n].tw]); + } + else { + WRITE(p, "wrappedcoord = fmod( (uv%d.xy+float2(%s,%s))*"I_TEXDIMS"[%d].xy*"I_TEXDIMS"[%d].zw, float2(%s,%s));\n", texcoord, + tevIndWrapStart[bpmem.tevind[n].sw], tevIndWrapStart[bpmem.tevind[n].tw],texmap,texmap, + tevIndWrapStart[bpmem.tevind[n].sw], tevIndWrapStart[bpmem.tevind[n].tw]); + } + } + else { + WRITE(p, "wrappedcoord = uv%d.xy*"I_TEXDIMS"[%d].xy;\n", texcoord, texmap); + } + } + else { + // pow of 2 + WRITE(p, "indtevtrans%d.xy *= "I_TEXDIMS"[%d].xy * "I_TEXDIMS"[%d].zw;\n", n, texmap, texmap); + + // mult by bitdepth / tex dimensions + if (bpmem.tevind[n].sw != ITW_OFF || bpmem.tevind[n].tw != ITW_OFF) { + if (bpmem.tevind[n].sw == ITW_0) { + if (bpmem.tevind[n].tw == ITW_0) { + // zero out completely + WRITE(p, "wrappedcoord = float2(0.0f,0.0f);\n"); + } + else { + WRITE(p, "wrappedcoord.x = "I_TEXDIMS"[%d].x * fmod( uv%d.x+%s, "I_TEXDIMS"[%d].z*%s);\n" + "wrappedcoord.y = 0;\n", texmap, texcoord, tevIndWrapStart[bpmem.tevind[n].sw], texmap, tevIndWrapStart[bpmem.tevind[n].sw]); + } + } + else if (bpmem.tevind[n].tw == ITW_0) { + WRITE(p, "wrappedcoord.y = "I_TEXDIMS"[%d].y * fmod( uv%d.y+%s, "I_TEXDIMS"[%d].w*%s);\n" + "wrappedcoord.x = 0;\n", texmap, texcoord, tevIndWrapStart[bpmem.tevind[n].tw], texmap, tevIndWrapStart[bpmem.tevind[n].tw]); + } + else { + // have to add an offset or else might get negative values! + WRITE(p, "wrappedcoord = "I_TEXDIMS"[%d].xy * fmod( uv%d.xy+float2(%s,%s), "I_TEXDIMS"[%d].zw*float2(%s,%s));\n", texmap, texcoord, + tevIndWrapStart[bpmem.tevind[n].sw], tevIndWrapStart[bpmem.tevind[n].tw], texmap, + tevIndWrapStart[bpmem.tevind[n].sw], tevIndWrapStart[bpmem.tevind[n].tw]); + } + } + else { + WRITE(p, "wrappedcoord = uv%d.xy;\n", texcoord); + } + } + + if (bpmem.tevind[n].fb_addprev) { + // add previous tevcoord + + if (texfun == XF_TEXPROJ_STQ) { + WRITE(p, "tevcoord.xy += wrappedcoord/uv%d.z + indtevtrans%d;\n", texcoord, n); + //WRITE(p, "tevcoord.z += uv%d.z;\n", texcoord); + } + else { + WRITE(p, "tevcoord.xy += wrappedcoord + indtevtrans%d;\n", n); + } + } + else { + WRITE(p, "tevcoord.xy = wrappedcoord/uv%d.z + indtevtrans%d;\n", texcoord, n); + //if (texfun == XF_TEXPROJ_STQ ) + // WRITE(p, "tevcoord.z = uv%d.z;\n", texcoord); + } + } + + WRITE(p, "rastemp=%s.%s;\n",tevRasTable[bpmem.tevorders[n/2].getColorChan(n&1)],rasswap); + + if (bpmem.tevorders[n/2].getEnable(n&1)) { + int texmap = bpmem.tevorders[n/2].getTexMap(n&1); + if(!bHasIndStage) { + // calc tevcord + //tevcoord.xy = texdim[1].xy * uv1.xy / uv1.z; + int OurTexCoord = 0; + if(bpmem.genMode.numtexgens) + OurTexCoord = texcoord; + else + OurTexCoord = 0; + if (texture_mask & (1<<texmap)) { + // nonpow2 + if (texfun == XF_TEXPROJ_STQ ) + WRITE(p, "tevcoord.xy = uv%d.xy / uv%d.z;\n", texcoord, OurTexCoord); + else + WRITE(p, "tevcoord.xy = uv%d.xy;\n", OurTexCoord); + WrapNonPow2Tex(p, "tevcoord", texmap, texture_mask); + } + else { + if (texfun == XF_TEXPROJ_STQ ) + WRITE(p, "tevcoord.xy = "I_TEXDIMS"[%d].xy * uv%d.xy / uv%d.z;\n", texmap, OurTexCoord , OurTexCoord ); + else + WRITE(p, "tevcoord.xy = "I_TEXDIMS"[%d].xy * uv%d.xy;\n", texmap, OurTexCoord); + + } + } + else if (texture_mask & (1<<texmap)) { + // if non pow 2, have to manually repeat + //WrapNonPow2Tex(p, "tevcoord", texmap); + bool bwraps = !!(texture_mask & (0x100<<texmap)); + bool bwrapt = !!(texture_mask & (0x10000<<texmap)); + + if (bwraps || bwrapt) { + const char* field = bwraps ? (bwrapt ? "xy" : "x") : "y"; + WRITE(p, "tevcoord.%s = fmod(tevcoord.%s+32*"I_TEXDIMS"[%d].%s,"I_TEXDIMS"[%d].%s);\n", field, field, texmap, field, texmap, field); + } + } + + if (texture_mask & (1<<texmap) ) + WRITE(p, "textemp=texRECT(samp%d,tevcoord.xy).%s;\n", texmap, texswap); + else + WRITE(p, "textemp=tex2D(samp%d,tevcoord.xy).%s;\n", texmap, texswap); + } + else + WRITE(p, "textemp=float4(1,1,1,1);\n"); + + int kc = bpmem.tevksel[n/2].getKC(n&1); + int ka = bpmem.tevksel[n/2].getKA(n&1); + + TevStageCombiner::ColorCombiner &cc = bpmem.combiners[n].colorC; + TevStageCombiner::AlphaCombiner &ac = bpmem.combiners[n].alphaC; + + bool bCKonst = cc.a == TEVCOLORARG_KONST || cc.b == TEVCOLORARG_KONST || cc.c == TEVCOLORARG_KONST || cc.d == TEVCOLORARG_KONST; + bool bAKonst = ac.a == TEVALPHAARG_KONST || ac.b == TEVALPHAARG_KONST || ac.c == TEVALPHAARG_KONST || ac.d == TEVALPHAARG_KONST; + if (bCKonst || bAKonst ) + WRITE(p, "konsttemp=float4(%s,%s);\n",tevKSelTableC[kc],tevKSelTableA[ka]); + + WRITE(p, "%s= ", tevCOutputTable[cc.dest]); + + // combine the color channel + if (cc.bias != 3) { // if not compare + //normal color combiner goes here + WRITE(p, " %s*(%s%s",tevScaleTable[cc.shift],tevCInputTable[cc.d],tevOpTable[cc.op]); + WRITE(p, "lerp(%s,%s,%s) %s);\n", + tevCInputTable[cc.a], tevCInputTable[cc.b], + tevCInputTable[cc.c], tevBiasTable[cc.bias]); + } + else { + int cmp = (cc.shift<<1)|cc.op|8; // comparemode stored here + switch(cmp) { + case TEVCMP_R8_GT: + case TEVCMP_RGB8_GT: // per component compares + WRITE(p, " %s + ((%s.%s > %s.%s) ? %s : float3(0.0f,0.0f,0.0f));\n", + tevCInputTable[cc.d], tevCInputTable2[cc.a], cmp==TEVCMP_R8_GT?"r":"rgb", tevCInputTable2[cc.b], cmp==TEVCMP_R8_GT?"r":"rgb", tevCInputTable[cc.c]); + break; + case TEVCMP_R8_EQ: + case TEVCMP_RGB8_EQ: + WRITE(p, " %s + (abs(%s.r - %s.r)<%f ? %s : float3(0.0f,0.0f,0.0f));\n", + tevCInputTable[cc.d], tevCInputTable2[cc.a], tevCInputTable2[cc.b], epsilon8bit, tevCInputTable[cc.c]); + break; + + case TEVCMP_GR16_GT: // 16 bit compares: 255*g+r (probably used for ztextures, so make sure in ztextures, g is the most significant byte) + case TEVCMP_BGR24_GT: // 24 bit compares: 255*255*b+255*g+r + WRITE(p, " %s + (( dot(%s.rgb-%s.rgb, comp%s) > 0) ? %s : float3(0.0f,0.0f,0.0f));\n", + tevCInputTable[cc.d], tevCInputTable2[cc.a], tevCInputTable2[cc.b], cmp==TEVCMP_GR16_GT?"16":"24", tevCInputTable[cc.c]); + break; + case TEVCMP_GR16_EQ: + case TEVCMP_BGR24_EQ: + WRITE(p, " %s + (abs(dot(%s.rgb - %s.rgb, comp%s))<%f ? %s : float3(0.0f,0.0f,0.0f));\n", + tevCInputTable[cc.d], tevCInputTable2[cc.a], tevCInputTable2[cc.b], cmp==TEVCMP_GR16_EQ?"16":"24", epsilon8bit, tevCInputTable[cc.c]); + break; + default: + WRITE(p, "float3(0.0f,0.0f,0.0f);\n"); + break; + } + } + + if (cc.clamp) + WRITE(p, "%s = clamp(%s,0.0f,1.0f);\n", tevCOutputTable[cc.dest],tevCOutputTable[cc.dest]); + + // combine the alpha channel + WRITE(p, "%s= ", tevAOutputTable[ac.dest]); + + if (ac.bias != 3) { // if not compare + //normal alpha combiner goes here + WRITE(p, " %s*(%s%s",tevScaleTable[ac.shift],tevAInputTable[ac.d],tevOpTable[ac.op]); + WRITE(p, "lerp(%s,%s,%s) %s)\n", + tevAInputTable[ac.a],tevAInputTable[ac.b], + tevAInputTable[ac.c],tevBiasTable[ac.bias]); + } + else { + //compare alpha combiner goes here + int cmp = (ac.shift<<1)|ac.op|8; // comparemode stored here + switch(cmp) { + case TEVCMP_R8_GT: + case TEVCMP_A8_GT: + WRITE(p, " %s + ((%s.%s > %s.%s) ? %s : 0)\n", + tevAInputTable[ac.d],tevAInputTable2[ac.a], cmp==TEVCMP_R8_GT?"r":"a", tevAInputTable2[ac.b], cmp==TEVCMP_R8_GT?"r":"a", tevAInputTable[ac.c]); + break; + case TEVCMP_R8_EQ: + case TEVCMP_A8_EQ: + WRITE(p, " %s + (abs(%s.r - %s.r)<%f ? %s : 0)\n", + tevAInputTable[ac.d],tevAInputTable2[ac.a], tevAInputTable2[ac.b],epsilon8bit,tevAInputTable[ac.c]); + break; + + case TEVCMP_GR16_GT: // 16 bit compares: 255*g+r (probably used for ztextures, so make sure in ztextures, g is the most significant byte) + case TEVCMP_BGR24_GT: // 24 bit compares: 255*255*b+255*g+r + WRITE(p, " %s + (( dot(%s.rgb-%s.rgb, comp%s) > 0) ? %s : 0)\n", + tevAInputTable[ac.d],tevAInputTable2[ac.a], tevAInputTable2[ac.b], cmp==TEVCMP_GR16_GT?"16":"24", tevAInputTable[ac.c]); + break; + case TEVCMP_GR16_EQ: + case TEVCMP_BGR24_EQ: + WRITE(p, " %s + (abs(dot(%s.rgb - %s.rgb, comp%s))<%f ? %s : 0)\n", + tevAInputTable[ac.d],tevAInputTable2[ac.a], tevAInputTable2[ac.b],cmp==TEVCMP_GR16_EQ?"16":"24",epsilon8bit,tevAInputTable[ac.c]); + break; + default: + WRITE(p, "0)\n"); + break; + } + } + + WRITE(p, ";\n"); + + if (ac.clamp) + WRITE(p, "%s = clamp(%s,0.0f,1.0f);\n", tevAOutputTable[ac.dest],tevAOutputTable[ac.dest]); + WRITE(p, "\n"); +} + +void WrapNonPow2Tex(char* &p, const char* var, int texmap, u32 texture_mask) +{ + _assert_(texture_mask & (1<<texmap)); + bool bwraps = !!(texture_mask & (0x100<<texmap)); + bool bwrapt = !!(texture_mask & (0x10000<<texmap)); + + if (bwraps || bwrapt) { + const char* field = bwraps ? (bwrapt ? "xy" : "x") : "y"; + const char* wrapfield = bwraps ? (bwrapt ? "zw" : "z") : "w"; + WRITE(p, "%s.%s = "I_TEXDIMS"[%d].%s*frac(%s.%s*"I_TEXDIMS"[%d].%s+32);\n", var, field, texmap, field, var, field, texmap, wrapfield); + + if (!bwraps ) + WRITE(p, "%s.x *= "I_TEXDIMS"[%d].x * "I_TEXDIMS"[%d].z;\n", var, texmap, texmap); + if (!bwrapt ) + WRITE(p, "%s.y *= "I_TEXDIMS"[%d].y * "I_TEXDIMS"[%d].w;\n", var, texmap, texmap); + } + else { + WRITE(p, "%s.xy *= "I_TEXDIMS"[%d].xy * "I_TEXDIMS"[%d].zw;\n", var, texmap, texmap); + } +} + +static void WriteAlphaCompare(char *&p, int num, int comp) +{ + switch(comp) { + case ALPHACMP_ALWAYS: WRITE(p, "(false)"); break; + case ALPHACMP_NEVER: WRITE(p, "(true)"); break; + case ALPHACMP_LEQUAL: WRITE(p, "(prev.a > %s)",alphaRef[num]); break; + case ALPHACMP_LESS: WRITE(p, "(prev.a >= %s - %f)",alphaRef[num],epsilon8bit*0.5f);break; + case ALPHACMP_GEQUAL: WRITE(p, "(prev.a < %s)",alphaRef[num]); break; + case ALPHACMP_GREATER: WRITE(p, "(prev.a <= %s + %f)",alphaRef[num],epsilon8bit*0.5f);break; + case ALPHACMP_EQUAL: WRITE(p, "(abs(prev.a-%s)>%f)",alphaRef[num],epsilon8bit*2); break; + case ALPHACMP_NEQUAL: WRITE(p, "(abs(prev.a-%s)<%f)",alphaRef[num],epsilon8bit*2); break; + } +} + +static bool WriteAlphaTest(char *&p) +{ + u32 op = bpmem.alphaFunc.logic; + u32 comp[2] = {bpmem.alphaFunc.comp0,bpmem.alphaFunc.comp1}; + + //first kill all the simple cases + switch(op) { + case 0: // and + if (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) return true; + if (comp[0] == ALPHACMP_NEVER || comp[1] == ALPHACMP_NEVER) { + WRITE(p, "discard;\n"); + return false; + } + break; + case 1: // or + if (comp[0] == ALPHACMP_ALWAYS || comp[1] == ALPHACMP_ALWAYS) return true; + if (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER) { + WRITE(p, "discard;\n"); + return false; + } + break; + case 2: // xor + if ( (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_NEVER) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_ALWAYS) ) return true; + if ( (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER)) { + WRITE(p, "discard;\n"); + return false; + } + break; + case 3: // xnor + if ( (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_NEVER) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_ALWAYS)) { + WRITE(p, "discard;\n"); + return false; + } + if ( (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER) ) + return true; + break; + } + + WRITE(p, "discard( "); + WriteAlphaCompare(p, 0, bpmem.alphaFunc.comp0); + + // negated because testing the inverse condition + switch(bpmem.alphaFunc.logic) { + case 0: WRITE(p, " || "); break; // and + case 1: WRITE(p, " && "); break; // or + case 2: WRITE(p, " == "); break; // xor + case 3: WRITE(p, " != "); break; // xnor + } + WriteAlphaCompare(p, 1, bpmem.alphaFunc.comp1); + WRITE(p, ");\n"); + return true; +} |
