diff options
Diffstat (limited to 'Source/Core/VideoCommon/Src/TextureCacheBase.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Src/TextureCacheBase.cpp | 256 |
1 files changed, 188 insertions, 68 deletions
diff --git a/Source/Core/VideoCommon/Src/TextureCacheBase.cpp b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp index 00ff9610be..9fc18ef1bd 100644 --- a/Source/Core/VideoCommon/Src/TextureCacheBase.cpp +++ b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp @@ -33,16 +33,18 @@ extern int frameCount; enum { - TEMP_SIZE = (2048 * 2048 * 4), TEXTURE_KILL_THRESHOLD = 200, }; TextureCache *g_texture_cache; GC_ALIGNED16(u8 *TextureCache::temp) = NULL; +unsigned int TextureCache::temp_size; TextureCache::TexCache TextureCache::textures; -bool TextureCache::DeferredInvalidate; + +TextureCache::BackupConfig TextureCache::backup_config; + TextureCache::TCacheEntryBase::~TCacheEntryBase() { @@ -50,42 +52,29 @@ TextureCache::TCacheEntryBase::~TCacheEntryBase() TextureCache::TextureCache() { + temp_size = 2048 * 2048 * 4; if (!temp) - temp = (u8*)AllocateAlignedMemory(TEMP_SIZE,16); + temp = (u8*)AllocateAlignedMemory(temp_size, 16); TexDecoder_SetTexFmtOverlayOptions(g_ActiveConfig.bTexFmtOverlayEnable, g_ActiveConfig.bTexFmtOverlayCenter); if(g_ActiveConfig.bHiresTextures && !g_ActiveConfig.bDumpTextures) HiresTextures::Init(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str()); SetHash64Function(g_ActiveConfig.bHiresTextures || g_ActiveConfig.bDumpTextures); } -void TextureCache::Invalidate(bool shutdown) +void TextureCache::Invalidate() { TexCache::iterator iter = textures.begin(), tcend = textures.end(); for (; iter != tcend; ++iter) - { - if (shutdown) - iter->second->addr = 0; delete iter->second; - } textures.clear(); - if(g_ActiveConfig.bHiresTextures && !g_ActiveConfig.bDumpTextures) - HiresTextures::Init(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str()); - SetHash64Function(g_ActiveConfig.bHiresTextures || g_ActiveConfig.bDumpTextures); - - DeferredInvalidate = false; -} - -void TextureCache::InvalidateDefer() -{ - DeferredInvalidate = true; } TextureCache::~TextureCache() { - Invalidate(true); + Invalidate(); if (temp) { FreeAlignedMemory(temp); @@ -93,6 +82,48 @@ TextureCache::~TextureCache() } } +void TextureCache::OnConfigChanged(VideoConfig& config) +{ + if (!g_texture_cache) + goto skip_checks; + + // TODO: Invalidating texcache is really stupid in some of these cases + if (config.iSafeTextureCache_ColorSamples != backup_config.s_colorsamples || + config.bTexFmtOverlayEnable != backup_config.s_texfmt_overlay || + config.bTexFmtOverlayCenter != backup_config.s_texfmt_overlay_center || + config.bHiresTextures != backup_config.s_hires_textures) + { + g_texture_cache->Invalidate(); + + if(g_ActiveConfig.bHiresTextures) + HiresTextures::Init(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str()); + + SetHash64Function(g_ActiveConfig.bHiresTextures || g_ActiveConfig.bDumpTextures); + TexDecoder_SetTexFmtOverlayOptions(g_ActiveConfig.bTexFmtOverlayEnable, g_ActiveConfig.bTexFmtOverlayCenter); + } + + // TODO: Probably shouldn't clear all render targets here, just mark them dirty or something. + if (config.bEFBCopyCacheEnable != backup_config.s_copy_cache_enable || // TODO: not sure if this is needed? + config.bCopyEFBToTexture != backup_config.s_copy_efb_to_texture || + config.bCopyEFBScaled != backup_config.s_copy_efb_scaled || + config.bEFBCopyEnable != backup_config.s_copy_efb || + config.iEFBScale != backup_config.s_efb_scale) + { + g_texture_cache->ClearRenderTargets(); + } + +skip_checks: + backup_config.s_colorsamples = config.iSafeTextureCache_ColorSamples; + backup_config.s_copy_efb_to_texture = config.bCopyEFBToTexture; + backup_config.s_copy_efb_scaled = config.bCopyEFBScaled; + backup_config.s_copy_efb = config.bEFBCopyEnable; + backup_config.s_efb_scale = config.iEFBScale; + backup_config.s_texfmt_overlay = config.bTexFmtOverlayEnable; + backup_config.s_texfmt_overlay_center = config.bTexFmtOverlayCenter; + backup_config.s_hires_textures = config.bHiresTextures; + backup_config.s_copy_cache_enable = config.bEFBCopyCacheEnable; +} + void TextureCache::Cleanup() { TexCache::iterator iter = textures.begin(); @@ -174,8 +205,93 @@ void TextureCache::ClearRenderTargets() tcend = textures.end(); for (; iter!=tcend; ++iter) - if (iter->second->type != TCET_EC_DYNAMIC) - iter->second->type = TCET_NORMAL; + if (iter->second->type == TCET_EC_VRAM) + { + delete iter->second; + textures.erase(iter++); + } +} + +bool TextureCache::CheckForCustomTextureLODs(u64 tex_hash, int texformat, unsigned int levels) +{ + // Just checking if the necessary files exist, if they can't be loaded or have incorrect dimensions LODs will be black + char texBasePathTemp[MAX_PATH]; + char texPathTemp[MAX_PATH]; + + sprintf(texBasePathTemp, "%s_%08x_%i", SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str(), (u32) (tex_hash & 0x00000000FFFFFFFFLL), texformat); + + for (unsigned int level = 1; level < levels; ++level) + { + sprintf(texPathTemp, "%s_mip%i", texBasePathTemp, level); + if (!HiresTextures::HiresTexExists(texPathTemp)) + { + if (level > 1) + WARN_LOG(VIDEO, "Couldn't find custom texture LOD with index %i (filename: %s), disabling custom LODs for this texture", level, texPathTemp); + + return false; + } + } + return true; +} + +PC_TexFormat TextureCache::LoadCustomTexture(u64 tex_hash, int texformat, unsigned int level, unsigned int& width, unsigned int& height) +{ + char texPathTemp[MAX_PATH]; + unsigned int newWidth = 0; + unsigned int newHeight = 0; + + if (level == 0) + sprintf(texPathTemp, "%s_%08x_%i", SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str(), (u32) (tex_hash & 0x00000000FFFFFFFFLL), texformat); + else + sprintf(texPathTemp, "%s_%08x_%i_mip%i", SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str(), (u32) (tex_hash & 0x00000000FFFFFFFFLL), texformat, level); + + unsigned int required_size = 0; + PC_TexFormat ret = HiresTextures::GetHiresTex(texPathTemp, &newWidth, &newHeight, &required_size, texformat, temp_size, temp); + if (ret == PC_TEX_FMT_NONE && temp_size < required_size) + { + // Allocate more memory and try again + // TODO: Should probably check if newWidth and newHeight are texture dimensions which are actually supported by the current video backend + temp_size = required_size; + FreeAlignedMemory(temp); + temp = (u8*)AllocateAlignedMemory(temp_size, 16); + ret = HiresTextures::GetHiresTex(texPathTemp, &newWidth, &newHeight, &required_size, texformat, temp_size, temp); + } + + if (ret != PC_TEX_FMT_NONE) + { + width = newWidth; + height = newHeight; + } + return ret; +} + +void TextureCache::DumpTexture(TCacheEntryBase* entry, unsigned int level) +{ + char szTemp[MAX_PATH]; + std::string szDir = File::GetUserPath(D_DUMPTEXTURES_IDX) + + SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID; + + // make sure that the directory exists + if (false == File::Exists(szDir) || false == File::IsDirectory(szDir)) + File::CreateDir(szDir.c_str()); + + // For compatibility with old texture packs, don't print the LOD index for level 0. + // TODO: TLUT format should actually be stored in filename? :/ + if (level == 0) + { + sprintf(szTemp, "%s/%s_%08x_%i.png", szDir.c_str(), + SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str(), + (u32) (entry->hash & 0x00000000FFFFFFFFLL), entry->format & 0xFFFF); + } + else + { + sprintf(szTemp, "%s/%s_%08x_%i_mip%i.png", szDir.c_str(), + SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str(), + (u32) (entry->hash & 0x00000000FFFFFFFFLL), entry->format & 0xFFFF, level); + } + + if (false == File::Exists(szTemp)) + entry->Save(szTemp, level); } TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, @@ -194,6 +310,9 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, const unsigned int nativeW = width; const unsigned int nativeH = height; + bool using_custom_texture = false; + bool using_custom_lods = false; + u32 texID = address; u64 tex_hash = TEXHASH_INVALID; // Hash assigned to texcache entry (also used to generate filenames used for texture dumping and custom texture lookup) u64 tlut_hash = TEXHASH_INVALID; @@ -240,8 +359,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, // 2. a) For EFB copies, only the hash and the texture address need to match if (entry->IsEfbCopy() && tex_hash == entry->hash && address == entry->addr) { - if (entry->type != TCET_EC_VRAM) - entry->type = TCET_NORMAL; + entry->type = TCET_EC_VRAM; // TODO: Print a warning if the format changes! In this case, we could reinterpret the internal texture object data to the new pixel format (similiar to what is already being done in Renderer::ReinterpretPixelFormat()) goto return_entry; @@ -259,7 +377,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, // // TODO: Don't we need to force texture decoding to RGBA8 for dynamic EFB copies? // TODO: Actually, it should be enough if the internal texture format matches... - if ((entry->type == TCET_NORMAL && width == entry->native_width && height == entry->native_height && full_format == entry->format && entry->num_mipmaps == maxlevel) + if ((entry->type == TCET_NORMAL && width == entry->virtual_width && height == entry->virtual_height && full_format == entry->format && entry->num_mipmaps == maxlevel) || (entry->type == TCET_EC_DYNAMIC && entry->native_width == width && entry->native_height == height)) { // reuse the texture @@ -272,38 +390,39 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, } } + if (g_ActiveConfig.bHiresTextures) { - // Load Custom textures - char texPathTemp[MAX_PATH]; - - unsigned int newWidth = width; - unsigned int newHeight = height; - - sprintf(texPathTemp, "%s_%08x_%i", SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str(), (u32) (tex_hash & 0x00000000FFFFFFFFLL), texformat); - pcfmt = HiresTextures::GetHiresTex(texPathTemp, &newWidth, &newHeight, texformat, temp); - + pcfmt = LoadCustomTexture(tex_hash, texformat, 0, width, height); if (pcfmt != PC_TEX_FMT_NONE) { - expandedWidth = width = newWidth; - expandedHeight = height = newHeight; + if (expandedWidth != width || expandedHeight != height) + { + expandedWidth = width; + expandedHeight = height; + + // If we thought we could reuse the texture before, make sure to delete it now! + delete entry; + entry = NULL; + } + using_custom_texture = true; } } - // TODO: RGBA8 textures are stored non-continuously in tmem, that might cause problems when preloading is enabled - if (pcfmt == PC_TEX_FMT_NONE) + // TODO: RGBA8 textures are stored non-continuously in tmem, that might cause problems here when preloading is enabled + if (!using_custom_texture) pcfmt = TexDecoder_Decode(temp, src_data, expandedWidth, expandedHeight, texformat, tlutaddr, tlutfmt, g_ActiveConfig.backend_info.bUseRGBATextures); + // TODO: Cleanup. Plus, we still autogenerate mipmaps in certain cases (we shouldn't do that) bool isPow2; unsigned int texLevels; - UseNativeMips = UseNativeMips && (width == nativeW && height == nativeH); // Only load native mips if their dimensions fit to our virtual texture dimensions isPow2 = !((width & (width - 1)) || (height & (height - 1))); - texLevels = (isPow2 && UseNativeMips && maxlevel) ? - GetPow2(std::max(width, height)) : !isPow2; - - if ((texLevels > (maxlevel + 1)) && maxlevel) - texLevels = maxlevel + 1; + texLevels = (isPow2 && maxlevel) ? GetPow2(std::max(width, height)) : !isPow2; + texLevels = maxlevel ? std::min(texLevels, maxlevel + 1) : texLevels; + using_custom_lods = using_custom_texture && CheckForCustomTextureLODs(tex_hash, texformat, texLevels); + UseNativeMips = UseNativeMips && !using_custom_lods && (width == nativeW && height == nativeH); // Only load native mips if their dimensions fit to our virtual texture dimensions + texLevels = (UseNativeMips || using_custom_lods) ? texLevels : !isPow2; // create the entry/texture if (NULL == entry) { @@ -329,8 +448,11 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, // load texture entry->Load(width, height, expandedWidth, 0, (texLevels == 0)); + if (g_ActiveConfig.bDumpTextures && !using_custom_texture) + DumpTexture(entry, 0); + // load mips - TODO: Loading mipmaps from tmem is untested! - if (texLevels > 1 && pcfmt != PC_TEX_FMT_NONE) + if (texLevels > 1 && pcfmt != PC_TEX_FMT_NONE && UseNativeMips) { const unsigned int bsdepth = TexDecoder_GetTexelSizeInNibbles(texformat); @@ -361,31 +483,33 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, TexDecoder_Decode(temp, *ptr, expandedWidth, expandedHeight, texformat, tlutaddr, tlutfmt, g_ActiveConfig.backend_info.bUseRGBATextures); entry->Load(currentWidth, currentHeight, expandedWidth, level, false); + if (g_ActiveConfig.bDumpTextures) + DumpTexture(entry, level); + *ptr += ((std::max(mipWidth, bsw) * std::max(mipHeight, bsh) * bsdepth) >> 1); mipWidth >>= 1; mipHeight >>= 1; ++level; } } - - // TODO: won't this cause loaded hires textures to be dumped as well? - // dump texture to file - if (g_ActiveConfig.bDumpTextures) + else if (texLevels > 1 && pcfmt != PC_TEX_FMT_NONE && using_custom_lods) { - char szTemp[MAX_PATH]; - std::string szDir = File::GetUserPath(D_DUMPTEXTURES_IDX) + - SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID; + unsigned int level = 1; + unsigned int mipWidth = (width + 1) >> 1; + unsigned int mipHeight = (height + 1) >> 1; - // make sure that the directory exists - if (false == File::Exists(szDir) || false == File::IsDirectory(szDir)) - File::CreateDir(szDir.c_str()); + while ((mipHeight || mipWidth) && (level < texLevels)) + { + unsigned int currentWidth = (mipWidth > 0) ? mipWidth : 1; + unsigned int currentHeight = (mipHeight > 0) ? mipHeight : 1; - sprintf(szTemp, "%s/%s_%08x_%i.png", szDir.c_str(), - SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str(), - (u32) (tex_hash & 0x00000000FFFFFFFFLL), texformat); + LoadCustomTexture(tex_hash, texformat, level, currentWidth, currentHeight); + entry->Load(currentWidth, currentHeight, currentWidth, level, false); - if (false == File::Exists(szTemp)) - entry->Save(szTemp); + mipWidth >>= 1; + mipHeight >>= 1; + ++level; + } } INCSTAT(stats.numTexturesCreated); @@ -649,16 +773,12 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat TCacheEntryBase *entry = textures[dstAddr]; if (entry) { - if ((entry->type == TCET_EC_VRAM && entry->virtual_width == scaled_tex_w && entry->virtual_height == scaled_tex_h) - || (entry->type == TCET_EC_DYNAMIC && entry->native_width == tex_w && entry->native_height == tex_h)) + if (entry->type == TCET_EC_DYNAMIC && entry->native_width == tex_w && entry->native_height == tex_h) { - if (entry->type == TCET_EC_DYNAMIC) - { - scaled_tex_w = tex_w; - scaled_tex_h = tex_h; - } + scaled_tex_w = tex_w; + scaled_tex_h = tex_h; } - else + else if (!(entry->type == TCET_EC_VRAM && entry->virtual_width == scaled_tex_w && entry->virtual_height == scaled_tex_h)) { // remove it and recreate it as a render target delete entry; @@ -672,7 +792,7 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat textures[dstAddr] = entry = g_texture_cache->CreateRenderTargetTexture(scaled_tex_w, scaled_tex_h); // TODO: Using the wrong dstFormat, dumb... - entry->SetGeneralParameters(dstAddr, 0, dstFormat, 0); + entry->SetGeneralParameters(dstAddr, 0, dstFormat, 1); entry->SetDimensions(tex_w, tex_h, scaled_tex_w, scaled_tex_h); entry->SetHashes(TEXHASH_INVALID); entry->type = TCET_EC_VRAM; |
