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path: root/Source/Core/VideoCommon/Src/TextureConversionShader.cpp
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Diffstat (limited to 'Source/Core/VideoCommon/Src/TextureConversionShader.cpp')
-rw-r--r--Source/Core/VideoCommon/Src/TextureConversionShader.cpp661
1 files changed, 346 insertions, 315 deletions
diff --git a/Source/Core/VideoCommon/Src/TextureConversionShader.cpp b/Source/Core/VideoCommon/Src/TextureConversionShader.cpp
index 2132a25258..5a81c9e7d5 100644
--- a/Source/Core/VideoCommon/Src/TextureConversionShader.cpp
+++ b/Source/Core/VideoCommon/Src/TextureConversionShader.cpp
@@ -26,6 +26,7 @@
#include "PixelShaderGen.h"
#include "BPMemory.h"
#include "RenderBase.h"
+#include "VideoConfig.h"
#define WRITE p+=sprintf
@@ -38,23 +39,23 @@ namespace TextureConversionShader
u16 GetEncodedSampleCount(u32 format)
{
- switch (format) {
- case GX_TF_I4: return 8;
+ switch (format) {
+ case GX_TF_I4: return 8;
case GX_TF_I8: return 4;
case GX_TF_IA4: return 4;
- case GX_TF_IA8: return 2;
+ case GX_TF_IA8: return 2;
case GX_TF_RGB565: return 2;
case GX_TF_RGB5A3: return 2;
case GX_TF_RGBA8: return 1;
case GX_CTF_R4: return 8;
- case GX_CTF_RA4: return 4;
- case GX_CTF_RA8: return 2;
- case GX_CTF_A8: return 4;
- case GX_CTF_R8: return 4;
- case GX_CTF_G8: return 4;
- case GX_CTF_B8: return 4;
- case GX_CTF_RG8: return 2;
- case GX_CTF_GB8: return 2;
+ case GX_CTF_RA4: return 4;
+ case GX_CTF_RA8: return 2;
+ case GX_CTF_A8: return 4;
+ case GX_CTF_R8: return 4;
+ case GX_CTF_G8: return 4;
+ case GX_CTF_B8: return 4;
+ case GX_CTF_RG8: return 2;
+ case GX_CTF_GB8: return 2;
case GX_TF_Z8: return 4;
case GX_TF_Z16: return 2;
case GX_TF_Z24X8: return 1;
@@ -62,23 +63,35 @@ u16 GetEncodedSampleCount(u32 format)
case GX_CTF_Z8M: return 4;
case GX_CTF_Z8L: return 4;
case GX_CTF_Z16L: return 2;
- default: return 1;
- }
+ default: return 1;
+ }
+}
+
+const char* WriteRegister(API_TYPE ApiType, const char *prefix, const u32 num)
+{
+ if (ApiType == API_OPENGL)
+ return ""; // Once we switch to GLSL 1.3 we can do something here
+ static char result[64];
+ sprintf(result, " : register(%s%d)", prefix, num);
+ return result;
}
// block dimensions : widthStride, heightStride
// texture dims : width, height, x offset, y offset
void WriteSwizzler(char*& p, u32 format, API_TYPE ApiType)
{
- WRITE(p, "uniform float4 blkDims : register(c%d);\n", C_COLORMATRIX);
- WRITE(p, "uniform float4 textureDims : register(c%d);\n", C_COLORMATRIX + 1);
+ // [0] left, top, right, bottom of source rectangle within source texture
+ // [1] width and height of destination texture in pixels
+ // Two were merged for GLSL
+ WRITE(p, "uniform float4 " I_COLORS"[2] %s;\n", WriteRegister(ApiType, "c", C_COLORS));
- float blkW = (float)TexDecoder_GetBlockWidthInTexels(format);
+ float blkW = (float)TexDecoder_GetBlockWidthInTexels(format);
float blkH = (float)TexDecoder_GetBlockHeightInTexels(format);
float samples = (float)GetEncodedSampleCount(format);
- if(ApiType == API_OPENGL)
+ if (ApiType == API_OPENGL)
{
- WRITE(p,"uniform samplerRECT samp0 : register(s0);\n");
+ WRITE(p, "#define samp0 samp9\n");
+ WRITE(p, "uniform sampler2DRect samp0;\n");
}
else if (ApiType & API_D3D9)
{
@@ -87,23 +100,31 @@ void WriteSwizzler(char*& p, u32 format, API_TYPE ApiType)
else
{
WRITE(p,"sampler samp0 : register(s0);\n");
- WRITE(p, "Texture2D Tex0 : register(t0);\n");
+ WRITE(p, "Texture2D Tex0 : register(t0);\n");
}
-
- WRITE(p,"void main(\n");
- if(ApiType != API_D3D11)
+ if (ApiType == API_OPENGL)
{
- WRITE(p," out float4 ocol0 : COLOR0,\n");
+ WRITE(p, " out float4 ocol0;\n");
+ WRITE(p, " in float2 uv0;\n");
+ WRITE(p, "void main()\n");
}
else
{
- WRITE(p," out float4 ocol0 : SV_Target,\n");
+ WRITE(p,"void main(\n");
+ if (ApiType != API_D3D11)
+ {
+ WRITE(p," out float4 ocol0 : COLOR0,\n");
+ }
+ else
+ {
+ WRITE(p," out float4 ocol0 : SV_Target,\n");
+ }
+ WRITE(p," in float2 uv0 : TEXCOORD0)\n");
}
-
- WRITE(p," in float2 uv0 : TEXCOORD0)\n"
- "{\n"
- " float2 sampleUv;\n"
+
+ WRITE(p, "{\n"
+ " float2 sampleUv;\n"
" float2 uv1 = floor(uv0);\n");
WRITE(p, " uv1.x = uv1.x * %f;\n", samples);
@@ -113,7 +134,7 @@ void WriteSwizzler(char*& p, u32 format, API_TYPE ApiType)
WRITE(p, " float yl = floor(uv1.y / %f);\n", blkH);
WRITE(p, " float yb = yl * %f;\n", blkH);
WRITE(p, " float yoff = uv1.y - yb;\n");
- WRITE(p, " float xp = uv1.x + (yoff * textureDims.x);\n");
+ WRITE(p, " float xp = uv1.x + (yoff * " I_COLORS"[1].x);\n");
WRITE(p, " float xel = floor(xp / %f);\n", blkW);
WRITE(p, " float xb = floor(xel / %f);\n", blkH);
WRITE(p, " float xoff = xel - (xb * %f);\n", blkH);
@@ -121,34 +142,37 @@ void WriteSwizzler(char*& p, u32 format, API_TYPE ApiType)
WRITE(p, " sampleUv.x = xib + (xb * %f);\n", blkW);
WRITE(p, " sampleUv.y = yb + xoff;\n");
- WRITE(p, " sampleUv = sampleUv * blkDims.xy;\n");
+ WRITE(p, " sampleUv = sampleUv * " I_COLORS"[0].xy;\n");
+
+ if (ApiType == API_OPENGL)
+ WRITE(p," sampleUv.y = " I_COLORS"[1].y - sampleUv.y;\n");
- if(ApiType == API_OPENGL)
- WRITE(p," sampleUv.y = textureDims.y - sampleUv.y;\n");
-
- WRITE(p, " sampleUv = sampleUv + textureDims.zw;\n");
+ WRITE(p, " sampleUv = sampleUv + " I_COLORS"[1].zw;\n");
- if(ApiType != API_OPENGL)
+ if (ApiType != API_OPENGL)
{
WRITE(p, " sampleUv = sampleUv + float2(0.0f,1.0f);\n");// still to determine the reason for this
- WRITE(p, " sampleUv = sampleUv / blkDims.zw;\n");
- }
+ WRITE(p, " sampleUv = sampleUv / " I_COLORS"[0].zw;\n");
+ }
}
// block dimensions : widthStride, heightStride
// texture dims : width, height, x offset, y offset
void Write32BitSwizzler(char*& p, u32 format, API_TYPE ApiType)
-{
- WRITE(p, "uniform float4 blkDims : register(c%d);\n", C_COLORMATRIX);
- WRITE(p, "uniform float4 textureDims : register(c%d);\n", C_COLORMATRIX + 1);
+{
+ // [0] left, top, right, bottom of source rectangle within source texture
+ // [1] width and height of destination texture in pixels
+ // Two were merged for GLSL
+ WRITE(p, "uniform float4 " I_COLORS"[2] %s;\n", WriteRegister(ApiType, "c", C_COLORS));
- float blkW = (float)TexDecoder_GetBlockWidthInTexels(format);
+ float blkW = (float)TexDecoder_GetBlockWidthInTexels(format);
float blkH = (float)TexDecoder_GetBlockHeightInTexels(format);
// 32 bit textures (RGBA8 and Z24) are store in 2 cache line increments
- if(ApiType == API_OPENGL)
+ if (ApiType == API_OPENGL)
{
- WRITE(p,"uniform samplerRECT samp0 : register(s0);\n");
+ WRITE(p, "#define samp0 samp9\n");
+ WRITE(p, "uniform sampler2DRect samp0;\n");
}
else if (ApiType & API_D3D9)
{
@@ -157,53 +181,61 @@ void Write32BitSwizzler(char*& p, u32 format, API_TYPE ApiType)
else
{
WRITE(p,"sampler samp0 : register(s0);\n");
- WRITE(p, "Texture2D Tex0 : register(t0);\n");
+ WRITE(p, "Texture2D Tex0 : register(t0);\n");
}
-
- WRITE(p,"void main(\n");
- if(ApiType != API_D3D11)
+ if (ApiType == API_OPENGL)
{
- WRITE(p," out float4 ocol0 : COLOR0,\n");
+ WRITE(p, " out float4 ocol0;\n");
+ WRITE(p, " in float2 uv0;\n");
+ WRITE(p, "void main()\n");
}
else
{
- WRITE(p," out float4 ocol0 : SV_Target,\n");
+ WRITE(p,"void main(\n");
+ if(ApiType != API_D3D11)
+ {
+ WRITE(p," out float4 ocol0 : COLOR0,\n");
+ }
+ else
+ {
+ WRITE(p," out float4 ocol0 : SV_Target,\n");
+ }
+ WRITE(p," in float2 uv0 : TEXCOORD0)\n");
}
-
- WRITE(p," in float2 uv0 : TEXCOORD0)\n"
- "{\n"
- " float2 sampleUv;\n"
+
+
+ WRITE(p, "{\n"
+ " float2 sampleUv;\n"
" float2 uv1 = floor(uv0);\n");
-
+
WRITE(p, " float yl = floor(uv1.y / %f);\n", blkH);
WRITE(p, " float yb = yl * %f;\n", blkH);
WRITE(p, " float yoff = uv1.y - yb;\n");
- WRITE(p, " float xp = uv1.x + (yoff * textureDims.x);\n");
+ WRITE(p, " float xp = uv1.x + (yoff * " I_COLORS"[1].x);\n");
WRITE(p, " float xel = floor(xp / 2);\n");
WRITE(p, " float xb = floor(xel / %f);\n", blkH);
WRITE(p, " float xoff = xel - (xb * %f);\n", blkH);
-
+
WRITE(p, " float x2 = uv1.x * 2;\n");
WRITE(p, " float xl = floor(x2 / %f);\n", blkW);
WRITE(p, " float xib = x2 - (xl * %f);\n", blkW);
WRITE(p, " float halfxb = floor(xb / 2);\n");
-
WRITE(p, " sampleUv.x = xib + (halfxb * %f);\n", blkW);
WRITE(p, " sampleUv.y = yb + xoff;\n");
- WRITE(p, " sampleUv = sampleUv * blkDims.xy;\n");
-
- if(ApiType == API_OPENGL)
- WRITE(p," sampleUv.y = textureDims.y - sampleUv.y;\n");
-
- WRITE(p, " sampleUv = sampleUv + textureDims.zw;\n");
-
- if(ApiType != API_OPENGL)
+ WRITE(p, " sampleUv = sampleUv * " I_COLORS"[0].xy;\n");
+
+ if (ApiType == API_OPENGL)
+ WRITE(p," sampleUv.y = " I_COLORS"[1].y - sampleUv.y;\n");
+
+ WRITE(p, " sampleUv = sampleUv + " I_COLORS"[1].zw;\n");
+
+ if (ApiType != API_OPENGL)
{
WRITE(p, " sampleUv = sampleUv + float2(0.0f,1.0f);\n");// still to determine the reason for this
- WRITE(p, " sampleUv = sampleUv / blkDims.zw;\n");
- }
+ WRITE(p, " sampleUv = sampleUv / " I_COLORS"[0].zw;\n");
+ }
}
void WriteSampleColor(char*& p, const char* colorComp, const char* dest, API_TYPE ApiType)
@@ -214,14 +246,14 @@ void WriteSampleColor(char*& p, const char* colorComp, const char* dest, API_TYP
else if (ApiType == API_D3D11)
texSampleOpName = "tex0.Sample";
else
- texSampleOpName = "texRECT";
+ texSampleOpName = "texture2DRect";
// the increment of sampleUv.x is delayed, so we perform it here. see WriteIncrementSampleX.
const char* texSampleIncrementUnit;
- if(ApiType != API_OPENGL)
- texSampleIncrementUnit = "blkDims.x / blkDims.z";
+ if (ApiType != API_OPENGL)
+ texSampleIncrementUnit = I_COLORS"[0].x / " I_COLORS"[0].z";
else
- texSampleIncrementUnit = "blkDims.x";
+ texSampleIncrementUnit = I_COLORS"[0].x";
WRITE(p, " %s = %s(samp0, sampleUv + float2(%d * (%s), 0)).%s;\n",
dest, texSampleOpName, s_incrementSampleXCount, texSampleIncrementUnit, colorComp);
@@ -229,7 +261,7 @@ void WriteSampleColor(char*& p, const char* colorComp, const char* dest, API_TYP
void WriteColorToIntensity(char*& p, const char* src, const char* dest)
{
- if(!IntensityConstantAdded)
+ if (!IntensityConstantAdded)
{
WRITE(p, " float4 IntensityConst = float4(0.257f,0.504f,0.098f,0.0625f);\n");
IntensityConstantAdded = true;
@@ -263,7 +295,7 @@ void WriteToBitDepth(char*& p, u8 depth, const char* src, const char* dest)
WRITE(p, " %s = floor(%s * %ff);\n", dest, src, result);
}
-void WriteEncoderEnd(char* p)
+void WriteEncoderEnd(char* p, API_TYPE ApiType)
{
WRITE(p, "}\n");
IntensityConstantAdded = false;
@@ -272,65 +304,65 @@ void WriteEncoderEnd(char* p)
void WriteI8Encoder(char* p, API_TYPE ApiType)
{
- WriteSwizzler(p, GX_TF_I8,ApiType);
+ WriteSwizzler(p, GX_TF_I8, ApiType);
WRITE(p, " float3 texSample;\n");
- WriteSampleColor(p, "rgb", "texSample",ApiType);
+ WriteSampleColor(p, "rgb", "texSample", ApiType);
WriteColorToIntensity(p, "texSample", "ocol0.b");
- WriteIncrementSampleX(p,ApiType);
+ WriteIncrementSampleX(p, ApiType);
- WriteSampleColor(p, "rgb", "texSample",ApiType);
+ WriteSampleColor(p, "rgb", "texSample", ApiType);
WriteColorToIntensity(p, "texSample", "ocol0.g");
- WriteIncrementSampleX(p,ApiType);
+ WriteIncrementSampleX(p, ApiType);
- WriteSampleColor(p, "rgb", "texSample",ApiType);
+ WriteSampleColor(p, "rgb", "texSample", ApiType);
WriteColorToIntensity(p, "texSample", "ocol0.r");
- WriteIncrementSampleX(p,ApiType);
+ WriteIncrementSampleX(p, ApiType);
- WriteSampleColor(p, "rgb", "texSample",ApiType);
+ WriteSampleColor(p, "rgb", "texSample", ApiType);
WriteColorToIntensity(p, "texSample", "ocol0.a");
WRITE(p, " ocol0.rgba += IntensityConst.aaaa;\n"); // see WriteColorToIntensity
- WriteEncoderEnd(p);
+ WriteEncoderEnd(p, ApiType);
}
void WriteI4Encoder(char* p, API_TYPE ApiType)
{
- WriteSwizzler(p, GX_TF_I4,ApiType);
+ WriteSwizzler(p, GX_TF_I4, ApiType);
WRITE(p, " float3 texSample;\n");
WRITE(p, " float4 color0;\n");
WRITE(p, " float4 color1;\n");
- WriteSampleColor(p, "rgb", "texSample",ApiType);
+ WriteSampleColor(p, "rgb", "texSample", ApiType);
WriteColorToIntensity(p, "texSample", "color0.b");
- WriteIncrementSampleX(p,ApiType);
+ WriteIncrementSampleX(p, ApiType);
- WriteSampleColor(p, "rgb", "texSample",ApiType);
+ WriteSampleColor(p, "rgb", "texSample", ApiType);
WriteColorToIntensity(p, "texSample", "color1.b");
- WriteIncrementSampleX(p,ApiType);
+ WriteIncrementSampleX(p, ApiType);
- WriteSampleColor(p, "rgb", "texSample",ApiType);
+ WriteSampleColor(p, "rgb", "texSample", ApiType);
WriteColorToIntensity(p, "texSample", "color0.g");
- WriteIncrementSampleX(p,ApiType);
+ WriteIncrementSampleX(p, ApiType);
- WriteSampleColor(p, "rgb", "texSample",ApiType);
+ WriteSampleColor(p, "rgb", "texSample", ApiType);
WriteColorToIntensity(p, "texSample", "color1.g");
- WriteIncrementSampleX(p,ApiType);
+ WriteIncrementSampleX(p, ApiType);
- WriteSampleColor(p, "rgb", "texSample",ApiType);
+ WriteSampleColor(p, "rgb", "texSample", ApiType);
WriteColorToIntensity(p, "texSample", "color0.r");
- WriteIncrementSampleX(p,ApiType);
+ WriteIncrementSampleX(p, ApiType);
- WriteSampleColor(p, "rgb", "texSample",ApiType);
+ WriteSampleColor(p, "rgb", "texSample", ApiType);
WriteColorToIntensity(p, "texSample", "color1.r");
- WriteIncrementSampleX(p,ApiType);
+ WriteIncrementSampleX(p, ApiType);
- WriteSampleColor(p, "rgb", "texSample",ApiType);
+ WriteSampleColor(p, "rgb", "texSample", ApiType);
WriteColorToIntensity(p, "texSample", "color0.a");
- WriteIncrementSampleX(p,ApiType);
+ WriteIncrementSampleX(p, ApiType);
- WriteSampleColor(p, "rgb", "texSample",ApiType);
+ WriteSampleColor(p, "rgb", "texSample", ApiType);
WriteColorToIntensity(p, "texSample", "color1.a");
WRITE(p, " color0.rgba += IntensityConst.aaaa;\n");
@@ -340,51 +372,51 @@ void WriteI4Encoder(char* p, API_TYPE ApiType)
WriteToBitDepth(p, 4, "color1", "color1");
WRITE(p, " ocol0 = (color0 * 16.0f + color1) / 255.0f;\n");
- WriteEncoderEnd(p);
+ WriteEncoderEnd(p, ApiType);
}
void WriteIA8Encoder(char* p,API_TYPE ApiType)
{
- WriteSwizzler(p, GX_TF_IA8,ApiType);
+ WriteSwizzler(p, GX_TF_IA8, ApiType);
WRITE(p, " float4 texSample;\n");
- WriteSampleColor(p, "rgba", "texSample",ApiType);
+ WriteSampleColor(p, "rgba", "texSample", ApiType);
WRITE(p, " ocol0.b = texSample.a;\n");
WriteColorToIntensity(p, "texSample", "ocol0.g");
- WriteIncrementSampleX(p,ApiType);
+ WriteIncrementSampleX(p, ApiType);
- WriteSampleColor(p, "rgba", "texSample",ApiType);
+ WriteSampleColor(p, "rgba", "texSample", ApiType);
WRITE(p, " ocol0.r = texSample.a;\n");
WriteColorToIntensity(p, "texSample", "ocol0.a");
WRITE(p, " ocol0.ga += IntensityConst.aa;\n");
- WriteEncoderEnd(p);
+ WriteEncoderEnd(p, ApiType);
}
void WriteIA4Encoder(char* p,API_TYPE ApiType)
{
- WriteSwizzler(p, GX_TF_IA4,ApiType);
+ WriteSwizzler(p, GX_TF_IA4, ApiType);
WRITE(p, " float4 texSample;\n");
WRITE(p, " float4 color0;\n");
WRITE(p, " float4 color1;\n");
- WriteSampleColor(p, "rgba", "texSample",ApiType);
+ WriteSampleColor(p, "rgba", "texSample", ApiType);
WRITE(p, " color0.b = texSample.a;\n");
WriteColorToIntensity(p, "texSample", "color1.b");
- WriteIncrementSampleX(p,ApiType);
+ WriteIncrementSampleX(p, ApiType);
- WriteSampleColor(p, "rgba", "texSample",ApiType);
+ WriteSampleColor(p, "rgba", "texSample", ApiType);
WRITE(p, " color0.g = texSample.a;\n");
WriteColorToIntensity(p, "texSample", "color1.g");
- WriteIncrementSampleX(p,ApiType);
+ WriteIncrementSampleX(p, ApiType);
- WriteSampleColor(p, "rgba", "texSample",ApiType);
+ WriteSampleColor(p, "rgba", "texSample", ApiType);
WRITE(p, " color0.r = texSample.a;\n");
WriteColorToIntensity(p, "texSample", "color1.r");
- WriteIncrementSampleX(p,ApiType);
+ WriteIncrementSampleX(p, ApiType);
- WriteSampleColor(p, "rgba", "texSample",ApiType);
+ WriteSampleColor(p, "rgba", "texSample", ApiType);
WRITE(p, " color0.a = texSample.a;\n");
WriteColorToIntensity(p, "texSample", "color1.a");
@@ -394,20 +426,19 @@ void WriteIA4Encoder(char* p,API_TYPE ApiType)
WriteToBitDepth(p, 4, "color1", "color1");
WRITE(p, " ocol0 = (color0 * 16.0f + color1) / 255.0f;\n");
- WriteEncoderEnd(p);
+ WriteEncoderEnd(p, ApiType);
}
void WriteRGB565Encoder(char* p,API_TYPE ApiType)
{
- WriteSwizzler(p, GX_TF_RGB565,ApiType);
-
- WriteSampleColor(p, "rgb", "float3 texSample0",ApiType);
- WriteIncrementSampleX(p,ApiType);
- WriteSampleColor(p, "rgb", "float3 texSample1",ApiType);
-
- WRITE(p, " float2 texRs = {texSample0.r, texSample1.r};\n");
- WRITE(p, " float2 texGs = {texSample0.g, texSample1.g};\n");
- WRITE(p, " float2 texBs = {texSample0.b, texSample1.b};\n");
+ WriteSwizzler(p, GX_TF_RGB565, ApiType);
+
+ WriteSampleColor(p, "rgb", "float3 texSample0", ApiType);
+ WriteIncrementSampleX(p, ApiType);
+ WriteSampleColor(p, "rgb", "float3 texSample1", ApiType);
+ WRITE(p, " float2 texRs = float2(texSample0.r, texSample1.r);\n");
+ WRITE(p, " float2 texGs = float2(texSample0.g, texSample1.g);\n");
+ WRITE(p, " float2 texBs = float2(texSample0.b, texSample1.b);\n");
WriteToBitDepth(p, 6, "texGs", "float2 gInt");
WRITE(p, " float2 gUpper = floor(gInt / 8.0f);\n");
@@ -419,25 +450,25 @@ void WriteRGB565Encoder(char* p,API_TYPE ApiType)
WRITE(p, " ocol0.ga = ocol0.ga + gLower * 32.0f;\n");
WRITE(p, " ocol0 = ocol0 / 255.0f;\n");
- WriteEncoderEnd(p);
+ WriteEncoderEnd(p, ApiType);
}
void WriteRGB5A3Encoder(char* p,API_TYPE ApiType)
{
- WriteSwizzler(p, GX_TF_RGB5A3,ApiType);
+ WriteSwizzler(p, GX_TF_RGB5A3, ApiType);
WRITE(p, " float4 texSample;\n");
WRITE(p, " float color0;\n");
WRITE(p, " float gUpper;\n");
WRITE(p, " float gLower;\n");
- WriteSampleColor(p, "rgba", "texSample",ApiType);
+ WriteSampleColor(p, "rgba", "texSample", ApiType);
- // 0.8784 = 224 / 255 which is the maximum alpha value that can be represented in 3 bits
- WRITE(p, "if(texSample.a > 0.878f) {\n");
+ // 0.8784 = 224 / 255 which is the maximum alpha value that can be represented in 3 bits
+ WRITE(p, "if(texSample.a > 0.878f) {\n");
WriteToBitDepth(p, 5, "texSample.g", "color0");
- WRITE(p, " gUpper = floor(color0 / 8.0f);\n");
+ WRITE(p, " gUpper = floor(color0 / 8.0f);\n");
WRITE(p, " gLower = color0 - gUpper * 8.0f;\n");
WriteToBitDepth(p, 5, "texSample.r", "ocol0.b");
@@ -445,27 +476,27 @@ void WriteRGB5A3Encoder(char* p,API_TYPE ApiType)
WriteToBitDepth(p, 5, "texSample.b", "ocol0.g");
WRITE(p, " ocol0.g = ocol0.g + gLower * 32.0f;\n");
- WRITE(p, "} else {\n");
+ WRITE(p, "} else {\n");
- WriteToBitDepth(p, 4, "texSample.r", "ocol0.b");
- WriteToBitDepth(p, 4, "texSample.b", "ocol0.g");
+ WriteToBitDepth(p, 4, "texSample.r", "ocol0.b");
+ WriteToBitDepth(p, 4, "texSample.b", "ocol0.g");
- WriteToBitDepth(p, 3, "texSample.a", "color0");
- WRITE(p, "ocol0.b = ocol0.b + color0 * 16.0f;\n");
+ WriteToBitDepth(p, 3, "texSample.a", "color0");
+ WRITE(p, "ocol0.b = ocol0.b + color0 * 16.0f;\n");
WriteToBitDepth(p, 4, "texSample.g", "color0");
- WRITE(p, "ocol0.g = ocol0.g + color0 * 16.0f;\n");
+ WRITE(p, "ocol0.g = ocol0.g + color0 * 16.0f;\n");
- WRITE(p, "}\n");
+ WRITE(p, "}\n");
- WriteIncrementSampleX(p,ApiType);
+ WriteIncrementSampleX(p, ApiType);
- WriteSampleColor(p, "rgba", "texSample",ApiType);
+ WriteSampleColor(p, "rgba", "texSample", ApiType);
- WRITE(p, "if(texSample.a > 0.878f) {\n");
+ WRITE(p, "if(texSample.a > 0.878f) {\n");
WriteToBitDepth(p, 5, "texSample.g", "color0");
- WRITE(p, " gUpper = floor(color0 / 8.0f);\n");
+ WRITE(p, " gUpper = floor(color0 / 8.0f);\n");
WRITE(p, " gLower = color0 - gUpper * 8.0f;\n");
WriteToBitDepth(p, 5, "texSample.r", "ocol0.r");
@@ -473,51 +504,51 @@ void WriteRGB5A3Encoder(char* p,API_TYPE ApiType)
WriteToBitDepth(p, 5, "texSample.b", "ocol0.a");
WRITE(p, " ocol0.a = ocol0.a + gLower * 32.0f;\n");
- WRITE(p, "} else {\n");
+ WRITE(p, "} else {\n");
- WriteToBitDepth(p, 4, "texSample.r", "ocol0.r");
- WriteToBitDepth(p, 4, "texSample.b", "ocol0.a");
+ WriteToBitDepth(p, 4, "texSample.r", "ocol0.r");
+ WriteToBitDepth(p, 4, "texSample.b", "ocol0.a");
- WriteToBitDepth(p, 3, "texSample.a", "color0");
- WRITE(p, "ocol0.r = ocol0.r + color0 * 16.0f;\n");
+ WriteToBitDepth(p, 3, "texSample.a", "color0");
+ WRITE(p, "ocol0.r = ocol0.r + color0 * 16.0f;\n");
WriteToBitDepth(p, 4, "texSample.g", "color0");
- WRITE(p, "ocol0.a = ocol0.a + color0 * 16.0f;\n");
+ WRITE(p, "ocol0.a = ocol0.a + color0 * 16.0f;\n");
- WRITE(p, "}\n");
+ WRITE(p, "}\n");
WRITE(p, " ocol0 = ocol0 / 255.0f;\n");
- WriteEncoderEnd(p);
+ WriteEncoderEnd(p, ApiType);
}
void WriteRGBA4443Encoder(char* p,API_TYPE ApiType)
{
- WriteSwizzler(p, GX_TF_RGB5A3,ApiType);
+ WriteSwizzler(p, GX_TF_RGB5A3, ApiType);
WRITE(p, " float4 texSample;\n");
WRITE(p, " float4 color0;\n");
WRITE(p, " float4 color1;\n");
- WriteSampleColor(p, "rgba", "texSample",ApiType);
+ WriteSampleColor(p, "rgba", "texSample", ApiType);
WriteToBitDepth(p, 3, "texSample.a", "color0.b");
WriteToBitDepth(p, 4, "texSample.r", "color1.b");
WriteToBitDepth(p, 4, "texSample.g", "color0.g");
WriteToBitDepth(p, 4, "texSample.b", "color1.g");
- WriteIncrementSampleX(p,ApiType);
+ WriteIncrementSampleX(p, ApiType);
- WriteSampleColor(p, "rgba", "texSample",ApiType);
+ WriteSampleColor(p, "rgba", "texSample", ApiType);
WriteToBitDepth(p, 3, "texSample.a", "color0.r");
WriteToBitDepth(p, 4, "texSample.r", "color1.r");
WriteToBitDepth(p, 4, "texSample.g", "color0.a");
WriteToBitDepth(p, 4, "texSample.b", "color1.a");
WRITE(p, " ocol0 = (color0 * 16.0f + color1) / 255.0f;\n");
- WriteEncoderEnd(p);
+ WriteEncoderEnd(p, ApiType);
}
void WriteRGBA8Encoder(char* p,API_TYPE ApiType)
{
- Write32BitSwizzler(p, GX_TF_RGBA8,ApiType);
+ Write32BitSwizzler(p, GX_TF_RGBA8, ApiType);
WRITE(p, " float cl1 = xb - (halfxb * 2);\n");
WRITE(p, " float cl0 = 1.0f - cl1;\n");
@@ -526,15 +557,15 @@ void WriteRGBA8Encoder(char* p,API_TYPE ApiType)
WRITE(p, " float4 color0;\n");
WRITE(p, " float4 color1;\n");
- WriteSampleColor(p, "rgba", "texSample",ApiType);
+ WriteSampleColor(p, "rgba", "texSample", ApiType);
WRITE(p, " color0.b = texSample.a;\n");
WRITE(p, " color0.g = texSample.r;\n");
WRITE(p, " color1.b = texSample.g;\n");
WRITE(p, " color1.g = texSample.b;\n");
- WriteIncrementSampleX(p,ApiType);
+ WriteIncrementSampleX(p, ApiType);
- WriteSampleColor(p, "rgba", "texSample",ApiType);
+ WriteSampleColor(p, "rgba", "texSample", ApiType);
WRITE(p, " color0.r = texSample.a;\n");
WRITE(p, " color0.a = texSample.r;\n");
WRITE(p, " color1.r = texSample.g;\n");
@@ -542,86 +573,86 @@ void WriteRGBA8Encoder(char* p,API_TYPE ApiType)
WRITE(p, " ocol0 = (cl0 * color0) + (cl1 * color1);\n");
- WriteEncoderEnd(p);
+ WriteEncoderEnd(p, ApiType);
}
void WriteC4Encoder(char* p, const char* comp,API_TYPE ApiType)
{
- WriteSwizzler(p, GX_CTF_R4,ApiType);
+ WriteSwizzler(p, GX_CTF_R4, ApiType);
WRITE(p, " float4 color0;\n");
WRITE(p, " float4 color1;\n");
- WriteSampleColor(p, comp, "color0.b",ApiType);
- WriteIncrementSampleX(p,ApiType);
+ WriteSampleColor(p, comp, "color0.b", ApiType);
+ WriteIncrementSampleX(p, ApiType);
- WriteSampleColor(p, comp, "color1.b",ApiType);
- WriteIncrementSampleX(p,ApiType);
+ WriteSampleColor(p, comp, "color1.b", ApiType);
+ WriteIncrementSampleX(p, ApiType);
- WriteSampleColor(p, comp, "color0.g",ApiType);
- WriteIncrementSampleX(p,ApiType);
+ WriteSampleColor(p, comp, "color0.g", ApiType);
+ WriteIncrementSampleX(p, ApiType);
- WriteSampleColor(p, comp, "color1.g",ApiType);
- WriteIncrementSampleX(p,ApiType);
+ WriteSampleColor(p, comp, "color1.g", ApiType);
+ WriteIncrementSampleX(p, ApiType);
- WriteSampleColor(p, comp, "color0.r",ApiType);
- WriteIncrementSampleX(p,ApiType);
+ WriteSampleColor(p, comp, "color0.r", ApiType);
+ WriteIncrementSampleX(p, ApiType);
- WriteSampleColor(p, comp, "color1.r",ApiType);
- WriteIncrementSampleX(p,ApiType);
+ WriteSampleColor(p, comp, "color1.r", ApiType);
+ WriteIncrementSampleX(p, ApiType);
- WriteSampleColor(p, comp, "color0.a",ApiType);
- WriteIncrementSampleX(p,ApiType);
+ WriteSampleColor(p, comp, "color0.a", ApiType);
+ WriteIncrementSampleX(p, ApiType);
- WriteSampleColor(p, comp, "color1.a",ApiType);
+ WriteSampleColor(p, comp, "color1.a", ApiType);
WriteToBitDepth(p, 4, "color0", "color0");
WriteToBitDepth(p, 4, "color1", "color1");
WRITE(p, " ocol0 = (color0 * 16.0f + color1) / 255.0f;\n");
- WriteEncoderEnd(p);
+ WriteEncoderEnd(p, ApiType);
}
void WriteC8Encoder(char* p, const char* comp,API_TYPE ApiType)
{
- WriteSwizzler(p, GX_CTF_R8,ApiType);
+ WriteSwizzler(p, GX_CTF_R8, ApiType);
- WriteSampleColor(p, comp, "ocol0.b",ApiType);
- WriteIncrementSampleX(p,ApiType);
+ WriteSampleColor(p, comp, "ocol0.b", ApiType);
+ WriteIncrementSampleX(p, ApiType);
- WriteSampleColor(p, comp, "ocol0.g",ApiType);
- WriteIncrementSampleX(p,ApiType);
+ WriteSampleColor(p, comp, "ocol0.g", ApiType);
+ WriteIncrementSampleX(p, ApiType);
- WriteSampleColor(p, comp, "ocol0.r",ApiType);
- WriteIncrementSampleX(p,ApiType);
+ WriteSampleColor(p, comp, "ocol0.r", ApiType);
+ WriteIncrementSampleX(p, ApiType);
- WriteSampleColor(p, comp, "ocol0.a",ApiType);
+ WriteSampleColor(p, comp, "ocol0.a", ApiType);
- WriteEncoderEnd(p);
+ WriteEncoderEnd(p, ApiType);
}
void WriteCC4Encoder(char* p, const char* comp,API_TYPE ApiType)
{
- WriteSwizzler(p, GX_CTF_RA4,ApiType);
+ WriteSwizzler(p, GX_CTF_RA4, ApiType);
WRITE(p, " float2 texSample;\n");
WRITE(p, " float4 color0;\n");
WRITE(p, " float4 color1;\n");
- WriteSampleColor(p, comp, "texSample",ApiType);
+ WriteSampleColor(p, comp, "texSample", ApiType);
WRITE(p, " color0.b = texSample.x;\n");
WRITE(p, " color1.b = texSample.y;\n");
- WriteIncrementSampleX(p,ApiType);
+ WriteIncrementSampleX(p, ApiType);
- WriteSampleColor(p, comp, "texSample",ApiType);
+ WriteSampleColor(p, comp, "texSample", ApiType);
WRITE(p, " color0.g = texSample.x;\n");
WRITE(p, " color1.g = texSample.y;\n");
- WriteIncrementSampleX(p,ApiType);
+ WriteIncrementSampleX(p, ApiType);
- WriteSampleColor(p, comp, "texSample",ApiType);
+ WriteSampleColor(p, comp, "texSample", ApiType);
WRITE(p, " color0.r = texSample.x;\n");
WRITE(p, " color1.r = texSample.y;\n");
- WriteIncrementSampleX(p,ApiType);
+ WriteIncrementSampleX(p, ApiType);
- WriteSampleColor(p, comp, "texSample",ApiType);
+ WriteSampleColor(p, comp, "texSample", ApiType);
WRITE(p, " color0.a = texSample.x;\n");
WRITE(p, " color1.a = texSample.y;\n");
@@ -629,158 +660,158 @@ void WriteCC4Encoder(char* p, const char* comp,API_TYPE ApiType)
WriteToBitDepth(p, 4, "color1", "color1");
WRITE(p, " ocol0 = (color0 * 16.0f + color1) / 255.0f;\n");
- WriteEncoderEnd(p);
+ WriteEncoderEnd(p, ApiType);
}
void WriteCC8Encoder(char* p, const char* comp, API_TYPE ApiType)
{
- WriteSwizzler(p, GX_CTF_RA8,ApiType);
+ WriteSwizzler(p, GX_CTF_RA8, ApiType);
- WriteSampleColor(p, comp, "ocol0.bg",ApiType);
- WriteIncrementSampleX(p,ApiType);
+ WriteSampleColor(p, comp, "ocol0.bg", ApiType);
+ WriteIncrementSampleX(p, ApiType);
- WriteSampleColor(p, comp, "ocol0.ra",ApiType);
+ WriteSampleColor(p, comp, "ocol0.ra", ApiType);
- WriteEncoderEnd(p);
+ WriteEncoderEnd(p, ApiType);
}
void WriteZ8Encoder(char* p, const char* multiplier,API_TYPE ApiType)
{
- WriteSwizzler(p, GX_CTF_Z8M,ApiType);
+ WriteSwizzler(p, GX_CTF_Z8M, ApiType);
- WRITE(p, " float depth;\n");
+ WRITE(p, " float depth;\n");
- WriteSampleColor(p, "b", "depth",ApiType);
- WRITE(p, "ocol0.b = frac(depth * %s);\n", multiplier);
- WriteIncrementSampleX(p,ApiType);
+ WriteSampleColor(p, "b", "depth", ApiType);
+ WRITE(p, "ocol0.b = frac(depth * %s);\n", multiplier);
+ WriteIncrementSampleX(p, ApiType);
- WriteSampleColor(p, "b", "depth",ApiType);
- WRITE(p, "ocol0.g = frac(depth * %s);\n", multiplier);
- WriteIncrementSampleX(p,ApiType);
+ WriteSampleColor(p, "b", "depth", ApiType);
+ WRITE(p, "ocol0.g = frac(depth * %s);\n", multiplier);
+ WriteIncrementSampleX(p, ApiType);
- WriteSampleColor(p, "b", "depth",ApiType);
- WRITE(p, "ocol0.r = frac(depth * %s);\n", multiplier);
- WriteIncrementSampleX(p,ApiType);
+ WriteSampleColor(p, "b", "depth", ApiType);
+ WRITE(p, "ocol0.r = frac(depth * %s);\n", multiplier);
+ WriteIncrementSampleX(p, ApiType);
- WriteSampleColor(p, "b", "depth",ApiType);
- WRITE(p, "ocol0.a = frac(depth * %s);\n", multiplier);
+ WriteSampleColor(p, "b", "depth", ApiType);
+ WRITE(p, "ocol0.a = frac(depth * %s);\n", multiplier);
- WriteEncoderEnd(p);
+ WriteEncoderEnd(p, ApiType);
}
void WriteZ16Encoder(char* p,API_TYPE ApiType)
{
- WriteSwizzler(p, GX_TF_Z16,ApiType);
+ WriteSwizzler(p, GX_TF_Z16, ApiType);
- WRITE(p, " float depth;\n");
- WRITE(p, " float3 expanded;\n");
+ WRITE(p, " float depth;\n");
+ WRITE(p, " float3 expanded;\n");
- // byte order is reversed
+ // byte order is reversed
- WriteSampleColor(p, "b", "depth",ApiType);
+ WriteSampleColor(p, "b", "depth", ApiType);
- WRITE(p, " depth *= 16777215.0f;\n");
- WRITE(p, " expanded.r = floor(depth / (256 * 256));\n");
- WRITE(p, " depth -= expanded.r * 256 * 256;\n");
- WRITE(p, " expanded.g = floor(depth / 256);\n");
+ WRITE(p, " depth *= 16777215.0f;\n");
+ WRITE(p, " expanded.r = floor(depth / (256 * 256));\n");
+ WRITE(p, " depth -= expanded.r * 256 * 256;\n");
+ WRITE(p, " expanded.g = floor(depth / 256);\n");
- WRITE(p, " ocol0.b = expanded.g / 255;\n");
- WRITE(p, " ocol0.g = expanded.r / 255;\n");
+ WRITE(p, " ocol0.b = expanded.g / 255;\n");
+ WRITE(p, " ocol0.g = expanded.r / 255;\n");
- WriteIncrementSampleX(p,ApiType);
+ WriteIncrementSampleX(p, ApiType);
- WriteSampleColor(p, "b", "depth",ApiType);
+ WriteSampleColor(p, "b", "depth", ApiType);
- WRITE(p, " depth *= 16777215.0f;\n");
- WRITE(p, " expanded.r = floor(depth / (256 * 256));\n");
- WRITE(p, " depth -= expanded.r * 256 * 256;\n");
- WRITE(p, " expanded.g = floor(depth / 256);\n");
+ WRITE(p, " depth *= 16777215.0f;\n");
+ WRITE(p, " expanded.r = floor(depth / (256 * 256));\n");
+ WRITE(p, " depth -= expanded.r * 256 * 256;\n");
+ WRITE(p, " expanded.g = floor(depth / 256);\n");
- WRITE(p, " ocol0.r = expanded.g / 255;\n");
- WRITE(p, " ocol0.a = expanded.r / 255;\n");
+ WRITE(p, " ocol0.r = expanded.g / 255;\n");
+ WRITE(p, " ocol0.a = expanded.r / 255;\n");
- WriteEncoderEnd(p);
+ WriteEncoderEnd(p, ApiType);
}
void WriteZ16LEncoder(char* p,API_TYPE ApiType)
{
- WriteSwizzler(p, GX_CTF_Z16L,ApiType);
+ WriteSwizzler(p, GX_CTF_Z16L, ApiType);
- WRITE(p, " float depth;\n");
- WRITE(p, " float3 expanded;\n");
+ WRITE(p, " float depth;\n");
+ WRITE(p, " float3 expanded;\n");
- // byte order is reversed
+ // byte order is reversed
- WriteSampleColor(p, "b", "depth",ApiType);
+ WriteSampleColor(p, "b", "depth", ApiType);
- WRITE(p, " depth *= 16777215.0f;\n");
- WRITE(p, " expanded.r = floor(depth / (256 * 256));\n");
- WRITE(p, " depth -= expanded.r * 256 * 256;\n");
- WRITE(p, " expanded.g = floor(depth / 256);\n");
- WRITE(p, " depth -= expanded.g * 256;\n");
- WRITE(p, " expanded.b = depth;\n");
+ WRITE(p, " depth *= 16777215.0f;\n");
+ WRITE(p, " expanded.r = floor(depth / (256 * 256));\n");
+ WRITE(p, " depth -= expanded.r * 256 * 256;\n");
+ WRITE(p, " expanded.g = floor(depth / 256);\n");
+ WRITE(p, " depth -= expanded.g * 256;\n");
+ WRITE(p, " expanded.b = depth;\n");
- WRITE(p, " ocol0.b = expanded.b / 255;\n");
- WRITE(p, " ocol0.g = expanded.g / 255;\n");
+ WRITE(p, " ocol0.b = expanded.b / 255;\n");
+ WRITE(p, " ocol0.g = expanded.g / 255;\n");
- WriteIncrementSampleX(p,ApiType);
+ WriteIncrementSampleX(p, ApiType);
- WriteSampleColor(p, "b", "depth",ApiType);
+ WriteSampleColor(p, "b", "depth", ApiType);
- WRITE(p, " depth *= 16777215.0f;\n");
- WRITE(p, " expanded.r = floor(depth / (256 * 256));\n");
- WRITE(p, " depth -= expanded.r * 256 * 256;\n");
- WRITE(p, " expanded.g = floor(depth / 256);\n");
- WRITE(p, " depth -= expanded.g * 256;\n");
- WRITE(p, " expanded.b = depth;\n");
+ WRITE(p, " depth *= 16777215.0f;\n");
+ WRITE(p, " expanded.r = floor(depth / (256 * 256));\n");
+ WRITE(p, " depth -= expanded.r * 256 * 256;\n");
+ WRITE(p, " expanded.g = floor(depth / 256);\n");
+ WRITE(p, " depth -= expanded.g * 256;\n");
+ WRITE(p, " expanded.b = depth;\n");
- WRITE(p, " ocol0.r = expanded.b;\n");
- WRITE(p, " ocol0.a = expanded.g;\n");
+ WRITE(p, " ocol0.r = expanded.b;\n");
+ WRITE(p, " ocol0.a = expanded.g;\n");
- WriteEncoderEnd(p);
+ WriteEncoderEnd(p, ApiType);
}
void WriteZ24Encoder(char* p, API_TYPE ApiType)
{
- Write32BitSwizzler(p, GX_TF_Z24X8,ApiType);
+ Write32BitSwizzler(p, GX_TF_Z24X8, ApiType);
WRITE(p, " float cl = xb - (halfxb * 2);\n");
WRITE(p, " float depth0;\n");
- WRITE(p, " float depth1;\n");
- WRITE(p, " float3 expanded0;\n");
- WRITE(p, " float3 expanded1;\n");
-
- WriteSampleColor(p, "b", "depth0",ApiType);
- WriteIncrementSampleX(p,ApiType);
- WriteSampleColor(p, "b", "depth1",ApiType);
-
- for (int i = 0; i < 2; i++)
- {
- WRITE(p, " depth%i *= 16777215.0f;\n", i);
-
- WRITE(p, " expanded%i.r = floor(depth%i / (256 * 256));\n", i, i);
- WRITE(p, " depth%i -= expanded%i.r * 256 * 256;\n", i, i);
- WRITE(p, " expanded%i.g = floor(depth%i / 256);\n", i, i);
- WRITE(p, " depth%i -= expanded%i.g * 256;\n", i, i);
- WRITE(p, " expanded%i.b = depth%i;\n", i, i);
- }
-
- WRITE(p, " if(cl > 0.5f) {\n");
- // upper 16
- WRITE(p, " ocol0.b = expanded0.g / 255;\n");
- WRITE(p, " ocol0.g = expanded0.b / 255;\n");
- WRITE(p, " ocol0.r = expanded1.g / 255;\n");
- WRITE(p, " ocol0.a = expanded1.b / 255;\n");
- WRITE(p, " } else {\n");
- // lower 8
- WRITE(p, " ocol0.b = 1.0f;\n");
- WRITE(p, " ocol0.g = expanded0.r / 255;\n");
- WRITE(p, " ocol0.r = 1.0f;\n");
- WRITE(p, " ocol0.a = expanded1.r / 255;\n");
- WRITE(p, " }\n");
-
- WriteEncoderEnd(p);
+ WRITE(p, " float depth1;\n");
+ WRITE(p, " float3 expanded0;\n");
+ WRITE(p, " float3 expanded1;\n");
+
+ WriteSampleColor(p, "b", "depth0", ApiType);
+ WriteIncrementSampleX(p, ApiType);
+ WriteSampleColor(p, "b", "depth1", ApiType);
+
+ for (int i = 0; i < 2; i++)
+ {
+ WRITE(p, " depth%i *= 16777215.0f;\n", i);
+
+ WRITE(p, " expanded%i.r = floor(depth%i / (256 * 256));\n", i, i);
+ WRITE(p, " depth%i -= expanded%i.r * 256 * 256;\n", i, i);
+ WRITE(p, " expanded%i.g = floor(depth%i / 256);\n", i, i);
+ WRITE(p, " depth%i -= expanded%i.g * 256;\n", i, i);
+ WRITE(p, " expanded%i.b = depth%i;\n", i, i);
+ }
+
+ WRITE(p, " if(cl > 0.5f) {\n");
+ // upper 16
+ WRITE(p, " ocol0.b = expanded0.g / 255;\n");
+ WRITE(p, " ocol0.g = expanded0.b / 255;\n");
+ WRITE(p, " ocol0.r = expanded1.g / 255;\n");
+ WRITE(p, " ocol0.a = expanded1.b / 255;\n");
+ WRITE(p, " } else {\n");
+ // lower 8
+ WRITE(p, " ocol0.b = 1.0f;\n");
+ WRITE(p, " ocol0.g = expanded0.r / 255;\n");
+ WRITE(p, " ocol0.r = 1.0f;\n");
+ WRITE(p, " ocol0.a = expanded1.r / 255;\n");
+ WRITE(p, " }\n");
+
+ WriteEncoderEnd(p, ApiType);
}
const char *GenerateEncodingShader(u32 format,API_TYPE ApiType)
@@ -790,76 +821,76 @@ const char *GenerateEncodingShader(u32 format,API_TYPE ApiType)
char *p = text;
- switch(format)
+ switch (format)
{
case GX_TF_I4:
- WriteI4Encoder(p,ApiType);
+ WriteI4Encoder(p, ApiType);
break;
case GX_TF_I8:
- WriteI8Encoder(p,ApiType);
+ WriteI8Encoder(p, ApiType);
break;
case GX_TF_IA4:
- WriteIA4Encoder(p,ApiType);
+ WriteIA4Encoder(p, ApiType);
break;
case GX_TF_IA8:
- WriteIA8Encoder(p,ApiType);
+ WriteIA8Encoder(p, ApiType);
break;
case GX_TF_RGB565:
- WriteRGB565Encoder(p,ApiType);
+ WriteRGB565Encoder(p, ApiType);
break;
case GX_TF_RGB5A3:
- WriteRGB5A3Encoder(p,ApiType);
+ WriteRGB5A3Encoder(p, ApiType);
break;
case GX_TF_RGBA8:
- WriteRGBA8Encoder(p,ApiType);
+ WriteRGBA8Encoder(p, ApiType);
break;
case GX_CTF_R4:
- WriteC4Encoder(p, "r",ApiType);
+ WriteC4Encoder(p, "r", ApiType);
break;
case GX_CTF_RA4:
- WriteCC4Encoder(p, "ar",ApiType);
+ WriteCC4Encoder(p, "ar", ApiType);
break;
case GX_CTF_RA8:
- WriteCC8Encoder(p, "ar",ApiType);
+ WriteCC8Encoder(p, "ar", ApiType);
break;
case GX_CTF_A8:
- WriteC8Encoder(p, "a",ApiType);
+ WriteC8Encoder(p, "a", ApiType);
break;
case GX_CTF_R8:
- WriteC8Encoder(p, "r",ApiType);
+ WriteC8Encoder(p, "r", ApiType);
break;
case GX_CTF_G8:
- WriteC8Encoder(p, "g",ApiType);
+ WriteC8Encoder(p, "g", ApiType);
break;
case GX_CTF_B8:
- WriteC8Encoder(p, "b",ApiType);
+ WriteC8Encoder(p, "b", ApiType);
break;
case GX_CTF_RG8:
- WriteCC8Encoder(p, "rg",ApiType);
+ WriteCC8Encoder(p, "rg", ApiType);
break;
case GX_CTF_GB8:
- WriteCC8Encoder(p, "gb",ApiType);
+ WriteCC8Encoder(p, "gb", ApiType);
break;
case GX_TF_Z8:
- WriteC8Encoder(p, "b",ApiType);
+ WriteC8Encoder(p, "b", ApiType);
break;
case GX_TF_Z16:
- WriteZ16Encoder(p,ApiType);
+ WriteZ16Encoder(p, ApiType);
break;
case GX_TF_Z24X8:
- WriteZ24Encoder(p,ApiType);
+ WriteZ24Encoder(p, ApiType);
break;
case GX_CTF_Z4:
- WriteC4Encoder(p, "b",ApiType);
+ WriteC4Encoder(p, "b", ApiType);
break;
case GX_CTF_Z8M:
- WriteZ8Encoder(p, "256.0f",ApiType);
+ WriteZ8Encoder(p, "256.0f", ApiType);
break;
case GX_CTF_Z8L:
- WriteZ8Encoder(p, "65536.0f" ,ApiType);
+ WriteZ8Encoder(p, "65536.0f" , ApiType);
break;
case GX_CTF_Z16L:
- WriteZ16LEncoder(p,ApiType);
+ WriteZ16LEncoder(p, ApiType);
break;
default:
PanicAlert("Unknown texture copy format: 0x%x\n", format);
@@ -870,7 +901,7 @@ const char *GenerateEncodingShader(u32 format,API_TYPE ApiType)
PanicAlert("TextureConversionShader generator - buffer too small, canary has been eaten!");
setlocale(LC_NUMERIC, ""); // restore locale
- return text;
+ return text;
}
void SetShaderParameters(float width, float height, float offsetX, float offsetY, float widthStride, float heightStride,float buffW,float buffH)