diff options
Diffstat (limited to 'Source/Core/VideoCommon/Src/PixelShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Src/PixelShaderGen.cpp | 423 |
1 files changed, 266 insertions, 157 deletions
diff --git a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp index 448501aad0..d863a6e0a9 100644 --- a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp +++ b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp @@ -173,7 +173,7 @@ void GetPixelShaderId(PIXELSHADERUID *uid, DSTALPHA_MODE dstAlphaMode, u32 compo *ptr++ = components; } - uid->num_values = ptr - uid->values; + uid->num_values = int(ptr - uid->values); } void GetSafePixelShaderId(PIXELSHADERUIDSAFE *uid, DSTALPHA_MODE dstAlphaMode, u32 components) @@ -205,7 +205,7 @@ void GetSafePixelShaderId(PIXELSHADERUIDSAFE *uid, DSTALPHA_MODE dstAlphaMode, u *ptr++ = bpmem.tevindref.hex; // 31 - for (unsigned int i = 0; i < bpmem.genMode.numtevstages+1u; ++i) // up to 16 times + for (u32 i = 0; i < bpmem.genMode.numtevstages+1u; ++i) // up to 16 times { *ptr++ = bpmem.combiners[i].colorC.hex; // 32+5*i *ptr++ = bpmem.combiners[i].alphaC.hex; // 33+5*i @@ -252,7 +252,8 @@ void ValidatePixelShaderIDs(API_TYPE api, PIXELSHADERUIDSAFE old_id, const std:: static int num_failures = 0; char szTemp[MAX_PATH]; sprintf(szTemp, "%spsuid_mismatch_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), num_failures++); - std::ofstream file(szTemp); + std::ofstream file; + OpenFStream(file, szTemp, std::ios_base::out); file << msg; file << "\n\nOld shader code:\n" << old_code; file << "\n\nNew shader code:\n" << new_code; @@ -275,7 +276,7 @@ void ValidatePixelShaderIDs(API_TYPE api, PIXELSHADERUIDSAFE old_id, const std:: static void WriteStage(char *&p, int n, API_TYPE ApiType); static void SampleTexture(char *&p, const char *destination, const char *texcoords, const char *texswap, int texmap, API_TYPE ApiType); // static void WriteAlphaCompare(char *&p, int num, int comp); -static void WriteAlphaTest(char *&p, API_TYPE ApiType,DSTALPHA_MODE dstAlphaMode); +static void WriteAlphaTest(char *&p, API_TYPE ApiType,DSTALPHA_MODE dstAlphaMode, bool per_pixel_depth); static void WriteFog(char *&p); static const char *tevKSelTableC[] = // KCSEL @@ -373,38 +374,38 @@ static const char *tevOpTable[] = { // TEV static const char *tevCInputTable[] = // CC { - "(prev.rgb)", // CPREV, + "(prev.rgb)", // CPREV, "(prev.aaa)", // APREV, - "(c0.rgb)", // C0, + "(c0.rgb)", // C0, "(c0.aaa)", // A0, - "(c1.rgb)", // C1, + "(c1.rgb)", // C1, "(c1.aaa)", // A1, - "(c2.rgb)", // C2, + "(c2.rgb)", // C2, "(c2.aaa)", // A2, - "(textemp.rgb)", // TEXC, + "(textemp.rgb)", // TEXC, "(textemp.aaa)", // TEXA, - "(rastemp.rgb)", // RASC, + "(rastemp.rgb)", // RASC, "(rastemp.aaa)", // RASA, "float3(1.0f, 1.0f, 1.0f)", // ONE - "float3(0.5f, 0.5f, 0.5f)", // HALF - "(konsttemp.rgb)", //"konsttemp.rgb", // KONST + "float3(0.5f, 0.5f, 0.5f)", // HALF + "(konsttemp.rgb)", //"konsttemp.rgb", // KONST "float3(0.0f, 0.0f, 0.0f)", // ZERO ///aded extra values to map clamped values - "(cprev.rgb)", // CPREV, - "(cprev.aaa)", // APREV, - "(cc0.rgb)", // C0, - "(cc0.aaa)", // A0, - "(cc1.rgb)", // C1, - "(cc1.aaa)", // A1, - "(cc2.rgb)", // C2, - "(cc2.aaa)", // A2, - "(textemp.rgb)", // TEXC, + "(cprev.rgb)", // CPREV, + "(cprev.aaa)", // APREV, + "(cc0.rgb)", // C0, + "(cc0.aaa)", // A0, + "(cc1.rgb)", // C1, + "(cc1.aaa)", // A1, + "(cc2.rgb)", // C2, + "(cc2.aaa)", // A2, + "(textemp.rgb)", // TEXC, "(textemp.aaa)", // TEXA, - "(crastemp.rgb)", // RASC, - "(crastemp.aaa)", // RASA, + "(crastemp.rgb)", // RASC, + "(crastemp.aaa)", // RASA, "float3(1.0f, 1.0f, 1.0f)", // ONE - "float3(0.5f, 0.5f, 0.5f)", // HALF - "(ckonsttemp.rgb)", //"konsttemp.rgb", // KONST + "float3(0.5f, 0.5f, 0.5f)", // HALF + "(ckonsttemp.rgb)", //"konsttemp.rgb", // KONST "float3(0.0f, 0.0f, 0.0f)", // ZERO "PADERROR1", "PADERROR2", "PADERROR3", "PADERROR4" }; @@ -424,7 +425,7 @@ static const char *tevAInputTable[] = // CA "cc0", // A0, "cc1", // A1, "cc2", // A2, - "textemp", // TEXA, + "textemp", // TEXA, "crastemp", // RASA, "ckonsttemp", // KONST, (hw1 had quarter) "float4(0.0f, 0.0f, 0.0f, 0.0f)", // ZERO @@ -439,8 +440,8 @@ static const char *tevRasTable[] = "ERROR13", //2 "ERROR14", //3 "ERROR15", //4 - "alphabump", // use bump alpha - "(alphabump*(255.0f/248.0f))", //normalized + "float4(alphabump,alphabump,alphabump,alphabump)", // use bump alpha + "(float4(alphabump,alphabump,alphabump,alphabump)*(255.0f/248.0f))", //normalized "float4(0.0f, 0.0f, 0.0f, 0.0f)", // zero }; @@ -484,6 +485,24 @@ static void BuildSwapModeTable() } } +const char* WriteRegister(API_TYPE ApiType, const char *prefix, const u32 num) +{ + if (ApiType == API_OPENGL) + return ""; // Nothing to do here + static char result[64]; + sprintf(result, " : register(%s%d)", prefix, num); + return result; +} + +const char *WriteLocation(API_TYPE ApiType) +{ + if (g_ActiveConfig.backend_info.bSupportsGLSLUBO) + return ""; + static char result[64]; + sprintf(result, "uniform "); + return result; +} + const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components) { setlocale(LC_NUMERIC, "C"); // Reset locale for compilation @@ -493,6 +512,8 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType int numStages = bpmem.genMode.numtevstages + 1; int numTexgen = bpmem.genMode.numtexgens; + bool per_pixel_depth = bpmem.ztex2.op != ZTEXTURE_DISABLE && !bpmem.zcontrol.early_ztest && bpmem.zmode.testenable; + char *p = text; WRITE(p, "//Pixel Shader for TEV stages\n"); WRITE(p, "//%i TEV stages, %i texgens, XXX IND stages\n", @@ -507,138 +528,216 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType nIndirectStagesUsed |= 1 << bpmem.tevind[i].bt; } } - // Declare samplers - if(ApiType != API_D3D11) + if (ApiType == API_OPENGL) { - WRITE(p, "uniform sampler2D "); + + // A function here + // Fmod implementation gleaned from Nvidia + // At http://http.developer.nvidia.com/Cg/fmod.html + WRITE(p, "float fmod( float x, float y )\n"); + WRITE(p, "{\n"); + WRITE(p, "\tfloat z = fract( abs( x / y) ) * abs( y );\n"); + WRITE(p, "\treturn (x < 0) ? -z : z;\n"); + WRITE(p, "}\n"); + + for (int i = 0; i < 8; ++i) + WRITE(p, "uniform sampler2D samp%d;\n", i); } else { - WRITE(p, "sampler "); - } + // Declare samplers + if (ApiType != API_D3D11) + { + WRITE(p, "uniform sampler2D "); + } + else + { + WRITE(p, "sampler "); + } - bool bfirst = true; - for (int i = 0; i < 8; ++i) - { - WRITE(p, "%s samp%d : register(s%d)", bfirst?"":",", i, i); - bfirst = false; - } - WRITE(p, ";\n"); - if(ApiType == API_D3D11) - { - WRITE(p, "Texture2D "); - bfirst = true; + bool bfirst = true; for (int i = 0; i < 8; ++i) { - WRITE(p, "%s Tex%d : register(t%d)", bfirst?"":",", i, i); + WRITE(p, "%s samp%d %s", bfirst?"":",", i, WriteRegister(ApiType, "s", i)); bfirst = false; } WRITE(p, ";\n"); + if (ApiType == API_D3D11) + { + WRITE(p, "Texture2D "); + bfirst = true; + for (int i = 0; i < 8; ++i) + { + WRITE(p, "%s Tex%d : register(t%d)", bfirst?"":",", i, i); + bfirst = false; + } + WRITE(p, ";\n"); + } } WRITE(p, "\n"); - - WRITE(p, "uniform float4 " I_COLORS"[4] : register(c%d);\n", C_COLORS); - WRITE(p, "uniform float4 " I_KCOLORS"[4] : register(c%d);\n", C_KCOLORS); - WRITE(p, "uniform float4 " I_ALPHA"[1] : register(c%d);\n", C_ALPHA); - WRITE(p, "uniform float4 " I_TEXDIMS"[8] : register(c%d);\n", C_TEXDIMS); - WRITE(p, "uniform float4 " I_ZBIAS"[2] : register(c%d);\n", C_ZBIAS); - WRITE(p, "uniform float4 " I_INDTEXSCALE"[2] : register(c%d);\n", C_INDTEXSCALE); - WRITE(p, "uniform float4 " I_INDTEXMTX"[6] : register(c%d);\n", C_INDTEXMTX); - WRITE(p, "uniform float4 " I_FOG"[3] : register(c%d);\n", C_FOG); - - if(g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting) - { - WRITE(p,"typedef struct { float4 col; float4 cosatt; float4 distatt; float4 pos; float4 dir; } Light;\n"); - WRITE(p,"typedef struct { Light lights[8]; } s_" I_PLIGHTS";\n"); - WRITE(p, "uniform s_" I_PLIGHTS" " I_PLIGHTS" : register(c%d);\n", C_PLIGHTS); - WRITE(p, "typedef struct { float4 C0, C1, C2, C3; } s_" I_PMATERIALS";\n"); - WRITE(p, "uniform s_" I_PMATERIALS" " I_PMATERIALS" : register(c%d);\n", C_PMATERIALS); - } - - WRITE(p, "void main(\n"); - if(ApiType != API_D3D11) + if (g_ActiveConfig.backend_info.bSupportsGLSLUBO) + WRITE(p, "layout(std140) uniform PSBlock {\n"); + + WRITE(p, "\t%sfloat4 " I_COLORS"[4] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_COLORS)); + WRITE(p, "\t%sfloat4 " I_KCOLORS"[4] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_KCOLORS)); + WRITE(p, "\t%sfloat4 " I_ALPHA"[1] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_ALPHA)); + WRITE(p, "\t%sfloat4 " I_TEXDIMS"[8] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_TEXDIMS)); + WRITE(p, "\t%sfloat4 " I_ZBIAS"[2] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_ZBIAS)); + WRITE(p, "\t%sfloat4 " I_INDTEXSCALE"[2] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_INDTEXSCALE)); + WRITE(p, "\t%sfloat4 " I_INDTEXMTX"[6] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_INDTEXMTX)); + WRITE(p, "\t%sfloat4 " I_FOG"[3] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_FOG)); + + // For pixel lighting + WRITE(p, "\t%sfloat4 " I_PLIGHTS"[40] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_PLIGHTS)); + WRITE(p, "\t%sfloat4 " I_PMATERIALS"[4] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_PMATERIALS)); + + if (g_ActiveConfig.backend_info.bSupportsGLSLUBO) + WRITE(p, "};\n"); + + if (ApiType == API_OPENGL) { - WRITE(p, " out float4 ocol0 : COLOR0,%s%s\n in float4 rawpos : %s,\n", - dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND ? "\n out float4 ocol1 : COLOR1," : "", - "\n out float depth : DEPTH,", - ApiType & API_OPENGL ? "WPOS" : ApiType & API_D3D9_SM20 ? "POSITION" : "VPOS"); + WRITE(p, "out float4 ocol0;\n"); + if (dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND) + WRITE(p, "out float4 ocol1;\n"); + + if (per_pixel_depth) + WRITE(p, "#define depth gl_FragDepth\n"); + WRITE(p, "float4 rawpos = gl_FragCoord;\n"); + + WRITE(p, "VARYIN float4 colors_02;\n"); + WRITE(p, "VARYIN float4 colors_12;\n"); + WRITE(p, "float4 colors_0 = colors_02;\n"); + WRITE(p, "float4 colors_1 = colors_12;\n"); + + // compute window position if needed because binding semantic WPOS is not widely supported + // Let's set up attributes + if (xfregs.numTexGen.numTexGens < 7) + { + for (int i = 0; i < 8; ++i) + { + WRITE(p, "VARYIN float3 uv%d_2;\n", i); + WRITE(p, "float3 uv%d = uv%d_2;\n", i, i); + } + WRITE(p, "VARYIN float4 clipPos_2;\n"); + WRITE(p, "float4 clipPos = clipPos_2;\n"); + if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting) + { + WRITE(p, "VARYIN float4 Normal_2;\n"); + WRITE(p, "float4 Normal = Normal_2;\n"); + } + } + else + { + // wpos is in w of first 4 texcoords + if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting) + { + for (int i = 0; i < 8; ++i) + { + WRITE(p, "VARYIN float4 uv%d_2;\n", i); + WRITE(p, "float4 uv%d = uv%d_2;\n", i, i); + } + } + else + { + for (unsigned int i = 0; i < xfregs.numTexGen.numTexGens; ++i) + { + WRITE(p, "VARYIN float%d uv%d_2;\n", i < 4 ? 4 : 3 , i); + WRITE(p, "float%d uv%d = uv%d_2;\n", i < 4 ? 4 : 3 , i, i); + } + } + WRITE(p, "float4 clipPos;\n"); + } + WRITE(p, "void main()\n{\n"); } else { - WRITE(p, " out float4 ocol0 : SV_Target0,%s%s\n in float4 rawpos : SV_Position,\n", - dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND ? "\n out float4 ocol1 : SV_Target1," : "", - "\n out float depth : SV_Depth,"); - } + WRITE(p, "void main(\n"); + if (ApiType != API_D3D11) + { + WRITE(p, " out float4 ocol0 : COLOR0,%s%s\n in float4 rawpos : %s,\n", + dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND ? "\n out float4 ocol1 : COLOR1," : "", + per_pixel_depth ? "\n out float depth : DEPTH," : "", + ApiType & API_D3D9_SM20 ? "POSITION" : "VPOS"); + } + else + { + WRITE(p, " out float4 ocol0 : SV_Target0,%s%s\n in float4 rawpos : SV_Position,\n", + dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND ? "\n out float4 ocol1 : SV_Target1," : "", + per_pixel_depth ? "\n out float depth : SV_Depth," : ""); + } - WRITE(p, " in float4 colors_0 : COLOR0,\n"); - WRITE(p, " in float4 colors_1 : COLOR1"); + WRITE(p, " in float4 colors_0 : COLOR0,\n"); + WRITE(p, " in float4 colors_1 : COLOR1"); - // compute window position if needed because binding semantic WPOS is not widely supported - if (numTexgen < 7) - { - for (int i = 0; i < numTexgen; ++i) - WRITE(p, ",\n in float3 uv%d : TEXCOORD%d", i, i); - WRITE(p, ",\n in float4 clipPos : TEXCOORD%d", numTexgen); - if(g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting) - WRITE(p, ",\n in float4 Normal : TEXCOORD%d", numTexgen + 1); - } - else - { - // wpos is in w of first 4 texcoords - if(g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting) + // compute window position if needed because binding semantic WPOS is not widely supported + if (numTexgen < 7) { - for (int i = 0; i < 8; ++i) - WRITE(p, ",\n in float4 uv%d : TEXCOORD%d", i, i); + for (int i = 0; i < numTexgen; ++i) + WRITE(p, ",\n in float3 uv%d : TEXCOORD%d", i, i); + WRITE(p, ",\n in float4 clipPos : TEXCOORD%d", numTexgen); + if(g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting) + WRITE(p, ",\n in float4 Normal : TEXCOORD%d", numTexgen + 1); + WRITE(p, " ) {\n"); } else { - for (unsigned int i = 0; i < xfregs.numTexGen.numTexGens; ++i) - WRITE(p, ",\n in float%d uv%d : TEXCOORD%d", i < 4 ? 4 : 3 , i, i); + // wpos is in w of first 4 texcoords + if(g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting) + { + for (int i = 0; i < 8; ++i) + WRITE(p, ",\n in float4 uv%d : TEXCOORD%d", i, i); + } + else + { + for (unsigned int i = 0; i < xfregs.numTexGen.numTexGens; ++i) + WRITE(p, ",\n in float%d uv%d : TEXCOORD%d", i < 4 ? 4 : 3 , i, i); + } + WRITE(p, " ) {\n"); + WRITE(p, "\tfloat4 clipPos = float4(0.0f, 0.0f, 0.0f, 0.0f);"); } } - WRITE(p, " ) {\n"); WRITE(p, " float4 c0 = " I_COLORS"[1], c1 = " I_COLORS"[2], c2 = " I_COLORS"[3], prev = float4(0.0f, 0.0f, 0.0f, 0.0f), textemp = float4(0.0f, 0.0f, 0.0f, 0.0f), rastemp = float4(0.0f, 0.0f, 0.0f, 0.0f), konsttemp = float4(0.0f, 0.0f, 0.0f, 0.0f);\n" " float3 comp16 = float3(1.0f, 255.0f, 0.0f), comp24 = float3(1.0f, 255.0f, 255.0f*255.0f);\n" - " float4 alphabump=float4(0.0f,0.0f,0.0f,0.0f);\n" + " float alphabump=0.0f;\n" " float3 tevcoord=float3(0.0f, 0.0f, 0.0f);\n" " float2 wrappedcoord=float2(0.0f,0.0f), tempcoord=float2(0.0f,0.0f);\n" " float4 cc0=float4(0.0f,0.0f,0.0f,0.0f), cc1=float4(0.0f,0.0f,0.0f,0.0f);\n" " float4 cc2=float4(0.0f,0.0f,0.0f,0.0f), cprev=float4(0.0f,0.0f,0.0f,0.0f);\n" " float4 crastemp=float4(0.0f,0.0f,0.0f,0.0f),ckonsttemp=float4(0.0f,0.0f,0.0f,0.0f);\n\n"); - if(g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting) + if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting) { if (xfregs.numTexGen.numTexGens < 7) { - WRITE(p,"float3 _norm0 = normalize(Normal.xyz);\n\n"); - WRITE(p,"float3 pos = float3(clipPos.x,clipPos.y,Normal.w);\n"); + WRITE(p,"\tfloat3 _norm0 = normalize(Normal.xyz);\n\n"); + WRITE(p,"\tfloat3 pos = float3(clipPos.x,clipPos.y,Normal.w);\n"); } else { - WRITE(p," float3 _norm0 = normalize(float3(uv4.w,uv5.w,uv6.w));\n\n"); - WRITE(p,"float3 pos = float3(uv0.w,uv1.w,uv7.w);\n"); + WRITE(p,"\tfloat3 _norm0 = normalize(float3(uv4.w,uv5.w,uv6.w));\n\n"); + WRITE(p,"\tfloat3 pos = float3(uv0.w,uv1.w,uv7.w);\n"); } - WRITE(p, "float4 mat, lacc;\n" - "float3 ldir, h;\n" - "float dist, dist2, attn;\n"); + WRITE(p, "\tfloat4 mat, lacc;\n" + "\tfloat3 ldir, h;\n" + "\tfloat dist, dist2, attn;\n"); p = GenerateLightingShader(p, components, I_PMATERIALS, I_PLIGHTS, "colors_", "colors_"); } if (numTexgen < 7) - WRITE(p, "clipPos = float4(rawpos.x, rawpos.y, clipPos.z, clipPos.w);\n"); + WRITE(p, "\tclipPos = float4(rawpos.x, rawpos.y, clipPos.z, clipPos.w);\n"); else - WRITE(p, "float4 clipPos = float4(rawpos.x, rawpos.y, uv2.w, uv3.w);\n"); + WRITE(p, "\tclipPos = float4(rawpos.x, rawpos.y, uv2.w, uv3.w);\n"); // HACK to handle cases where the tex gen is not enabled if (numTexgen == 0) { - WRITE(p, "float3 uv0 = float3(0.0f, 0.0f, 0.0f);\n"); + WRITE(p, "\tfloat3 uv0 = float3(0.0f, 0.0f, 0.0f);\n"); } else { @@ -647,8 +746,8 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType // optional perspective divides if (xfregs.texMtxInfo[i].projection == XF_TEXPROJ_STQ) { - WRITE(p, "if (uv%d.z)", i); - WRITE(p, " uv%d.xy = uv%d.xy / uv%d.z;\n", i, i, i); + WRITE(p, "\tif (uv%d.z != 0.0f)", i); + WRITE(p, "\t\tuv%d.xy = uv%d.xy / uv%d.z;\n", i, i, i); } WRITE(p, "uv%d.xy = uv%d.xy * " I_TEXDIMS"[%d].zw;\n", i, i, i); @@ -656,16 +755,16 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType } // indirect texture map lookup - for(u32 i = 0; i < bpmem.genMode.numindstages; ++i) + for (u32 i = 0; i < bpmem.genMode.numindstages; ++i) { if (nIndirectStagesUsed & (1<<i)) { int texcoord = bpmem.tevindref.getTexCoord(i); if (texcoord < numTexgen) - WRITE(p, "tempcoord = uv%d.xy * " I_INDTEXSCALE"[%d].%s;\n", texcoord, i/2, (i&1)?"zw":"xy"); + WRITE(p, "\ttempcoord = uv%d.xy * " I_INDTEXSCALE"[%d].%s;\n", texcoord, i/2, (i&1)?"zw":"xy"); else - WRITE(p, "tempcoord = float2(0.0f, 0.0f);\n"); + WRITE(p, "\ttempcoord = float2(0.0f, 0.0f);\n"); char buffer[32]; sprintf(buffer, "float3 indtex%d", i); @@ -686,36 +785,42 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType for (int i = 0; i < numStages; i++) WriteStage(p, i, ApiType); //build the equation for this stage - if(numStages) + if (numStages) { // The results of the last texenv stage are put onto the screen, // regardless of the used destination register if(bpmem.combiners[numStages - 1].colorC.dest != 0) { bool retrieveFromAuxRegister = !RegisterStates[bpmem.combiners[numStages - 1].colorC.dest].ColorNeedOverflowControl && RegisterStates[bpmem.combiners[numStages - 1].colorC.dest].AuxStored; - WRITE(p, "prev.rgb = %s%s;\n", retrieveFromAuxRegister ? "c" : "" , tevCOutputTable[bpmem.combiners[numStages - 1].colorC.dest]); + WRITE(p, "\tprev.rgb = %s%s;\n", retrieveFromAuxRegister ? "c" : "" , tevCOutputTable[bpmem.combiners[numStages - 1].colorC.dest]); RegisterStates[0].ColorNeedOverflowControl = RegisterStates[bpmem.combiners[numStages - 1].colorC.dest].ColorNeedOverflowControl; } if(bpmem.combiners[numStages - 1].alphaC.dest != 0) { bool retrieveFromAuxRegister = !RegisterStates[bpmem.combiners[numStages - 1].alphaC.dest].AlphaNeedOverflowControl && RegisterStates[bpmem.combiners[numStages - 1].alphaC.dest].AuxStored; - WRITE(p, "prev.a = %s%s;\n", retrieveFromAuxRegister ? "c" : "" , tevAOutputTable[bpmem.combiners[numStages - 1].alphaC.dest]); + WRITE(p, "\tprev.a = %s%s;\n", retrieveFromAuxRegister ? "c" : "" , tevAOutputTable[bpmem.combiners[numStages - 1].alphaC.dest]); RegisterStates[0].AlphaNeedOverflowControl = RegisterStates[bpmem.combiners[numStages - 1].alphaC.dest].AlphaNeedOverflowControl; } } // emulation of unsigned 8 overflow when casting if needed if(RegisterStates[0].AlphaNeedOverflowControl || RegisterStates[0].ColorNeedOverflowControl) - WRITE(p, "prev = frac(prev * (255.0f/256.0f)) * (256.0f/255.0f);\n"); + WRITE(p, "\tprev = frac(prev * (255.0f/256.0f)) * (256.0f/255.0f);\n"); AlphaTest::TEST_RESULT Pretest = bpmem.alpha_test.TestResult(); if (Pretest == AlphaTest::UNDETERMINED) - WriteAlphaTest(p, ApiType, dstAlphaMode); + WriteAlphaTest(p, ApiType, dstAlphaMode, per_pixel_depth); + // the screen space depth value = far z + (clip z / clip w) * z range - WRITE(p, "float zCoord = " I_ZBIAS"[1].x + (clipPos.z / clipPos.w) * " I_ZBIAS"[1].y;\n"); + if(ApiType == API_OPENGL || ApiType == API_D3D11) + WRITE(p, "float zCoord = rawpos.z;\n"); + else + // dx9 doesn't support 4 component position, so we have to calculate it again + WRITE(p, "float zCoord = " I_ZBIAS"[1].x + (clipPos.z / clipPos.w) * " I_ZBIAS"[1].y;\n"); - // Note: depth textures are disabled if early depth test is enabled - if (bpmem.ztex2.op != ZTEXTURE_DISABLE && !bpmem.zcontrol.early_ztest && bpmem.zmode.testenable) + // depth texture can safely be ignored if the result won't be written to the depth buffer (early_ztest) and isn't used for fog either + bool skip_ztexture = !per_pixel_depth && !bpmem.fog.c_proj_fsel.fsel; + if (bpmem.ztex2.op != ZTEXTURE_DISABLE && !skip_ztexture) { // use the texture input of the last texture stage (textemp), hopefully this has been read and is in correct format... WRITE(p, "zCoord = dot(" I_ZBIAS"[0].xyzw, textemp.xyzw) + " I_ZBIAS"[1].w %s;\n", @@ -725,15 +830,18 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType WRITE(p, "zCoord = zCoord * (16777215.0f/16777216.0f);\n"); WRITE(p, "zCoord = frac(zCoord);\n"); WRITE(p, "zCoord = zCoord * (16777216.0f/16777215.0f);\n"); + + // Note: depth texture out put is only written to depth buffer if late depth test is used + if (per_pixel_depth) + WRITE(p, "depth = zCoord;\n"); } - WRITE(p, "depth = zCoord;\n"); if (dstAlphaMode == DSTALPHA_ALPHA_PASS) - WRITE(p, " ocol0 = float4(prev.rgb, " I_ALPHA"[0].a);\n"); + WRITE(p, "\tocol0 = float4(prev.rgb, " I_ALPHA"[0].a);\n"); else { WriteFog(p); - WRITE(p, " ocol0 = prev;\n"); + WRITE(p, "\tocol0 = prev;\n"); } // On D3D11, use dual-source color blending to perform dst alpha in a @@ -741,9 +849,9 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType if (dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND) { // Colors will be blended against the alpha from ocol1... - WRITE(p, " ocol1 = ocol0;\n"); + WRITE(p, "\tocol1 = prev;\n"); // ...and the alpha from ocol0 will be written to the framebuffer. - WRITE(p, " ocol0.a = " I_ALPHA"[0].a;\n"); + WRITE(p, "\tocol0.a = " I_ALPHA"[0].a;\n"); } WRITE(p, "}\n"); @@ -852,10 +960,10 @@ static void WriteStage(char *&p, int n, API_TYPE ApiType) WRITE(p, "float2 indtevtrans%d = " I_INDTEXMTX"[%d].ww * uv%d.xy * indtevcrd%d.yy;\n", n, mtxidx, texcoord, n); } else - WRITE(p, "float2 indtevtrans%d = 0;\n", n); + WRITE(p, "float2 indtevtrans%d = float2(0.0f, 0.0f);\n", n); } else - WRITE(p, "float2 indtevtrans%d = 0;\n", n); + WRITE(p, "float2 indtevtrans%d = float2(0.0f, 0.0f);\n", n); // --------- // Wrapping @@ -901,10 +1009,10 @@ static void WriteStage(char *&p, int n, API_TYPE ApiType) if (bpmem.tevorders[n/2].getEnable(n&1)) { - if(!bHasIndStage) + if (!bHasIndStage) { // calc tevcord - if(bHasTexCoord) + if (bHasTexCoord) WRITE(p, "tevcoord.xy = uv%d.xy;\n", texcoord); else WRITE(p, "tevcoord.xy = float2(0.0f, 0.0f);\n"); @@ -924,7 +1032,7 @@ static void WriteStage(char *&p, int n, API_TYPE ApiType) int kc = bpmem.tevksel[n / 2].getKC(n & 1); int ka = bpmem.tevksel[n / 2].getKA(n & 1); WRITE(p, "konsttemp = float4(%s, %s);\n", tevKSelTableC[kc], tevKSelTableA[ka]); - if(kc > 7 || ka > 7) + if (kc > 7 || ka > 7) { WRITE(p, "ckonsttemp = frac(konsttemp * (255.0f/256.0f)) * (256.0f/255.0f);\n"); } @@ -1023,7 +1131,7 @@ static void WriteStage(char *&p, int n, API_TYPE ApiType) if (cc.shift > TEVSCALE_1) WRITE(p, "%s*(", tevScaleTable[cc.shift]); - if(!(cc.d == TEVCOLORARG_ZERO && cc.op == TEVOP_ADD)) + if (!(cc.d == TEVCOLORARG_ZERO && cc.op == TEVOP_ADD)) WRITE(p, "%s%s", tevCInputTable[cc.d], tevOpTable[cc.op]); if (cc.a == cc.b) @@ -1073,7 +1181,7 @@ static void WriteStage(char *&p, int n, API_TYPE ApiType) if (ac.shift > TEVSCALE_1) WRITE(p, "%s*(", tevScaleTable[ac.shift]); - if(!(ac.d == TEVALPHAARG_ZERO && ac.op == TEVOP_ADD)) + if (!(ac.d == TEVALPHAARG_ZERO && ac.op == TEVOP_ADD)) WRITE(p, "%s.a%s", tevAInputTable[ac.d], tevOpTable[ac.op]); if (ac.a == ac.b) @@ -1089,7 +1197,7 @@ static void WriteStage(char *&p, int n, API_TYPE ApiType) WRITE(p, "%s",tevBiasTable[ac.bias]); - if (ac.shift>0) + if (ac.shift > 0) WRITE(p, ")"); } @@ -1114,7 +1222,7 @@ void SampleTexture(char *&p, const char *destination, const char *texcoords, con if (ApiType == API_D3D11) WRITE(p, "%s=Tex%d.Sample(samp%d,%s.xy * " I_TEXDIMS"[%d].xy).%s;\n", destination, texmap,texmap, texcoords, texmap, texswap); else - WRITE(p, "%s=tex2D(samp%d,%s.xy * " I_TEXDIMS"[%d].xy).%s;\n", destination, texmap, texcoords, texmap, texswap); + WRITE(p, "%s=%s(samp%d,%s.xy * " I_TEXDIMS"[%d].xy).%s;\n", destination, ApiType == API_OPENGL ? "texture" : "tex2D", texmap, texcoords, texmap, texswap); } static const char *tevAlphaFuncsTable[] = @@ -1137,7 +1245,7 @@ static const char *tevAlphaFunclogicTable[] = " == " // xnor }; -static void WriteAlphaTest(char *&p, API_TYPE ApiType,DSTALPHA_MODE dstAlphaMode) +static void WriteAlphaTest(char *&p, API_TYPE ApiType,DSTALPHA_MODE dstAlphaMode, bool per_pixel_depth) { static const char *alphaRef[2] = { @@ -1145,8 +1253,9 @@ static void WriteAlphaTest(char *&p, API_TYPE ApiType,DSTALPHA_MODE dstAlphaMode I_ALPHA"[0].g" }; + // using discard then return works the same in cg and dx9 but not in dx11 - WRITE(p, "if(!( "); + WRITE(p, "\tif(!( "); int compindex = bpmem.alpha_test.comp0; WRITE(p, tevAlphaFuncsTable[compindex],alphaRef[0]);//lookup the first component from the alpha function table @@ -1157,10 +1266,11 @@ static void WriteAlphaTest(char *&p, API_TYPE ApiType,DSTALPHA_MODE dstAlphaMode WRITE(p, tevAlphaFuncsTable[compindex],alphaRef[1]);//lookup the second component from the alpha function table WRITE(p, ")) {\n"); - WRITE(p, "ocol0 = 0;\n"); + WRITE(p, "\t\tocol0 = float4(0.0f, 0.0f, 0.0f, 0.0f);\n"); if (dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND) - WRITE(p, "ocol1 = 0;\n"); - WRITE(p, "depth = 1.f;\n"); + WRITE(p, "\t\tocol1 = float4(0.0f, 0.0f, 0.0f, 0.0f);\n"); + if(per_pixel_depth) + WRITE(p, "depth = 1.f;\n"); // HAXX: zcomploc (aka early_ztest) is a way to control whether depth test is done before // or after texturing and alpha test. PC GPUs have no way to support this @@ -1174,9 +1284,9 @@ static void WriteAlphaTest(char *&p, API_TYPE ApiType,DSTALPHA_MODE dstAlphaMode // we don't have a choice. if (!(bpmem.zcontrol.early_ztest && bpmem.zmode.updateenable)) { - WRITE(p, "discard;\n"); + WRITE(p, "\t\tdiscard;\n"); if (ApiType != API_D3D11) - WRITE(p, "return;\n"); + WRITE(p, "\t\treturn;\n"); } WRITE(p, "}\n"); @@ -1188,52 +1298,51 @@ static const char *tevFogFuncsTable[] = "", //? "", //Linear "", //? - " fog = 1.0f - pow(2.0f, -8.0f * fog);\n", //exp - " fog = 1.0f - pow(2.0f, -8.0f * fog * fog);\n", //exp2 - " fog = pow(2.0f, -8.0f * (1.0f - fog));\n", //backward exp - " fog = 1.0f - fog;\n fog = pow(2.0f, -8.0f * fog * fog);\n" //backward exp2 + "\tfog = 1.0f - pow(2.0f, -8.0f * fog);\n", //exp + "\tfog = 1.0f - pow(2.0f, -8.0f * fog * fog);\n", //exp2 + "\tfog = pow(2.0f, -8.0f * (1.0f - fog));\n", //backward exp + "\tfog = 1.0f - fog;\n fog = pow(2.0f, -8.0f * fog * fog);\n" //backward exp2 }; static void WriteFog(char *&p) { - if(bpmem.fog.c_proj_fsel.fsel == 0)return;//no Fog + if (bpmem.fog.c_proj_fsel.fsel == 0) + return; // no Fog if (bpmem.fog.c_proj_fsel.proj == 0) { // perspective // ze = A/(B - (Zs >> B_SHF) - WRITE (p, " float ze = " I_FOG"[1].x / (" I_FOG"[1].y - (zCoord / " I_FOG"[1].w));\n"); + WRITE (p, "\tfloat ze = " I_FOG"[1].x / (" I_FOG"[1].y - (zCoord / " I_FOG"[1].w));\n"); } else { // orthographic // ze = a*Zs (here, no B_SHF) - WRITE (p, " float ze = " I_FOG"[1].x * zCoord;\n"); + WRITE (p, "\tfloat ze = " I_FOG"[1].x * zCoord;\n"); } // x_adjust = sqrt((x-center)^2 + k^2)/k // ze *= x_adjust //this is complitly teorical as the real hard seems to use a table intead of calculate the values. - if(bpmem.fogRange.Base.Enabled) + if (bpmem.fogRange.Base.Enabled) { - WRITE (p, " float x_adjust = (2.0f * (clipPos.x / " I_FOG"[2].y)) - 1.0f - " I_FOG"[2].x;\n"); - WRITE (p, " x_adjust = sqrt(x_adjust * x_adjust + " I_FOG"[2].z * " I_FOG"[2].z) / " I_FOG"[2].z;\n"); - WRITE (p, " ze *= x_adjust;\n"); + WRITE (p, "\tfloat x_adjust = (2.0f * (clipPos.x / " I_FOG"[2].y)) - 1.0f - " I_FOG"[2].x;\n"); + WRITE (p, "\tx_adjust = sqrt(x_adjust * x_adjust + " I_FOG"[2].z * " I_FOG"[2].z) / " I_FOG"[2].z;\n"); + WRITE (p, "\tze *= x_adjust;\n"); } - WRITE (p, " float fog = saturate(ze - " I_FOG"[1].z);\n"); + WRITE (p, "\tfloat fog = saturate(ze - " I_FOG"[1].z);\n"); - if(bpmem.fog.c_proj_fsel.fsel > 3) + if (bpmem.fog.c_proj_fsel.fsel > 3) { WRITE(p, "%s", tevFogFuncsTable[bpmem.fog.c_proj_fsel.fsel]); } else { - if(bpmem.fog.c_proj_fsel.fsel != 2) + if (bpmem.fog.c_proj_fsel.fsel != 2) WARN_LOG(VIDEO, "Unknown Fog Type! %08x", bpmem.fog.c_proj_fsel.fsel); } - WRITE(p, " prev.rgb = lerp(prev.rgb," I_FOG"[0].rgb,fog);\n"); - - + WRITE(p, "\tprev.rgb = lerp(prev.rgb, " I_FOG"[0].rgb, fog);\n"); } |
