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-rw-r--r--Source/Core/VideoCommon/Src/PixelShaderManager.cpp503
1 files changed, 169 insertions, 334 deletions
diff --git a/Source/Core/VideoCommon/Src/PixelShaderManager.cpp b/Source/Core/VideoCommon/Src/PixelShaderManager.cpp
index aef4baa14c..c773e734d6 100644
--- a/Source/Core/VideoCommon/Src/PixelShaderManager.cpp
+++ b/Source/Core/VideoCommon/Src/PixelShaderManager.cpp
@@ -11,58 +11,51 @@
#include "VideoConfig.h"
#include "RenderBase.h"
-static int s_nColorsChanged[2]; // 0 - regular colors, 1 - k colors
-static int s_nIndTexMtxChanged;
-static bool s_bAlphaChanged;
-static bool s_bZBiasChanged;
-static bool s_bZTextureTypeChanged;
-static bool s_bDepthRangeChanged;
-static bool s_bFogColorChanged;
-static bool s_bFogParamChanged;
static bool s_bFogRangeAdjustChanged;
static int nLightsChanged[2]; // min,max
-static float lastRGBAfull[2][4][4];
-static u8 s_nTexDimsChanged;
-static u8 s_nIndTexScaleChanged;
-static u32 lastAlpha;
-static u32 lastTexDims[8]; // width | height << 16 | wrap_s << 28 | wrap_t << 30
-static u32 lastZBias;
-static int nMaterialsChanged;
-
-inline void SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
-{
- g_renderer->SetPSConstant4f(const_number, f1, f2, f3, f4);
-}
-inline void SetPSConstant4fv(unsigned int const_number, const float *f)
-{
- g_renderer->SetPSConstant4fv(const_number, f);
-}
-
-inline void SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float *f)
-{
- g_renderer->SetMultiPSConstant4fv(const_number, count, f);
-}
+PixelShaderConstants PixelShaderManager::constants;
+bool PixelShaderManager::dirty;
void PixelShaderManager::Init()
{
- lastAlpha = 0;
- memset(lastTexDims, 0, sizeof(lastTexDims));
- lastZBias = 0;
- memset(lastRGBAfull, 0, sizeof(lastRGBAfull));
+ memset(&constants, 0, sizeof(constants));
Dirty();
}
void PixelShaderManager::Dirty()
{
- s_nColorsChanged[0] = s_nColorsChanged[1] = 15;
- s_nTexDimsChanged = 0xFF;
- s_nIndTexScaleChanged = 0xFF;
- s_nIndTexMtxChanged = 15;
- s_bAlphaChanged = s_bZBiasChanged = s_bZTextureTypeChanged = s_bDepthRangeChanged = true;
- s_bFogRangeAdjustChanged = s_bFogColorChanged = s_bFogParamChanged = true;
+ s_bFogRangeAdjustChanged = true;
nLightsChanged[0] = 0; nLightsChanged[1] = 0x80;
- nMaterialsChanged = 15;
+
+ SetColorChanged(0, 0);
+ SetColorChanged(0, 1);
+ SetColorChanged(0, 2);
+ SetColorChanged(0, 3);
+ SetColorChanged(1, 0);
+ SetColorChanged(1, 1);
+ SetColorChanged(1, 2);
+ SetColorChanged(1, 3);
+ SetAlpha();
+ SetDestAlpha();
+ SetZTextureBias();
+ SetViewportChanged();
+ SetIndTexScaleChanged(false);
+ SetIndTexScaleChanged(true);
+ SetIndMatrixChanged(0);
+ SetIndMatrixChanged(1);
+ SetIndMatrixChanged(2);
+ SetZTextureTypeChanged();
+ SetTexCoordChanged(0);
+ SetTexCoordChanged(1);
+ SetTexCoordChanged(2);
+ SetTexCoordChanged(3);
+ SetTexCoordChanged(4);
+ SetTexCoordChanged(5);
+ SetTexCoordChanged(6);
+ SetTexCoordChanged(7);
+ SetFogColorChanged();
+ SetFogParamChanged();
}
void PixelShaderManager::Shutdown()
@@ -72,169 +65,10 @@ void PixelShaderManager::Shutdown()
void PixelShaderManager::SetConstants(u32 components)
{
- if (g_ActiveConfig.backend_info.APIType == API_OPENGL && !g_ActiveConfig.backend_info.bSupportsGLSLUBO)
- Dirty();
-
- for (int i = 0; i < 2; ++i)
- {
- if (s_nColorsChanged[i])
- {
- int baseind = i ? C_KCOLORS : C_COLORS;
- for (int j = 0; j < 4; ++j)
- {
- if ((s_nColorsChanged[i] & (1 << j)))
- {
- SetPSConstant4fv(baseind+j, &lastRGBAfull[i][j][0]);
- s_nColorsChanged[i] &= ~(1<<j);
- }
- }
- }
- }
-
- if (s_nTexDimsChanged)
- {
- for (int i = 0; i < 8; ++i)
- {
- if ((s_nTexDimsChanged & (1<<i)))
- {
- SetPSTextureDims(i);
- s_nTexDimsChanged &= ~(1<<i);
- }
- }
- }
-
- if (s_bAlphaChanged)
- {
- SetPSConstant4f(C_ALPHA, (lastAlpha&0xff)/255.0f, ((lastAlpha>>8)&0xff)/255.0f, 0, ((lastAlpha>>16)&0xff)/255.0f);
- s_bAlphaChanged = false;
- }
-
- if (s_bZTextureTypeChanged)
- {
- float ftemp[4];
- switch (bpmem.ztex2.type)
- {
- case 0:
- // 8 bits
- ftemp[0] = 0; ftemp[1] = 0; ftemp[2] = 0; ftemp[3] = 255.0f/16777215.0f;
- break;
- case 1:
- // 16 bits
- ftemp[0] = 255.0f/16777215.0f; ftemp[1] = 0; ftemp[2] = 0; ftemp[3] = 65280.0f/16777215.0f;
- break;
- case 2:
- // 24 bits
- ftemp[0] = 16711680.0f/16777215.0f; ftemp[1] = 65280.0f/16777215.0f; ftemp[2] = 255.0f/16777215.0f; ftemp[3] = 0;
- break;
- }
- SetPSConstant4fv(C_ZBIAS, ftemp);
- s_bZTextureTypeChanged = false;
- }
-
- if (s_bZBiasChanged || s_bDepthRangeChanged)
- {
- // reversed gxsetviewport(xorig, yorig, width, height, nearz, farz)
- // [0] = width/2
- // [1] = height/2
- // [2] = 16777215 * (farz - nearz)
- // [3] = xorig + width/2 + 342
- // [4] = yorig + height/2 + 342
- // [5] = 16777215 * farz
-
- //ERROR_LOG("pixel=%x,%x, bias=%x\n", bpmem.zcontrol.pixel_format, bpmem.ztex2.type, lastZBias);
- SetPSConstant4f(C_ZBIAS+1, xfregs.viewport.farZ / 16777216.0f, xfregs.viewport.zRange / 16777216.0f, 0, (float)(lastZBias)/16777215.0f);
- s_bZBiasChanged = s_bDepthRangeChanged = false;
- }
-
- // indirect incoming texture scales
- if (s_nIndTexScaleChanged)
- {
- // set as two sets of vec4s, each containing S and T of two ind stages.
- float f[8];
-
- if (s_nIndTexScaleChanged & 0x03)
- {
- for (u32 i = 0; i < 2; ++i)
- {
- f[2 * i] = bpmem.texscale[0].getScaleS(i & 1);
- f[2 * i + 1] = bpmem.texscale[0].getScaleT(i & 1);
- PRIM_LOG("tex indscale%d: %f %f\n", i, f[2 * i], f[2 * i + 1]);
- }
- SetPSConstant4fv(C_INDTEXSCALE, f);
- }
-
- if (s_nIndTexScaleChanged & 0x0c)
- {
- for (u32 i = 2; i < 4; ++i)
- {
- f[2 * i] = bpmem.texscale[1].getScaleS(i & 1);
- f[2 * i + 1] = bpmem.texscale[1].getScaleT(i & 1);
- PRIM_LOG("tex indscale%d: %f %f\n", i, f[2 * i], f[2 * i + 1]);
- }
- SetPSConstant4fv(C_INDTEXSCALE+1, &f[4]);
- }
- s_nIndTexScaleChanged = 0;
- }
-
- if (s_nIndTexMtxChanged)
- {
- for (int i = 0; i < 3; ++i)
- {
- if (s_nIndTexMtxChanged & (1 << i))
- {
- int scale = ((u32)bpmem.indmtx[i].col0.s0 << 0) |
- ((u32)bpmem.indmtx[i].col1.s1 << 2) |
- ((u32)bpmem.indmtx[i].col2.s2 << 4);
- float fscale = powf(2.0f, (float)(scale - 17)) / 1024.0f;
-
- // xyz - static matrix
- // TODO w - dynamic matrix scale / 256...... somehow / 4 works better
- // rev 2972 - now using / 256.... verify that this works
- SetPSConstant4f(C_INDTEXMTX + 2 * i,
- bpmem.indmtx[i].col0.ma * fscale,
- bpmem.indmtx[i].col1.mc * fscale,
- bpmem.indmtx[i].col2.me * fscale,
- fscale * 4.0f);
- SetPSConstant4f(C_INDTEXMTX + 2 * i + 1,
- bpmem.indmtx[i].col0.mb * fscale,
- bpmem.indmtx[i].col1.md * fscale,
- bpmem.indmtx[i].col2.mf * fscale,
- fscale * 4.0f);
-
- PRIM_LOG("indmtx%d: scale=%f, mat=(%f %f %f; %f %f %f)\n",
- i, 1024.0f*fscale,
- bpmem.indmtx[i].col0.ma * fscale, bpmem.indmtx[i].col1.mc * fscale, bpmem.indmtx[i].col2.me * fscale,
- bpmem.indmtx[i].col0.mb * fscale, bpmem.indmtx[i].col1.md * fscale, bpmem.indmtx[i].col2.mf * fscale);
-
- s_nIndTexMtxChanged &= ~(1 << i);
- }
- }
- }
-
- if (s_bFogColorChanged)
- {
- SetPSConstant4f(C_FOG, bpmem.fog.color.r / 255.0f, bpmem.fog.color.g / 255.0f, bpmem.fog.color.b / 255.0f, 0);
- s_bFogColorChanged = false;
- }
-
- if (s_bFogParamChanged)
- {
- if(!g_ActiveConfig.bDisableFog)
- {
- //downscale magnitude to 0.24 bits
- float b = (float)bpmem.fog.b_magnitude / 0xFFFFFF;
-
- float b_shf = (float)(1 << bpmem.fog.b_shift);
- SetPSConstant4f(C_FOG + 1, bpmem.fog.a.GetA(), b, bpmem.fog.c_proj_fsel.GetC(), b_shf);
- }
- else
- SetPSConstant4f(C_FOG + 1, 0.0, 1.0, 0.0, 1.0);
-
- s_bFogParamChanged = false;
- }
-
if (s_bFogRangeAdjustChanged)
{
+ // set by two components, so keep changed flag here
+ // TODO: try to split both registers and move this logic to the shader
if(!g_ActiveConfig.bDisableFog && bpmem.fogRange.Base.Enabled == 1)
{
//bpmem.fogRange.Base.Center : center of the viewport in x axis. observation: bpmem.fogRange.Base.Center = realcenter + 342;
@@ -247,12 +81,17 @@ void PixelShaderManager::SetConstants(u32 components)
// they always seems to be larger than 256 so my theory is :
// they are the coefficients from the center to the border of the screen
// so to simplify I use the hi coefficient as K in the shader taking 256 as the scale
- SetPSConstant4f(C_FOG + 2, ScreenSpaceCenter, (float)Renderer::EFBToScaledX((int)(2.0f * xfregs.viewport.wd)), bpmem.fogRange.K[4].HI / 256.0f,0.0f);
+ constants.fog[2][0] = ScreenSpaceCenter;
+ constants.fog[2][1] = Renderer::EFBToScaledX((int)(2.0f * xfregs.viewport.wd));
+ constants.fog[2][2] = bpmem.fogRange.K[4].HI / 256.0f;
}
else
{
- SetPSConstant4f(C_FOG + 2, 0.0f, 1.0f, 1.0f, 0.0f); // Need to update these values for older hardware that fails to divide by zero in shaders.
+ constants.fog[2][0] = 0;
+ constants.fog[2][1] = 1;
+ constants.fog[2][2] = 1;
}
+ dirty = true;
s_bFogRangeAdjustChanged = false;
}
@@ -269,12 +108,10 @@ void PixelShaderManager::SetConstants(u32 components)
for (int i = istart; i < iend; ++i)
{
u32 color = *(const u32*)(xfmemptr + 3);
- float NormalizationCoef = 1 / 255.0f;
- SetPSConstant4f(C_PLIGHTS + 5 * i,
- ((color >> 24) & 0xFF) * NormalizationCoef,
- ((color >> 16) & 0xFF) * NormalizationCoef,
- ((color >> 8) & 0xFF) * NormalizationCoef,
- ((color) & 0xFF) * NormalizationCoef);
+ constants.plights[5*i][0] = ((color >> 24) & 0xFF) / 255.0f;
+ constants.plights[5*i][1] = ((color >> 16) & 0xFF) / 255.0f;
+ constants.plights[5*i][2] = ((color >> 8) & 0xFF) / 255.0f;
+ constants.plights[5*i][3] = ((color) & 0xFF) / 255.0f;
xfmemptr += 4;
for (int j = 0; j < 4; ++j, xfmemptr += 3)
@@ -283,174 +120,173 @@ void PixelShaderManager::SetConstants(u32 components)
fabs(xfmemptr[0]) < 0.00001f &&
fabs(xfmemptr[1]) < 0.00001f &&
fabs(xfmemptr[2]) < 0.00001f)
- {
// dist attenuation, make sure not equal to 0!!!
- SetPSConstant4f(C_PLIGHTS+5*i+j+1, 0.00001f, xfmemptr[1], xfmemptr[2], 0);
- }
+ constants.plights[5*i+j+1][0] = 0.00001f;
else
- {
- SetPSConstant4fv(C_PLIGHTS+5*i+j+1, xfmemptr);
- }
+ constants.plights[5*i+j+1][0] = xfmemptr[0];
+ constants.plights[5*i+j+1][1] = xfmemptr[1];
+ constants.plights[5*i+j+1][2] = xfmemptr[2];
}
}
+ dirty = true;
nLightsChanged[0] = nLightsChanged[1] = -1;
}
-
- if (nMaterialsChanged)
- {
- float GC_ALIGNED16(material[4]);
- float NormalizationCoef = 1 / 255.0f;
-
- for (int i = 0; i < 2; ++i)
- {
- if (nMaterialsChanged & (1 << i))
- {
- u32 data = *(xfregs.ambColor + i);
-
- material[0] = ((data >> 24) & 0xFF) * NormalizationCoef;
- material[1] = ((data >> 16) & 0xFF) * NormalizationCoef;
- material[2] = ((data >> 8) & 0xFF) * NormalizationCoef;
- material[3] = ( data & 0xFF) * NormalizationCoef;
-
- SetPSConstant4fv(C_PMATERIALS + i, material);
- }
- }
-
- for (int i = 0; i < 2; ++i)
- {
- if (nMaterialsChanged & (1 << (i + 2)))
- {
- u32 data = *(xfregs.matColor + i);
-
- material[0] = ((data >> 24) & 0xFF) * NormalizationCoef;
- material[1] = ((data >> 16) & 0xFF) * NormalizationCoef;
- material[2] = ((data >> 8) & 0xFF) * NormalizationCoef;
- material[3] = ( data & 0xFF) * NormalizationCoef;
-
- SetPSConstant4fv(C_PMATERIALS + i + 2, material);
- }
- }
-
- nMaterialsChanged = 0;
- }
}
}
-void PixelShaderManager::SetPSTextureDims(int texid)
-{
- // texdims.xy are reciprocals of the real texture dimensions
- // texdims.zw are the scaled dimensions
- float fdims[4];
-
- TCoordInfo& tc = bpmem.texcoords[texid];
- fdims[0] = 1.0f / (float)(lastTexDims[texid] & 0xffff);
- fdims[1] = 1.0f / (float)((lastTexDims[texid] >> 16) & 0xfff);
- fdims[2] = (float)(tc.s.scale_minus_1 + 1);
- fdims[3] = (float)(tc.t.scale_minus_1 + 1);
-
- PRIM_LOG("texdims%d: %f %f %f %f\n", texid, fdims[0], fdims[1], fdims[2], fdims[3]);
- SetPSConstant4fv(C_TEXDIMS + texid, fdims);
-}
-
// This one is high in profiles (0.5%).
// TODO: Move conversion out, only store the raw color value
// and update it when the shader constant is set, only.
// TODO: Conversion should be checked in the context of tev_fixes..
-void PixelShaderManager::SetColorChanged(int type, int num, bool high)
+void PixelShaderManager::SetColorChanged(int type, int num)
{
- float *pf = &lastRGBAfull[type][num][0];
-
- if (!high)
- {
- int r = bpmem.tevregs[num].low.a;
- int a = bpmem.tevregs[num].low.b;
- pf[0] = (float)r * (1.0f / 255.0f);
- pf[3] = (float)a * (1.0f / 255.0f);
- }
- else
- {
- int b = bpmem.tevregs[num].high.a;
- int g = bpmem.tevregs[num].high.b;
- pf[1] = (float)g * (1.0f / 255.0f);
- pf[2] = (float)b * (1.0f / 255.0f);
- }
-
- s_nColorsChanged[type] |= 1 << num;
- PRIM_LOG("pixel %scolor%d: %f %f %f %f\n", type?"k":"", num, pf[0], pf[1], pf[2], pf[3]);
+ float4* c = type ? constants.kcolors : constants.colors;
+ c[num][0] = bpmem.tevregs[num].low.a / 255.0f;
+ c[num][3] = bpmem.tevregs[num].low.b / 255.0f;
+ c[num][2] = bpmem.tevregs[num].high.a / 255.0f;
+ c[num][1] = bpmem.tevregs[num].high.b / 255.0f;
+ dirty = true;
+
+ PRIM_LOG("pixel %scolor%d: %f %f %f %f\n", type?"k":"", num, c[num][0], c[num][1], c[num][2], c[num][3]);
}
-void PixelShaderManager::SetAlpha(const AlphaTest& alpha)
+void PixelShaderManager::SetAlpha()
{
- if ((alpha.hex & 0xffff) != lastAlpha)
- {
- lastAlpha = (lastAlpha & ~0xffff) | (alpha.hex & 0xffff);
- s_bAlphaChanged = true;
- }
+ constants.alpha[0] = bpmem.alpha_test.ref0 / 255.0f;
+ constants.alpha[1] = bpmem.alpha_test.ref1 / 255.0f;
+ dirty = true;
}
-void PixelShaderManager::SetDestAlpha(const ConstantAlpha& alpha)
+void PixelShaderManager::SetDestAlpha()
{
- if (alpha.alpha != (lastAlpha >> 16))
- {
- lastAlpha = (lastAlpha & ~0xff0000) | ((alpha.hex & 0xff) << 16);
- s_bAlphaChanged = true;
- }
+ constants.alpha[3] = bpmem.dstalpha.alpha / 255.0f;
+ dirty = true;
}
void PixelShaderManager::SetTexDims(int texmapid, u32 width, u32 height, u32 wraps, u32 wrapt)
{
- u32 wh = width | (height << 16) | (wraps << 28) | (wrapt << 30);
- if (lastTexDims[texmapid] != wh)
- {
- lastTexDims[texmapid] = wh;
- s_nTexDimsChanged |= 1 << texmapid;
- }
+ // TODO: move this check out to callee. There we could just call this function on texture changes
+ // or better, use textureSize() in glsl
+ if(constants.texdims[texmapid][0] != 1.0f/width || constants.texdims[texmapid][1] != 1.0f/height)
+ dirty = true;
+
+ constants.texdims[texmapid][0] = 1.0f/width;
+ constants.texdims[texmapid][1] = 1.0f/height;
}
-void PixelShaderManager::SetZTextureBias(u32 bias)
+void PixelShaderManager::SetZTextureBias()
{
- if (lastZBias != bias)
- {
- s_bZBiasChanged = true;
- lastZBias = bias;
- }
+ constants.zbias[1][3] = bpmem.ztex1.bias/16777215.0f;
+ dirty = true;
}
void PixelShaderManager::SetViewportChanged()
{
- s_bDepthRangeChanged = true;
+ constants.zbias[1][0] = xfregs.viewport.farZ / 16777216.0f;
+ constants.zbias[1][1] = xfregs.viewport.zRange / 16777216.0f;
+ dirty = true;
+
s_bFogRangeAdjustChanged = true; // TODO: Shouldn't be necessary with an accurate fog range adjust implementation
}
-void PixelShaderManager::SetIndTexScaleChanged(u8 stagemask)
+void PixelShaderManager::SetIndTexScaleChanged(bool high)
{
- s_nIndTexScaleChanged |= stagemask;
+ constants.indtexscale[high][0] = bpmem.texscale[high].getScaleS(0);
+ constants.indtexscale[high][1] = bpmem.texscale[high].getScaleT(0);
+ constants.indtexscale[high][2] = bpmem.texscale[high].getScaleS(1);
+ constants.indtexscale[high][3] = bpmem.texscale[high].getScaleT(1);
+ dirty = true;
}
void PixelShaderManager::SetIndMatrixChanged(int matrixidx)
{
- s_nIndTexMtxChanged |= 1 << matrixidx;
+ int scale = ((u32)bpmem.indmtx[matrixidx].col0.s0 << 0) |
+ ((u32)bpmem.indmtx[matrixidx].col1.s1 << 2) |
+ ((u32)bpmem.indmtx[matrixidx].col2.s2 << 4);
+ float fscale = powf(2.0f, (float)(scale - 17)) / 1024.0f;
+
+ // xyz - static matrix
+ // TODO w - dynamic matrix scale / 256...... somehow / 4 works better
+ // rev 2972 - now using / 256.... verify that this works
+ constants.indtexmtx[2*matrixidx][0] = bpmem.indmtx[matrixidx].col0.ma * fscale;
+ constants.indtexmtx[2*matrixidx][1] = bpmem.indmtx[matrixidx].col1.mc * fscale;
+ constants.indtexmtx[2*matrixidx][2] = bpmem.indmtx[matrixidx].col2.me * fscale;
+ constants.indtexmtx[2*matrixidx][3] = fscale * 4.0f;
+ constants.indtexmtx[2*matrixidx+1][0] = bpmem.indmtx[matrixidx].col0.mb * fscale;
+ constants.indtexmtx[2*matrixidx+1][1] = bpmem.indmtx[matrixidx].col1.md * fscale;
+ constants.indtexmtx[2*matrixidx+1][2] = bpmem.indmtx[matrixidx].col2.mf * fscale;
+ constants.indtexmtx[2*matrixidx+1][3] = fscale * 4.0f;
+ dirty = true;
+
+ PRIM_LOG("indmtx%d: scale=%f, mat=(%f %f %f; %f %f %f)\n",
+ matrixidx, 1024.0f*fscale,
+ bpmem.indmtx[matrixidx].col0.ma * fscale, bpmem.indmtx[matrixidx].col1.mc * fscale, bpmem.indmtx[matrixidx].col2.me * fscale,
+ bpmem.indmtx[matrixidx].col0.mb * fscale, bpmem.indmtx[matrixidx].col1.md * fscale, bpmem.indmtx[matrixidx].col2.mf * fscale);
+
}
void PixelShaderManager::SetZTextureTypeChanged()
{
- s_bZTextureTypeChanged = true;
+ switch (bpmem.ztex2.type)
+ {
+ case TEV_ZTEX_TYPE_U8:
+ constants.zbias[0][0] = 0;
+ constants.zbias[0][1] = 0;
+ constants.zbias[0][2] = 0;
+ constants.zbias[0][3] = 255.0f/16777215.0f;
+ break;
+ case TEV_ZTEX_TYPE_U16:
+ constants.zbias[0][0] = 255.0f/16777215.0f;
+ constants.zbias[0][1] = 0;
+ constants.zbias[0][2] = 0;
+ constants.zbias[0][3] = 65280.0f/16777215.0f;
+ break;
+ case TEV_ZTEX_TYPE_U24:
+ constants.zbias[0][0] = 16711680.0f/16777215.0f;
+ constants.zbias[0][1] = 65280.0f/16777215.0f;
+ constants.zbias[0][2] = 255.0f/16777215.0f;
+ constants.zbias[0][3] = 0;
+ break;
+ default:
+ break;
+ }
+ dirty = true;
}
void PixelShaderManager::SetTexCoordChanged(u8 texmapid)
{
- s_nTexDimsChanged |= 1 << texmapid;
+ TCoordInfo& tc = bpmem.texcoords[texmapid];
+ constants.texdims[texmapid][2] = tc.s.scale_minus_1 + 1;
+ constants.texdims[texmapid][3] = tc.t.scale_minus_1 + 1;
+ dirty = true;
}
void PixelShaderManager::SetFogColorChanged()
{
- s_bFogColorChanged = true;
+ constants.fog[0][0] = bpmem.fog.color.r / 255.0f;
+ constants.fog[0][1] = bpmem.fog.color.g / 255.0f;
+ constants.fog[0][2] = bpmem.fog.color.b / 255.0f;
+ dirty = true;
}
void PixelShaderManager::SetFogParamChanged()
{
- s_bFogParamChanged = true;
+ if(!g_ActiveConfig.bDisableFog)
+ {
+ constants.fog[1][0] = bpmem.fog.a.GetA();
+ constants.fog[1][1] = (float)bpmem.fog.b_magnitude / 0xFFFFFF;
+ constants.fog[1][2] = bpmem.fog.c_proj_fsel.GetC();
+ constants.fog[1][3] = 1 << bpmem.fog.b_shift;
+ }
+ else
+ {
+ constants.fog[1][0] = 0;
+ constants.fog[1][1] = 1;
+ constants.fog[1][2] = 0;
+ constants.fog[1][3] = 1;
+ }
+ dirty = true;
}
void PixelShaderManager::SetFogRangeAdjustChanged()
@@ -458,12 +294,6 @@ void PixelShaderManager::SetFogRangeAdjustChanged()
s_bFogRangeAdjustChanged = true;
}
-void PixelShaderManager::SetColorMatrix(const float* pmatrix)
-{
- SetMultiPSConstant4fv(C_COLORMATRIX,7,pmatrix);
- s_nColorsChanged[0] = s_nColorsChanged[1] = 15;
-}
-
void PixelShaderManager::InvalidateXFRange(int start, int end)
{
if (start < XFMEM_LIGHTS_END && end > XFMEM_LIGHTS)
@@ -484,18 +314,23 @@ void PixelShaderManager::InvalidateXFRange(int start, int end)
}
}
-void PixelShaderManager::SetMaterialColorChanged(int index)
+void PixelShaderManager::SetMaterialColorChanged(int index, u32 color)
{
- nMaterialsChanged |= (1 << index);
+ if(g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
+ {
+ constants.pmaterials[index][0] = ((color >> 24) & 0xFF) / 255.0f;
+ constants.pmaterials[index][1] = ((color >> 16) & 0xFF) / 255.0f;
+ constants.pmaterials[index][2] = ((color >> 8) & 0xFF) / 255.0f;
+ constants.pmaterials[index][3] = ( color & 0xFF) / 255.0f;
+ dirty = true;
+ }
}
void PixelShaderManager::DoState(PointerWrap &p)
{
- p.Do(lastRGBAfull);
- p.Do(lastAlpha);
- p.Do(lastTexDims);
- p.Do(lastZBias);
-
+ p.Do(constants);
+ p.Do(dirty);
+
if (p.GetMode() == PointerWrap::MODE_READ)
{
Dirty();