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path: root/Source/Core/VideoCommon/Src/RenderBase.cpp
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Diffstat (limited to 'Source/Core/VideoCommon/Src/RenderBase.cpp')
-rw-r--r--Source/Core/VideoCommon/Src/RenderBase.cpp77
1 files changed, 3 insertions, 74 deletions
diff --git a/Source/Core/VideoCommon/Src/RenderBase.cpp b/Source/Core/VideoCommon/Src/RenderBase.cpp
index bb3dad8a73..e509ccb980 100644
--- a/Source/Core/VideoCommon/Src/RenderBase.cpp
+++ b/Source/Core/VideoCommon/Src/RenderBase.cpp
@@ -30,12 +30,6 @@
#include "XFMemory.h"
#include "FifoPlayer/FifoRecorder.h"
#include "AVIDump.h"
-#include "OnScreenDisplay.h"
-#if defined(HAVE_WX) && HAVE_WX
-#include "WxUtils.h"
-#include <wx/image.h>
-#endif
-#include "ImageWrite.h"
#include <cmath>
#include <string>
@@ -73,8 +67,6 @@ unsigned int Renderer::efb_scale_numeratorY = 1;
unsigned int Renderer::efb_scale_denominatorX = 1;
unsigned int Renderer::efb_scale_denominatorY = 1;
-// TODO: remove
-extern bool g_aspect_wide;
Renderer::Renderer()
: frame_data()
@@ -250,72 +242,6 @@ void Renderer::SetScreenshot(const char *filename)
s_bScreenshot = true;
}
-#if defined(HAVE_WX) && HAVE_WX
-void Renderer::SaveScreenshotOnThread(u8* data, size_t width, size_t height, std::string filename)
-{
- wxImage *img = new wxImage(width, height, data);
-
- // These will contain the final image size
- float FloatW = (float)width;
- float FloatH = (float)height;
-
- // Handle aspect ratio for the final ScrStrct to look exactly like what's on screen.
- if (g_ActiveConfig.iAspectRatio != ASPECT_STRETCH)
- {
- bool use16_9 = g_aspect_wide;
-
- // Check for force-settings and override.
- if (g_ActiveConfig.iAspectRatio == ASPECT_FORCE_16_9)
- use16_9 = true;
- else if (g_ActiveConfig.iAspectRatio == ASPECT_FORCE_4_3)
- use16_9 = false;
-
- float Ratio = (FloatW / FloatH) / (!use16_9 ? (4.0f / 3.0f) : (16.0f / 9.0f));
-
- // If ratio > 1 the picture is too wide and we have to limit the width.
- if (Ratio > 1)
- FloatW /= Ratio;
- // ratio == 1 or the image is too high, we have to limit the height.
- else
- FloatH *= Ratio;
-
- // This is a bit expensive on high resolutions
- img->Rescale((int)FloatW, (int)FloatH, wxIMAGE_QUALITY_HIGH);
- }
-
- // Save the screenshot and finally kill the wxImage object
- // This is really expensive when saving to PNG, but not at all when using BMP
- img->SaveFile(StrToWxStr(filename), wxBITMAP_TYPE_PNG);
- img->Destroy();
-
- // Show success messages
- OSD::AddMessage(StringFromFormat("Saved %i x %i %s", (int)FloatW, (int)FloatH,
- filename.c_str()), 2000);
-}
-#endif
-
-void Renderer::SaveScreenshot(u8* ptr, size_t width, size_t height, std::string filename)
-{
- std::lock_guard<std::mutex> lk(s_criticalScreenshot);
-#if defined(HAVE_WX) && HAVE_WX
- // Create wxImage
-
- std::thread thread(SaveScreenshotOnThread, ptr, width, height, filename);
-#ifdef _WIN32
- SetThreadPriority(thread.native_handle(), THREAD_PRIORITY_BELOW_NORMAL);
-#endif
- thread.detach();
-
- OSD::AddMessage("Saving Screenshot... ", 2000);
-
-#else
- SaveTGA(filename.c_str(), width, height, ptr);
- free(ptr);
-#endif
-
- s_bScreenshot = false;
-}
-
// Create On-Screen-Messages
void Renderer::DrawDebugText()
{
@@ -421,6 +347,9 @@ void Renderer::DrawDebugText()
g_renderer->RenderText(final_yellow.c_str(), 20, 20, 0xFFFFFF00);
}
+// TODO: remove
+extern bool g_aspect_wide;
+
void Renderer::UpdateDrawRectangle(int backbuffer_width, int backbuffer_height)
{
float FloatGLWidth = (float)backbuffer_width;