diff options
Diffstat (limited to 'Source/Core/VideoCommon/Src/PixelShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Src/PixelShaderGen.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp index 1a0e8690c8..b2bada299f 100644 --- a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp +++ b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp @@ -647,18 +647,18 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType if (ApiType == API_GLSL && g_ActiveConfig.backend_info.bSupportsGLSLUBO) WRITE(p, "layout(std140) uniform PSBlock {\n"); - WRITE(p, "%sfloat4 "I_COLORS"[4] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_COLORS)); - WRITE(p, "%sfloat4 "I_KCOLORS"[4] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_KCOLORS)); - WRITE(p, "%sfloat4 "I_ALPHA"[1] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_ALPHA)); - WRITE(p, "%sfloat4 "I_TEXDIMS"[8] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_TEXDIMS)); - WRITE(p, "%sfloat4 "I_ZBIAS"[2] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_ZBIAS)); - WRITE(p, "%sfloat4 "I_INDTEXSCALE"[2] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_INDTEXSCALE)); - WRITE(p, "%sfloat4 "I_INDTEXMTX"[6] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_INDTEXMTX)); - WRITE(p, "%sfloat4 "I_FOG"[3] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_FOG)); + WRITE(p, "%sfloat4 " I_COLORS"[4] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_COLORS)); + WRITE(p, "%sfloat4 " I_KCOLORS"[4] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_KCOLORS)); + WRITE(p, "%sfloat4 " I_ALPHA"[1] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_ALPHA)); + WRITE(p, "%sfloat4 " I_TEXDIMS"[8] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_TEXDIMS)); + WRITE(p, "%sfloat4 " I_ZBIAS"[2] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_ZBIAS)); + WRITE(p, "%sfloat4 " I_INDTEXSCALE"[2] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_INDTEXSCALE)); + WRITE(p, "%sfloat4 " I_INDTEXMTX"[6] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_INDTEXMTX)); + WRITE(p, "%sfloat4 " I_FOG"[3] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_FOG)); // Compiler will optimize these out by itself. - WRITE(p, "%sfloat4 "I_PLIGHTS"[40] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_PLIGHTS)); - WRITE(p, "%sfloat4 "I_PMATERIALS"[4] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_PMATERIALS)); + WRITE(p, "%sfloat4 " I_PLIGHTS"[40] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_PLIGHTS)); + WRITE(p, "%sfloat4 " I_PMATERIALS"[4] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_PMATERIALS)); if (ApiType == API_GLSL && g_ActiveConfig.backend_info.bSupportsGLSLUBO) WRITE(p, "};\n"); @@ -1355,7 +1355,7 @@ void SampleTexture(char *&p, const char *destination, const char *texcoords, con if (ApiType == API_D3D11) WRITE(p, "%s=Tex%d.Sample(samp%d,%s.xy * " I_TEXDIMS"[%d].xy).%s;\n", destination, texmap,texmap, texcoords, texmap, texswap); else - WRITE(p, "%s=%s(samp%d,%s.xy * "I_TEXDIMS"[%d].xy).%s;\n", destination, ApiType == API_GLSL ? "texture2D" : "tex2D", texmap, texcoords, texmap, texswap); + WRITE(p, "%s=%s(samp%d,%s.xy * " I_TEXDIMS"[%d].xy).%s;\n", destination, ApiType == API_GLSL ? "texture2D" : "tex2D", texmap, texcoords, texmap, texswap); } static const char *tevAlphaFuncsTable[] = |
