diff options
Diffstat (limited to 'Source/Core/VideoCommon/Src/PixelShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Src/PixelShaderGen.cpp | 275 |
1 files changed, 88 insertions, 187 deletions
diff --git a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp index 31aecfdc85..b3930c991c 100644 --- a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp +++ b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp @@ -27,9 +27,8 @@ #include "VideoConfig.h" #include "NativeVertexFormat.h" -static int AlphaPreTest(); -static void StageHash(int stage, u32* out) +static void StageHash(u32 stage, u32* out) { out[0] |= bpmem.combiners[stage].colorC.hex & 0xFFFFFF; // 24 u32 alphaC = bpmem.combiners[stage].alphaC.hex & 0xFFFFF0; // 24, strip out tswap and rswap for now @@ -109,29 +108,17 @@ void GetPixelShaderId(PIXELSHADERUID *uid, DSTALPHA_MODE dstAlphaMode, u32 compo uid->values[0] |= bpmem.genMode.numtexgens << 4; // 4 uid->values[0] |= dstAlphaMode << 8; // 2 - bool DepthTextureEnable = (bpmem.ztex2.op != ZTEXTURE_DISABLE && !bpmem.zcontrol.zcomploc && bpmem.zmode.testenable && bpmem.zmode.updateenable) || g_ActiveConfig.bEnablePerPixelDepth; - - uid->values[0] |= DepthTextureEnable << 10; // 1 - bool enablePL = g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting; - uid->values[0] |= enablePL << 11; // 1 + uid->values[0] |= enablePL << 10; // 1 - if (!enablePL) uid->values[0] |= xfregs.numTexGen.numTexGens << 12; // 4 - u32 alphaPreTest = AlphaPreTest()+1; + if (!enablePL) uid->values[0] |= xfregs.numTexGen.numTexGens << 11; // 4 - uid->values[0] |= alphaPreTest << 16; // 2 - - if (alphaPreTest == 1 || (alphaPreTest && !DepthTextureEnable && dstAlphaMode == DSTALPHA_ALPHA_PASS)) - { - // Courtesy of PreAlphaTest, we're done already ;) - // NOTE: The comment header of generated shaders depends on the value of bpmem.genmode.numindstages.. shouldnt really bother about that though. - uid->num_values = 1; - return; - } + AlphaTest::TEST_RESULT alphaPreTest = bpmem.alpha_test.TestResult(); + uid->values[0] |= alphaPreTest << 15; // 2 // numtexgens should be <= 8 for (unsigned int i = 0; i < bpmem.genMode.numtexgens; ++i) - uid->values[0] |= xfregs.texMtxInfo[i].projection << (18+i); // 1 + uid->values[0] |= xfregs.texMtxInfo[i].projection << (17+i); // 1 uid->values[1] = bpmem.genMode.numindstages; // 3 u32 indirectStagesUsed = 0; @@ -154,30 +141,24 @@ void GetPixelShaderId(PIXELSHADERUID *uid, DSTALPHA_MODE dstAlphaMode, u32 compo } u32* ptr = &uid->values[2]; - for (int i = 0; i < bpmem.genMode.numtevstages+1; ++i) + for (unsigned int i = 0; i < bpmem.genMode.numtevstages+1u; ++i) { StageHash(i, ptr); ptr += 4; // max: ptr = &uid->values[66] } - ptr[0] |= bpmem.alphaFunc.comp0; // 3 - ptr[0] |= bpmem.alphaFunc.comp1 << 3; // 3 - ptr[0] |= bpmem.alphaFunc.logic << 6; // 2 + ptr[0] |= bpmem.alpha_test.comp0; // 3 + ptr[0] |= bpmem.alpha_test.comp1 << 3; // 3 + ptr[0] |= bpmem.alpha_test.logic << 6; // 2 - if (alphaPreTest == 0 || alphaPreTest == 2) - { - ptr[0] |= bpmem.fog.c_proj_fsel.fsel << 8; // 3 - if (DepthTextureEnable) - { - ptr[0] |= bpmem.ztex2.op << 11; // 2 - ptr[0] |= bpmem.zcontrol.zcomploc << 13; // 1 - ptr[0] |= bpmem.zmode.testenable << 14; // 1 - ptr[0] |= bpmem.zmode.updateenable << 15; // 1 - } - } + ptr[0] |= bpmem.ztex2.op << 8; // 2 + ptr[0] |= bpmem.zcontrol.early_ztest << 10; // 1 + ptr[0] |= bpmem.zmode.testenable << 11; // 1 + ptr[0] |= bpmem.zmode.updateenable << 12; // 1 if (dstAlphaMode != DSTALPHA_ALPHA_PASS) { + ptr[0] |= bpmem.fog.c_proj_fsel.fsel << 13; // 3 if (bpmem.fog.c_proj_fsel.fsel != 0) { ptr[0] |= bpmem.fog.c_proj_fsel.proj << 16; // 1 @@ -204,9 +185,8 @@ void GetSafePixelShaderId(PIXELSHADERUIDSAFE *uid, DSTALPHA_MODE dstAlphaMode, u *ptr++ = bpmem.ztex2.hex; // 2 *ptr++ = bpmem.zcontrol.hex; // 3 *ptr++ = bpmem.zmode.hex; // 4 - *ptr++ = g_ActiveConfig.bEnablePerPixelDepth; // 5 - *ptr++ = g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting; // 6 - *ptr++ = xfregs.numTexGen.hex; // 7 + *ptr++ = g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting; // 5 + *ptr++ = xfregs.numTexGen.hex; // 6 if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting) { @@ -218,28 +198,28 @@ void GetSafePixelShaderId(PIXELSHADERUIDSAFE *uid, DSTALPHA_MODE dstAlphaMode, u } for (unsigned int i = 0; i < 8; ++i) - *ptr++ = xfregs.texMtxInfo[i].hex; // 8-15 + *ptr++ = xfregs.texMtxInfo[i].hex; // 7-14 for (unsigned int i = 0; i < 16; ++i) - *ptr++ = bpmem.tevind[i].hex; // 16-31 + *ptr++ = bpmem.tevind[i].hex; // 15-30 - *ptr++ = bpmem.tevindref.hex; // 32 + *ptr++ = bpmem.tevindref.hex; // 31 - for (u32 i = 0; i < bpmem.genMode.numtevstages+1; ++i) // up to 16 times + for (u32 i = 0; i < bpmem.genMode.numtevstages+1u; ++i) // up to 16 times { - *ptr++ = bpmem.combiners[i].colorC.hex; // 33+5*i - *ptr++ = bpmem.combiners[i].alphaC.hex; // 34+5*i - *ptr++ = bpmem.tevind[i].hex; // 35+5*i - *ptr++ = bpmem.tevksel[i/2].hex; // 36+5*i - *ptr++ = bpmem.tevorders[i/2].hex; // 37+5*i + *ptr++ = bpmem.combiners[i].colorC.hex; // 32+5*i + *ptr++ = bpmem.combiners[i].alphaC.hex; // 33+5*i + *ptr++ = bpmem.tevind[i].hex; // 34+5*i + *ptr++ = bpmem.tevksel[i/2].hex; // 35+5*i + *ptr++ = bpmem.tevorders[i/2].hex; // 36+5*i } - ptr = &uid->values[113]; + ptr = &uid->values[112]; - *ptr++ = bpmem.alphaFunc.hex; // 113 + *ptr++ = bpmem.alpha_test.hex; // 112 - *ptr++ = bpmem.fog.c_proj_fsel.hex; // 114 - *ptr++ = bpmem.fogRange.Base.hex; // 115 + *ptr++ = bpmem.fog.c_proj_fsel.hex; // 113 + *ptr++ = bpmem.fogRange.Base.hex; // 114 _assert_((ptr - uid->values) == uid->GetNumValues()); } @@ -308,10 +288,10 @@ static const char *tevKSelTableC[] = // KCSEL "0.375f,0.375f,0.375f", // 3_8 = 0x05 "0.25f,0.25f,0.25f", // 1_4 = 0x06 "0.125f,0.125f,0.125f", // 1_8 = 0x07 - "ERROR", // 0x08 - "ERROR", // 0x09 - "ERROR", // 0x0a - "ERROR", // 0x0b + "ERROR1", // 0x08 + "ERROR2", // 0x09 + "ERROR3", // 0x0a + "ERROR4", // 0x0b I_KCOLORS"[0].rgb", // K0 = 0x0C I_KCOLORS"[1].rgb", // K1 = 0x0D I_KCOLORS"[2].rgb", // K2 = 0x0E @@ -344,14 +324,14 @@ static const char *tevKSelTableA[] = // KASEL "0.375f",// 3_8 = 0x05 "0.25f", // 1_4 = 0x06 "0.125f",// 1_8 = 0x07 - "ERROR", // 0x08 - "ERROR", // 0x09 - "ERROR", // 0x0a - "ERROR", // 0x0b - "ERROR", // 0x0c - "ERROR", // 0x0d - "ERROR", // 0x0e - "ERROR", // 0x0f + "ERROR5", // 0x08 + "ERROR6", // 0x09 + "ERROR7", // 0x0a + "ERROR8", // 0x0b + "ERROR9", // 0x0c + "ERROR10", // 0x0d + "ERROR11", // 0x0e + "ERROR12", // 0x0f I_KCOLORS"[0].r", // K0_R = 0x10 I_KCOLORS"[1].r", // K1_R = 0x11 I_KCOLORS"[2].r", // K2_R = 0x12 @@ -426,7 +406,7 @@ static const char *tevCInputTable[] = // CC "float3(0.5f, 0.5f, 0.5f)", // HALF "(ckonsttemp.rgb)", //"konsttemp.rgb", // KONST "float3(0.0f, 0.0f, 0.0f)", // ZERO - "PADERROR", "PADERROR", "PADERROR", "PADERROR" + "PADERROR1", "PADERROR2", "PADERROR3", "PADERROR4" }; static const char *tevAInputTable[] = // CA @@ -448,17 +428,17 @@ static const char *tevAInputTable[] = // CA "crastemp", // RASA, "ckonsttemp", // KONST, (hw1 had quarter) "float4(0.0f, 0.0f, 0.0f, 0.0f)", // ZERO - "PADERROR", "PADERROR", "PADERROR", "PADERROR", - "PADERROR", "PADERROR", "PADERROR", "PADERROR", + "PADERROR5", "PADERROR6", "PADERROR7", "PADERROR8", + "PADERROR9", "PADERROR10", "PADERROR11", "PADERROR12", }; static const char *tevRasTable[] = { "colors_0", "colors_1", - "ERROR", //2 - "ERROR", //3 - "ERROR", //4 + "ERROR13", //2 + "ERROR14", //3 + "ERROR15", //4 "alphabump", // use bump alpha "(alphabump*(255.0f/248.0f))", //normalized "float4(0.0f, 0.0f, 0.0f, 0.0f)", // zero @@ -481,7 +461,6 @@ static const char *tevIndFmtScale[] = {"255.0f", "31.0f", "15.0f", "7.0f" }; static char swapModeTable[4][5]; static char text[16384]; -static bool DepthTextureEnable; struct RegisterState { @@ -546,7 +525,6 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType nIndirectStagesUsed |= 1 << bpmem.tevind[i].bt; } } - DepthTextureEnable = (bpmem.ztex2.op != ZTEXTURE_DISABLE && !bpmem.zcontrol.zcomploc && bpmem.zmode.testenable && bpmem.zmode.updateenable) || g_ActiveConfig.bEnablePerPixelDepth ; if (ApiType == API_OPENGL) { @@ -639,8 +617,7 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType if (dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND) WRITE(p, "out float4 ocol1;\n"); - if (DepthTextureEnable) - WRITE(p, "float depth;\n"); + WRITE(p, "float depth;\n"); WRITE(p, "float4 rawpos = gl_FragCoord;\n"); WRITE(p, "VARYIN float4 colors_02;\n"); @@ -695,14 +672,14 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType { WRITE(p, " out float4 ocol0 : COLOR0,%s%s\n in float4 rawpos : %s,\n", dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND ? "\n out float4 ocol1 : COLOR1," : "", - DepthTextureEnable ? "\n out float depth : DEPTH," : "", + "\n out float depth : DEPTH,", ApiType & API_D3D9_SM20 ? "POSITION" : "VPOS"); } else { WRITE(p, " out float4 ocol0 : SV_Target0,%s%s\n in float4 rawpos : SV_Position,\n", dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND ? "\n out float4 ocol1 : SV_Target1," : "", - DepthTextureEnable ? "\n out float depth : SV_Depth," : ""); + "\n out float depth : SV_Depth,"); } WRITE(p, " in float4 colors_0 : COLOR0,\n"); @@ -736,45 +713,14 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType } } - int Pretest = AlphaPreTest(); - if(Pretest >= 0 && !DepthTextureEnable) - { - if (!Pretest) - { - // alpha test will always fail, so restart the shader and just make it an empty function - WRITE(p, "\tocol0 = float4(0.0f, 0.0f, 0.0f, 0.0f);\n"); - if(DepthTextureEnable) - WRITE(p, "\tdepth = 1.f;\n"); - if(dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND) - WRITE(p, "\tocol1 = float4(0.0f, 0.0f, 0.0f, 0.0f);\n"); - if (ApiType == API_OPENGL) - { - if (DepthTextureEnable) - WRITE(p, "\tgl_FragDepth = depth;\n"); - } - WRITE(p, "\tdiscard;\n"); - if(ApiType != API_D3D11) - WRITE(p, "\treturn;\n"); - } - else if (dstAlphaMode == DSTALPHA_ALPHA_PASS) - { - WRITE(p, "\tocol0 = " I_ALPHA"[0].aaaa;\n"); - } - if(!Pretest || dstAlphaMode == DSTALPHA_ALPHA_PASS) - { - WRITE(p, "}\n"); - return text; - } - } - - WRITE(p, "\tfloat4 c0 = " I_COLORS"[1], c1 = " I_COLORS"[2], c2 = " I_COLORS"[3], prev = float4(0.0f, 0.0f, 0.0f, 0.0f), textemp = float4(0.0f, 0.0f, 0.0f, 0.0f), rastemp = float4(0.0f, 0.0f, 0.0f, 0.0f), konsttemp = float4(0.0f, 0.0f, 0.0f, 0.0f);\n" - "\tfloat3 comp16 = float3(1.0f, 255.0f, 0.0f), comp24 = float3(1.0f, 255.0f, 255.0f*255.0f);\n" - "\tfloat4 alphabump=float4(0.0f,0.0f,0.0f,0.0f);\n" - "\tfloat3 tevcoord=float3(0.0f, 0.0f, 0.0f);\n" - "\tfloat2 wrappedcoord=float2(0.0f,0.0f), tempcoord=float2(0.0f,0.0f);\n" - "\tfloat4 cc0=float4(0.0f,0.0f,0.0f,0.0f), cc1=float4(0.0f,0.0f,0.0f,0.0f);\n" - "\tfloat4 cc2=float4(0.0f,0.0f,0.0f,0.0f), cprev=float4(0.0f,0.0f,0.0f,0.0f);\n" - "\tfloat4 crastemp=float4(0.0f,0.0f,0.0f,0.0f),ckonsttemp=float4(0.0f,0.0f,0.0f,0.0f);\n\n"); + WRITE(p, " float4 c0 = " I_COLORS"[1], c1 = " I_COLORS"[2], c2 = " I_COLORS"[3], prev = float4(0.0f, 0.0f, 0.0f, 0.0f), textemp = float4(0.0f, 0.0f, 0.0f, 0.0f), rastemp = float4(0.0f, 0.0f, 0.0f, 0.0f), konsttemp = float4(0.0f, 0.0f, 0.0f, 0.0f);\n" + " float3 comp16 = float3(1.0f, 255.0f, 0.0f), comp24 = float3(1.0f, 255.0f, 255.0f*255.0f);\n" + " float4 alphabump=float4(0.0f,0.0f,0.0f,0.0f);\n" + " float3 tevcoord=float3(0.0f, 0.0f, 0.0f);\n" + " float2 wrappedcoord=float2(0.0f,0.0f), tempcoord=float2(0.0f,0.0f);\n" + " float4 cc0=float4(0.0f,0.0f,0.0f,0.0f), cc1=float4(0.0f,0.0f,0.0f,0.0f);\n" + " float4 cc2=float4(0.0f,0.0f,0.0f,0.0f), cprev=float4(0.0f,0.0f,0.0f,0.0f);\n" + " float4 crastemp=float4(0.0f,0.0f,0.0f,0.0f),ckonsttemp=float4(0.0f,0.0f,0.0f,0.0f);\n\n"); if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting) { @@ -874,34 +820,26 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType if(RegisterStates[0].AlphaNeedOverflowControl || RegisterStates[0].ColorNeedOverflowControl) WRITE(p, "\tprev = frac(prev * (255.0f/256.0f)) * (256.0f/255.0f);\n"); - if(Pretest == -1) - { + AlphaTest::TEST_RESULT Pretest = bpmem.alpha_test.TestResult(); + if (Pretest == AlphaTest::UNDETERMINED) WriteAlphaTest(p, ApiType, dstAlphaMode); - } - if((bpmem.fog.c_proj_fsel.fsel != 0) || DepthTextureEnable) - { - // the screen space depth value = far z + (clip z / clip w) * z range - WRITE(p, "\tfloat zCoord = " I_ZBIAS"[1].x + (clipPos.z / clipPos.w) * " I_ZBIAS"[1].y;\n"); - } + // the screen space depth value = far z + (clip z / clip w) * z range + WRITE(p, "float zCoord = " I_ZBIAS"[1].x + (clipPos.z / clipPos.w) * " I_ZBIAS"[1].y;\n"); - if (DepthTextureEnable) + // Note: depth textures are disabled if early depth test is enabled + if (bpmem.ztex2.op != ZTEXTURE_DISABLE && !bpmem.zcontrol.early_ztest && bpmem.zmode.testenable) { // use the texture input of the last texture stage (textemp), hopefully this has been read and is in correct format... - if (bpmem.ztex2.op != ZTEXTURE_DISABLE && !bpmem.zcontrol.zcomploc && bpmem.zmode.testenable && bpmem.zmode.updateenable) - { - if (bpmem.ztex2.op == ZTEXTURE_ADD) - WRITE(p, "\tzCoord = dot(" I_ZBIAS"[0].xyzw, textemp.xyzw) + " I_ZBIAS"[1].w + zCoord;\n"); - else - WRITE(p, "\tzCoord = dot(" I_ZBIAS"[0].xyzw, textemp.xyzw) + " I_ZBIAS"[1].w;\n"); + WRITE(p, "zCoord = dot(" I_ZBIAS"[0].xyzw, textemp.xyzw) + " I_ZBIAS"[1].w %s;\n", + (bpmem.ztex2.op == ZTEXTURE_ADD) ? "+ zCoord" : ""); - // scale to make result from frac correct - WRITE(p, "\tzCoord = zCoord * (16777215.0f/16777216.0f);\n"); - WRITE(p, "\tzCoord = frac(zCoord);\n"); - WRITE(p, "\tzCoord = zCoord * (16777216.0f/16777215.0f);\n"); - } - WRITE(p, "\tdepth = zCoord;\n"); + // scale to make result from frac correct + WRITE(p, "zCoord = zCoord * (16777215.0f/16777216.0f);\n"); + WRITE(p, "zCoord = frac(zCoord);\n"); + WRITE(p, "zCoord = zCoord * (16777216.0f/16777215.0f);\n"); } + WRITE(p, "depth = zCoord;\n"); if (dstAlphaMode == DSTALPHA_ALPHA_PASS) WRITE(p, "\tocol0 = float4(prev.rgb, " I_ALPHA"[0].a);\n"); @@ -923,8 +861,7 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType if (ApiType == API_OPENGL) { - if (DepthTextureEnable) - WRITE(p, "\tgl_FragDepth = depth;\n"); + WRITE(p, "\tgl_FragDepth = depth;\n"); } WRITE(p, "}\n"); if (text[sizeof(text) - 1] != 0x7C) @@ -1316,39 +1253,6 @@ static const char *tevAlphaFunclogicTable[] = " != ", // xor " == " // xnor }; -static int AlphaPreTest() -{ - u32 op = bpmem.alphaFunc.logic; - u32 comp[2] = {bpmem.alphaFunc.comp0, bpmem.alphaFunc.comp1}; - - // First kill all the simple cases - switch(op) - { - case 0: // AND - if (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) return true; - if (comp[0] == ALPHACMP_NEVER || comp[1] == ALPHACMP_NEVER) return false; - break; - case 1: // OR - if (comp[0] == ALPHACMP_ALWAYS || comp[1] == ALPHACMP_ALWAYS) return true; - if (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER)return false; - break; - case 2: // XOR - if ((comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_NEVER) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_ALWAYS)) - return true; - if ((comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER)) - return false; - break; - case 3: // XNOR - if ((comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_NEVER) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_ALWAYS)) - return false; - if ((comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER)) - return true; - break; - default: PanicAlert("bad logic for alpha test? %08x", op); - } - return -1; -} - static void WriteAlphaTest(char *&p, API_TYPE ApiType,DSTALPHA_MODE dstAlphaMode) { @@ -1362,41 +1266,38 @@ static void WriteAlphaTest(char *&p, API_TYPE ApiType,DSTALPHA_MODE dstAlphaMode // using discard then return works the same in cg and dx9 but not in dx11 WRITE(p, "\tif(!( "); - int compindex = bpmem.alphaFunc.comp0 % 8; + int compindex = bpmem.alpha_test.comp0; WRITE(p, tevAlphaFuncsTable[compindex],alphaRef[0]);//lookup the first component from the alpha function table - WRITE(p, "%s", tevAlphaFunclogicTable[bpmem.alphaFunc.logic % 4]);//lookup the logic op + WRITE(p, "%s", tevAlphaFunclogicTable[bpmem.alpha_test.logic]);//lookup the logic op - compindex = bpmem.alphaFunc.comp1 % 8; + compindex = bpmem.alpha_test.comp1; WRITE(p, tevAlphaFuncsTable[compindex],alphaRef[1]);//lookup the second component from the alpha function table WRITE(p, ")) {\n"); WRITE(p, "\t\tocol0 = float4(0.0f, 0.0f, 0.0f, 0.0f);\n"); if (dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND) WRITE(p, "\t\tocol1 = float4(0.0f, 0.0f, 0.0f, 0.0f);\n"); - if (DepthTextureEnable) - WRITE(p, "\t\tdepth = 1.f;\n"); - - // HAXX: zcomploc is a way to control whether depth test is done before - // or after texturing and alpha test. PC GPU does depth test before texturing ONLY if depth value is - // not updated during shader execution. + WRITE(p, "depth = 1.f;\n"); + + // HAXX: zcomploc (aka early_ztest) is a way to control whether depth test is done before + // or after texturing and alpha test. PC GPUs have no way to support this + // feature properly as of 2012: depth buffer and depth test are not + // programmable and the depth test is always done after texturing. + // Most importantly, PC GPUs do not allow writing to the z buffer without + // writing a color value (unless color writing is disabled altogether). // We implement "depth test before texturing" by discarding the fragment // when the alpha test fail. This is not a correct implementation because - // even if the depth test fails the fragment could be alpha blended. - // this implemnetation is a trick to keep speed. - // the correct, but slow, way to implement a correct zComploc is : - // 1 - if zcomplock is enebled make a first pass, with color channel write disabled updating only - // depth channel. - // 2 - in the next pass disable depth chanel update, but proccess the color data normally - // this way is the only CORRECT way to emulate perfectly the zcomplock behaviour - if (!(bpmem.zcontrol.zcomploc && bpmem.zmode.updateenable)) + // even if the depth test fails the fragment could be alpha blended, but + // we don't have a choice. + if (!(bpmem.zcontrol.early_ztest && bpmem.zmode.updateenable)) { WRITE(p, "\t\tdiscard;\n"); if (ApiType != API_D3D11) WRITE(p, "\t\treturn;\n"); } - WRITE(p, "\t}\n"); + WRITE(p, "}\n"); } static const char *tevFogFuncsTable[] = |
