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path: root/Source/Core/VideoCommon/Src/TextureCacheBase.cpp
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Diffstat (limited to 'Source/Core/VideoCommon/Src/TextureCacheBase.cpp')
-rw-r--r--Source/Core/VideoCommon/Src/TextureCacheBase.cpp22
1 files changed, 10 insertions, 12 deletions
diff --git a/Source/Core/VideoCommon/Src/TextureCacheBase.cpp b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp
index 65407f2a0e..21e4a9d989 100644
--- a/Source/Core/VideoCommon/Src/TextureCacheBase.cpp
+++ b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp
@@ -211,6 +211,9 @@ void TextureCache::ClearRenderTargets()
bool TextureCache::CheckForCustomTextureLODs(u64 tex_hash, int texformat, unsigned int levels)
{
+ if (levels == 1)
+ return false;
+
// Just checking if the necessary files exist, if they can't be loaded or have incorrect dimensions LODs will be black
char texBasePathTemp[MAX_PATH];
char texPathTemp[MAX_PATH];
@@ -293,7 +296,7 @@ void TextureCache::DumpTexture(TCacheEntryBase* entry, unsigned int level)
TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
u32 address, unsigned int width, unsigned int height, int texformat,
- unsigned int tlutaddr, int tlutfmt, bool UseNativeMips, unsigned int maxlevel, bool from_tmem)
+ unsigned int tlutaddr, int tlutfmt, bool use_mipmaps, unsigned int maxlevel, bool from_tmem)
{
if (0 == address)
return NULL;
@@ -363,8 +366,6 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
}
// 2. b) For normal textures, all texture parameters need to match
- // NOTE: maxlevel is specified via render states, so it doesn't need to match exactly
- // TODO: D3D9 doesn't support min_lod, so we should check for this here
if (address == entry->addr && tex_hash == entry->hash && full_format == entry->format &&
entry->num_mipmaps > maxlevel && entry->native_width == nativeW && entry->native_height == nativeH)
{
@@ -406,15 +407,12 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
pcfmt = TexDecoder_Decode(temp, src_data, expandedWidth,
expandedHeight, texformat, tlutaddr, tlutfmt, g_ActiveConfig.backend_info.bUseRGBATextures);
- // TODO: Cleanup. Plus, we still autogenerate mipmaps in certain cases (we shouldn't do that)
- bool isPow2;
unsigned int texLevels;
- isPow2 = !((width & (width - 1)) || (height & (height - 1)));
- texLevels = (isPow2 && maxlevel) ? GetPow2(std::max(width, height)) : !isPow2;
- texLevels = maxlevel ? std::min(texLevels, maxlevel + 1) : texLevels;
+ bool use_native_mips;
+ texLevels = use_mipmaps ? (maxlevel + 1) : 1;
using_custom_lods = using_custom_texture && CheckForCustomTextureLODs(tex_hash, texformat, texLevels);
- UseNativeMips = UseNativeMips && !using_custom_lods && (width == nativeW && height == nativeH); // Only load native mips if their dimensions fit to our virtual texture dimensions
- texLevels = (UseNativeMips || using_custom_lods) ? texLevels : !isPow2;
+ use_native_mips = use_mipmaps && !using_custom_lods && (width == nativeW && height == nativeH); // Only load native mips if their dimensions fit to our virtual texture dimensions
+ texLevels = (use_native_mips || using_custom_lods) ? texLevels : 1;
// create the entry/texture
if (NULL == entry) {
@@ -424,7 +422,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
// e.g. if our texture cache entry got too many mipmap levels we can limit the number of used levels by setting the appropriate render states
// Thus, we don't update this member for every Load, but just whenever the texture gets recreated
// TODO: D3D9 doesn't support min_lod. We should add a workaround for that here!
- entry->num_mipmaps = maxlevel + 1; // TODO: Does this actually work? We can't really adjust mipmap settings per-stage...
+ entry->num_mipmaps = maxlevel + 1;
entry->type = TCET_NORMAL;
GFX_DEBUGGER_PAUSE_AT(NEXT_NEW_TEXTURE, true);
@@ -443,7 +441,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
DumpTexture(entry, 0);
// load mips - TODO: Loading mipmaps from tmem is untested!
- if (texLevels > 1 && pcfmt != PC_TEX_FMT_NONE && UseNativeMips)
+ if (texLevels > 1 && pcfmt != PC_TEX_FMT_NONE && use_native_mips)
{
const unsigned int bsdepth = TexDecoder_GetTexelSizeInNibbles(texformat);