diff options
Diffstat (limited to 'Source/Core/VideoCommon/Src/TextureDecoder.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Src/TextureDecoder.cpp | 59 |
1 files changed, 27 insertions, 32 deletions
diff --git a/Source/Core/VideoCommon/Src/TextureDecoder.cpp b/Source/Core/VideoCommon/Src/TextureDecoder.cpp index c0ecd1a6f0..5a9bdad0cd 100644 --- a/Source/Core/VideoCommon/Src/TextureDecoder.cpp +++ b/Source/Core/VideoCommon/Src/TextureDecoder.cpp @@ -137,7 +137,7 @@ inline int expand8888(const int j) return i|(i<<16);
}
-inline void decodebytesI4(u32 *dst, u8 *src, int numbytes)
+inline void decodebytesI4(u32 *dst, const u8 *src, int numbytes)
{
for (int x = 0; x < numbytes; x++)
{
@@ -147,13 +147,13 @@ inline void decodebytesI4(u32 *dst, u8 *src, int numbytes) }
}
-inline void decodebytesI8(u32 *dst, u8 *src, int numbytes)
+inline void decodebytesI8(u32 *dst, const u8 *src, int numbytes)
{
for (int x = 0; x < numbytes; x++)
*dst++ = expand8888(src[x]);
}
-inline void decodebytesC4(u32 *dst, u8 *src, int numbytes, int tlutaddr, int tlutfmt)
+inline void decodebytesC4(u32 *dst, const u8 *src, int numbytes, int tlutaddr, int tlutfmt)
{
u16 *tlut = (u16*)(texMem + tlutaddr);
for (int x = 0; x < numbytes; x++)
@@ -180,7 +180,7 @@ inline void decodebytesC4(u32 *dst, u8 *src, int numbytes, int tlutaddr, int tlu }
}
-inline void decodebytesC8(u32 *dst, u8 *src, int numbytes, int tlutaddr, int tlutfmt)
+inline void decodebytesC8(u32 *dst, const u8 *src, int numbytes, int tlutaddr, int tlutfmt)
{
u16 *tlut = (u16*)(texMem+tlutaddr);
for (int x = 0; x < numbytes; x++)
@@ -204,7 +204,7 @@ inline void decodebytesC8(u32 *dst, u8 *src, int numbytes, int tlutaddr, int tlu }
-inline void decodebytesC14X2(u32 *dst, u16 *src, int numpixels, int tlutaddr, int tlutfmt)
+inline void decodebytesC14X2(u32 *dst, const u16 *src, int numpixels, int tlutaddr, int tlutfmt)
{
u16 *tlut = (u16*)(texMem+tlutaddr);
for (int x = 0; x < numpixels; x++)
@@ -227,48 +227,44 @@ inline void decodebytesC14X2(u32 *dst, u16 *src, int numpixels, int tlutaddr, in }
}
-inline void decodebytesRGB565(u32 *dst, u16 *src, int numpixels)
+inline void decodebytesRGB565(u32 *dst, const u16 *src, int numpixels)
{
for (int x = 0; x < numpixels; x++)
*dst++ = decode565(Common::swap16(src[x]));
}
-inline void decodebytesIA4(u32 *dst, u8 *src, int numbytes)
+inline void decodebytesIA4(u32 *dst, const u8 *src, int numbytes)
{
for (int x = 0; x < numbytes; x++)
{
int val = src[x];
-
int a = lut4to8[val>>4];
int r = lut4to8[val&15];
- *dst++ = (a<<24) | (r<<16) | (r<<8) | r;
+ dst[x] = (a<<24) | (r<<16) | (r<<8) | r;
}
}
-inline void decodebytesIA8(u32 *dst, u16 *src, int numpixels)
+inline void decodebytesIA8(u32 *dst, const u16 *src, int numpixels)
{
for (int x = 0; x < numpixels; x++)
- *dst++ = decodeIA8(Common::swap16(src[x]));
+ dst[x] = decodeIA8(Common::swap16(src[x]));
}
-inline void decodebytesRGB5A3(u32 *dst, u16 *src, int numpixels)
+inline void decodebytesRGB5A3(u32 *dst, const u16 *src, int numpixels)
{
for (int x = 0; x < numpixels; x++)
- *dst++ = decode5A3(Common::swap16(src[x]));
+ dst[x] = decode5A3(Common::swap16(src[x]));
}
-inline void decodebytesARGB8pass1(u32 *dst, u16 *src, int numpixels)
+inline void decodebytesARGB8pass1(u32 *dst, const u16 *src, const u16 *src2, int numpixels)
{
- for (int x = 0; x < numpixels; x++)
- {
- int val = Common::swap16(src[x]);
- int a = val & 0xFF;
- val >>= 8;
- *dst++ = (a<<16) | (val<<24);
+ // This can probably be done in a few SSE pack/unpack instructions.
+ for (int x = 0; x < numpixels; x++) {
+ dst[x] = Common::swap32((src2[x] << 16) | src[x]);
}
}
-inline void decodebytesARGB8pass2(u32 *dst, u16 *src, int numpixels)
+inline void decodebytesARGB8pass2(u32 *dst, const u16 *src, int numpixels)
{
for (int x = 0; x < numpixels; x++)
{
@@ -284,9 +280,7 @@ inline u32 makecol(int r, int g, int b, int a) return ((a&255)<<24)|((r&255)<<16)|((g&255)<<8)|((b&255));
}
-//this needs to be FAST, used by some games realtime video
-//TODO: port to ASM or intrinsics
-void decodeDXTBlock(u32 *dst, DXTBlock *src, int pitch)
+void decodeDXTBlock(u32 *dst, const DXTBlock *src, int pitch)
{
u16 c1 = Common::swap16(src->color1);
u16 c2 = Common::swap16(src->color2);
@@ -332,9 +326,9 @@ void decodeDXTBlock(u32 *dst, DXTBlock *src, int pitch) //also ARGB order needs to be swapped later, to accommodate modern hardware better
//need to add DXT support too
#ifdef OVERLAY_TEXFMT
-PC_TexFormat TexDecoder_Decode_real(u8 *dst, u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
+PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
#else
-PC_TexFormat TexDecoder_Decode(u8 *dst, u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
+PC_TexFormat TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
#endif
{
switch (texformat)
@@ -413,14 +407,15 @@ PC_TexFormat TexDecoder_Decode(u8 *dst, u8 *src, int width, int height, int texf return PC_TEX_FMT_BGRA32;
case GX_TF_RGBA8:
{
- for (int y = 0; y < height; y += 4)
+ for (int y = 0; y < height; y += 4) {
for (int x = 0; x < width; x += 4)
{
- for (int iy = 0; iy < 4; iy++, src += 8)
- decodebytesARGB8pass1((u32*)dst + (y+iy)*width + x, (u16*)src, 4);
- for (int iy = 0; iy < 4; iy++, src += 8)
- decodebytesARGB8pass2((u32*)dst + (y+iy)*width + x, (u16*)src, 4);
+ for (int iy = 0; iy < 4; iy++) {
+ decodebytesARGB8pass1((u32*)dst + (y+iy)*width + x, (u16*)src + 4 * iy, (u16*)src + 4 * iy + 16, 4);
+ }
+ src += 64;
}
+ }
}
return PC_TEX_FMT_BGRA32;
case GX_TF_CMPR:
@@ -460,7 +455,7 @@ extern const char* texfmt[]; extern const unsigned char sfont_map[];
extern const unsigned char sfont_raw[][9*10];
-PC_TexFormat TexDecoder_Decode(u8 *dst, u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
+PC_TexFormat TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
{
PC_TexFormat retval = TexDecoder_Decode_real(dst,src,width,height,texformat,tlutaddr,tlutfmt);
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