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path: root/Source/Core/VideoCommon/Src/RenderBase.cpp
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Diffstat (limited to 'Source/Core/VideoCommon/Src/RenderBase.cpp')
-rw-r--r--Source/Core/VideoCommon/Src/RenderBase.cpp240
1 files changed, 197 insertions, 43 deletions
diff --git a/Source/Core/VideoCommon/Src/RenderBase.cpp b/Source/Core/VideoCommon/Src/RenderBase.cpp
index 0bd1c89118..577570c568 100644
--- a/Source/Core/VideoCommon/Src/RenderBase.cpp
+++ b/Source/Core/VideoCommon/Src/RenderBase.cpp
@@ -67,12 +67,7 @@ int Renderer::s_target_height;
int Renderer::s_backbuffer_width;
int Renderer::s_backbuffer_height;
-// ratio of backbuffer size and render area size
-float Renderer::xScale;
-float Renderer::yScale;
-
-unsigned int Renderer::s_XFB_width;
-unsigned int Renderer::s_XFB_height;
+TargetRectangle Renderer::target_rc;
int Renderer::s_LastEFBScale;
@@ -81,6 +76,11 @@ bool Renderer::XFBWrited;
bool Renderer::s_EnableDLCachingAfterRecording;
unsigned int Renderer::prev_efb_format = (unsigned int)-1;
+unsigned int Renderer::efb_scale_numeratorX = 1;
+unsigned int Renderer::efb_scale_numeratorY = 1;
+unsigned int Renderer::efb_scale_denominatorX = 1;
+unsigned int Renderer::efb_scale_denominatorY = 1;
+unsigned int Renderer::ssaa_multiplier = 1;
Renderer::Renderer() : frame_data(NULL), bLastFrameDumped(false)
@@ -98,6 +98,8 @@ Renderer::~Renderer()
// invalidate previous efb format
prev_efb_format = (unsigned int)-1;
+ efb_scale_numeratorX = efb_scale_numeratorY = efb_scale_denominatorX = efb_scale_denominatorY = ssaa_multiplier = 1;
+
#if defined _WIN32 || defined HAVE_LIBAV
if (g_ActiveConfig.bDumpFrames && bLastFrameDumped && bAVIDumping)
AVIDump::Stop();
@@ -121,64 +123,117 @@ void Renderer::RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRect
VideoFifo_CheckSwapRequestAt(xfbAddr, fbWidth, fbHeight);
XFBWrited = true;
- // XXX: Without the VI, how would we know what kind of field this is? So
- // just use progressive.
if (g_ActiveConfig.bUseXFB)
{
FramebufferManagerBase::CopyToXFB(xfbAddr, fbWidth, fbHeight, sourceRc,Gamma);
}
else
{
+ // XXX: Without the VI, how would we know what kind of field this is? So
+ // just use progressive.
g_renderer->Swap(xfbAddr, FIELD_PROGRESSIVE, fbWidth, fbHeight,sourceRc,Gamma);
Common::AtomicStoreRelease(s_swapRequested, false);
}
}
-void Renderer::CalculateTargetScale(int x, int y, int &scaledX, int &scaledY)
+int Renderer::EFBToScaledX(int x)
{
switch (g_ActiveConfig.iEFBScale)
{
+ case 0: // fractional
+ return (int)ssaa_multiplier * FramebufferManagerBase::ScaleToVirtualXfbWidth(x, s_backbuffer_width);
+
+ default:
+ return x * (int)ssaa_multiplier * (int)efb_scale_numeratorX / (int)efb_scale_denominatorX;
+ };
+}
+
+int Renderer::EFBToScaledY(int y)
+{
+ switch (g_ActiveConfig.iEFBScale)
+ {
+ case 0: // fractional
+ return (int)ssaa_multiplier * FramebufferManagerBase::ScaleToVirtualXfbHeight(y, s_backbuffer_height);
+
+ default:
+ return y * (int)ssaa_multiplier * (int)efb_scale_numeratorY / (int)efb_scale_denominatorY;
+ };
+}
+
+void Renderer::CalculateTargetScale(int x, int y, int &scaledX, int &scaledY)
+{
+ if (g_ActiveConfig.iEFBScale == 0 || g_ActiveConfig.iEFBScale == 1)
+ {
+ scaledX = x;
+ scaledY = y;
+ }
+ else
+ {
+ scaledX = x * (int)efb_scale_numeratorX / (int)efb_scale_denominatorX;
+ scaledY = y * (int)efb_scale_numeratorY / (int)efb_scale_denominatorY;
+ }
+}
+
+// return true if target size changed
+bool Renderer::CalculateTargetSize(unsigned int framebuffer_width, unsigned int framebuffer_height, int multiplier)
+{
+ int newEFBWidth, newEFBHeight;
+
+ // TODO: Ugly. Clean up
+ switch (s_LastEFBScale)
+ {
+ case 2: // 1x
+ efb_scale_numeratorX = efb_scale_numeratorY = 1;
+ efb_scale_denominatorX = efb_scale_denominatorY = 1;
+ break;
+
case 3: // 1.5x
- scaledX = (x / 2) * 3;
- scaledY = (y / 2) * 3;
+ efb_scale_numeratorX = efb_scale_numeratorY = 3;
+ efb_scale_denominatorX = efb_scale_denominatorY = 2;
break;
+
case 4: // 2x
- scaledX = x * 2;
- scaledY = y * 2;
+ efb_scale_numeratorX = efb_scale_numeratorY = 2;
+ efb_scale_denominatorX = efb_scale_denominatorY = 1;
break;
+
case 5: // 2.5x
- scaledX = (x / 2) * 5;
- scaledY = (y / 2) * 5;
+ efb_scale_numeratorX = efb_scale_numeratorY = 5;
+ efb_scale_denominatorX = efb_scale_denominatorY = 2;
break;
+
case 6: // 3x
- scaledX = x * 3;
- scaledY = y * 3;
+ efb_scale_numeratorX = efb_scale_numeratorY = 3;
+ efb_scale_denominatorX = efb_scale_denominatorY = 1;
break;
+
case 7: // 4x
- scaledX = x * 4;
- scaledY = y * 4;
+ efb_scale_numeratorX = efb_scale_numeratorY = 4;
+ efb_scale_denominatorX = efb_scale_denominatorY = 1;
break;
- default:
- scaledX = x;
- scaledY = y;
+
+ default: // fractional & integral handled later
break;
- };
-}
+ }
-// return true if target size changed
-bool Renderer::CalculateTargetSize(int multiplier)
-{
- int newEFBWidth, newEFBHeight;
switch (s_LastEFBScale)
{
case 0: // fractional
- newEFBWidth = (int)(EFB_WIDTH * xScale);
- newEFBHeight = (int)(EFB_HEIGHT * yScale);
- break;
case 1: // integral
- newEFBWidth = EFB_WIDTH * (int)ceilf(xScale);
- newEFBHeight = EFB_HEIGHT * (int)ceilf(yScale);
+ newEFBWidth = FramebufferManagerBase::ScaleToVirtualXfbWidth(EFB_WIDTH, framebuffer_width);
+ newEFBHeight = FramebufferManagerBase::ScaleToVirtualXfbHeight(EFB_HEIGHT, framebuffer_height);
+
+ if (s_LastEFBScale == 1)
+ {
+ newEFBWidth = ((newEFBWidth-1) / EFB_WIDTH + 1) * EFB_WIDTH;
+ newEFBHeight = ((newEFBHeight-1) / EFB_HEIGHT + 1) * EFB_HEIGHT;
+ }
+ efb_scale_numeratorX = newEFBWidth;
+ efb_scale_denominatorX = EFB_WIDTH;
+ efb_scale_numeratorY = newEFBHeight;
+ efb_scale_denominatorY = EFB_HEIGHT;
break;
+
default:
CalculateTargetScale(EFB_WIDTH, EFB_HEIGHT, newEFBWidth, newEFBHeight);
break;
@@ -186,6 +241,7 @@ bool Renderer::CalculateTargetSize(int multiplier)
newEFBWidth *= multiplier;
newEFBHeight *= multiplier;
+ ssaa_multiplier = multiplier;
if (newEFBWidth != s_target_width || newEFBHeight != s_target_height)
{
@@ -311,27 +367,125 @@ void Renderer::DrawDebugText()
}
}
-void Renderer::CalculateXYScale(const TargetRectangle& dst_rect)
+// TODO: remove
+extern bool g_aspect_wide;
+
+void Renderer::UpdateDrawRectangle(int backbuffer_width, int backbuffer_height)
{
- if (g_ActiveConfig.bUseXFB && g_ActiveConfig.bUseRealXFB)
+ float FloatGLWidth = (float)backbuffer_width;
+ float FloatGLHeight = (float)backbuffer_height;
+ float FloatXOffset = 0;
+ float FloatYOffset = 0;
+
+ // The rendering window size
+ const float WinWidth = FloatGLWidth;
+ const float WinHeight = FloatGLHeight;
+
+ // Handle aspect ratio.
+ // Default to auto.
+ bool use16_9 = g_aspect_wide;
+
+ // Update aspect ratio hack values
+ // Won't take effect until next frame
+ // Don't know if there is a better place for this code so there isn't a 1 frame delay
+ if ( g_ActiveConfig.bWidescreenHack )
{
- xScale = 1.0f;
- yScale = 1.0f;
+ float source_aspect = use16_9 ? (16.0f / 9.0f) : (4.0f / 3.0f);
+ float target_aspect;
+
+ switch ( g_ActiveConfig.iAspectRatio )
+ {
+ case ASPECT_FORCE_16_9 :
+ target_aspect = 16.0f / 9.0f;
+ break;
+ case ASPECT_FORCE_4_3 :
+ target_aspect = 4.0f / 3.0f;
+ break;
+ case ASPECT_STRETCH :
+ target_aspect = WinWidth / WinHeight;
+ break;
+ default :
+ // ASPECT_AUTO == no hacking
+ target_aspect = source_aspect;
+ break;
+ }
+
+ float adjust = source_aspect / target_aspect;
+ if ( adjust > 1 )
+ {
+ // Vert+
+ g_Config.fAspectRatioHackW = 1;
+ g_Config.fAspectRatioHackH = 1/adjust;
+ }
+ else
+ {
+ // Hor+
+ g_Config.fAspectRatioHackW = adjust;
+ g_Config.fAspectRatioHackH = 1;
+ }
}
else
{
- if (g_ActiveConfig.b3DVision)
+ // Hack is disabled
+ g_Config.fAspectRatioHackW = 1;
+ g_Config.fAspectRatioHackH = 1;
+ }
+
+ // Check for force-settings and override.
+ if (g_ActiveConfig.iAspectRatio == ASPECT_FORCE_16_9)
+ use16_9 = true;
+ else if (g_ActiveConfig.iAspectRatio == ASPECT_FORCE_4_3)
+ use16_9 = false;
+
+ if (g_ActiveConfig.iAspectRatio != ASPECT_STRETCH)
+ {
+ // The rendering window aspect ratio as a proportion of the 4:3 or 16:9 ratio
+ float Ratio = (WinWidth / WinHeight) / (!use16_9 ? (4.0f / 3.0f) : (16.0f / 9.0f));
+ // Check if height or width is the limiting factor. If ratio > 1 the picture is too wide and have to limit the width.
+ if (Ratio > 1.0f)
{
- // This works, yet the version in the else doesn't. No idea why.
- xScale = (float)(s_backbuffer_width-1) / (float)(s_XFB_width-1);
- yScale = (float)(s_backbuffer_height-1) / (float)(s_XFB_height-1);
+ // Scale down and center in the X direction.
+ FloatGLWidth /= Ratio;
+ FloatXOffset = (WinWidth - FloatGLWidth) / 2.0f;
}
+ // The window is too high, we have to limit the height
else
{
- xScale = (float)(dst_rect.right - dst_rect.left - 1) / (float)(s_XFB_width-1);
- yScale = (float)(dst_rect.bottom - dst_rect.top - 1) / (float)(s_XFB_height-1);
+ // Scale down and center in the Y direction.
+ FloatGLHeight *= Ratio;
+ FloatYOffset = FloatYOffset + (WinHeight - FloatGLHeight) / 2.0f;
}
}
+
+ // -----------------------------------------------------------------------
+ // Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.
+ // Output: FloatGLWidth, FloatGLHeight, FloatXOffset, FloatYOffset
+ // ------------------
+ if (g_ActiveConfig.iAspectRatio != ASPECT_STRETCH && g_ActiveConfig.bCrop)
+ {
+ float Ratio = !use16_9 ? ((4.0f / 3.0f) / (5.0f / 4.0f)) : (((16.0f / 9.0f) / (16.0f / 10.0f)));
+ // The width and height we will add (calculate this before FloatGLWidth and FloatGLHeight is adjusted)
+ float IncreasedWidth = (Ratio - 1.0f) * FloatGLWidth;
+ float IncreasedHeight = (Ratio - 1.0f) * FloatGLHeight;
+ // The new width and height
+ FloatGLWidth = FloatGLWidth * Ratio;
+ FloatGLHeight = FloatGLHeight * Ratio;
+ // Adjust the X and Y offset
+ FloatXOffset = FloatXOffset - (IncreasedWidth * 0.5f);
+ FloatYOffset = FloatYOffset - (IncreasedHeight * 0.5f);
+ }
+
+ int XOffset = (int)(FloatXOffset + 0.5f);
+ int YOffset = (int)(FloatYOffset + 0.5f);
+ int iWhidth = (int)ceil(FloatGLWidth);
+ int iHeight = (int)ceil(FloatGLHeight);
+ iWhidth -= iWhidth % 4; // ensure divisibility by 4 to make it compatible with all the video encoders
+ iHeight -= iHeight % 4;
+
+ target_rc.left = XOffset;
+ target_rc.top = YOffset;
+ target_rc.right = XOffset + iWhidth;
+ target_rc.bottom = YOffset + iHeight;
}
void Renderer::SetWindowSize(int width, int height)