diff options
Diffstat (limited to 'Source/Core/VideoCommon/Src/VertexLoader.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Src/VertexLoader.cpp | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/Source/Core/VideoCommon/Src/VertexLoader.cpp b/Source/Core/VideoCommon/Src/VertexLoader.cpp index 697db81338..d5cf003e76 100644 --- a/Source/Core/VideoCommon/Src/VertexLoader.cpp +++ b/Source/Core/VideoCommon/Src/VertexLoader.cpp @@ -91,18 +91,18 @@ void LOADERDECL PosMtx_Write() DataWrite<u8>(0); } -void LOADERDECL UpdateBoundingBoxPrepare() +void LOADERDECL UpdateBoundingBoxPrepare() { if (!PixelEngine::bbox_active) return; - + // set our buffer as videodata buffer, so we will get a copy of the vertex positions // this is a big hack, but so we can use the same converting function then without bbox s_bbox_pCurBufferPointer_orig = VertexManager::s_pCurBufferPointer; VertexManager::s_pCurBufferPointer = (u8*)s_bbox_vertex_buffer; } -void LOADERDECL UpdateBoundingBox() +void LOADERDECL UpdateBoundingBox() { if (!PixelEngine::bbox_active) return; @@ -140,7 +140,7 @@ void LOADERDECL UpdateBoundingBox() o[1] = (1.0f - o[1]) * 242.0f; if (o[0] < PixelEngine::bbox[0]) PixelEngine::bbox[0] = (u16) std::max(0.0f, o[0]); - if (o[0] > PixelEngine::bbox[1]) PixelEngine::bbox[1] = (u16) o[0]; + if (o[0] > PixelEngine::bbox[1]) PixelEngine::bbox[1] = (u16) o[0]; if (o[1] < PixelEngine::bbox[2]) PixelEngine::bbox[2] = (u16) std::max(0.0f, o[1]); if (o[1] > PixelEngine::bbox[3]) PixelEngine::bbox[3] = (u16) o[1]; } @@ -172,7 +172,7 @@ void LOADERDECL TexMtx_Write_Float4() DataWrite(0.f); } -VertexLoader::VertexLoader(const TVtxDesc &vtx_desc, const VAT &vtx_attr) +VertexLoader::VertexLoader(const TVtxDesc &vtx_desc, const VAT &vtx_attr) { m_compiledCode = NULL; m_numLoadedVertices = 0; @@ -197,7 +197,7 @@ VertexLoader::VertexLoader(const TVtxDesc &vtx_desc, const VAT &vtx_attr) } -VertexLoader::~VertexLoader() +VertexLoader::~VertexLoader() { #ifdef USE_JIT FreeCodeSpace(); @@ -248,7 +248,7 @@ void VertexLoader::CompileVertexTranslator() m_VtxDesc.Tex0Coord, m_VtxDesc.Tex1Coord, m_VtxDesc.Tex2Coord, m_VtxDesc.Tex3Coord, m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord, m_VtxDesc.Tex6Coord, (const u32)((m_VtxDesc.Hex >> 31) & 3) }; - + // Reset pipeline m_numPipelineStages = 0; @@ -265,7 +265,7 @@ void VertexLoader::CompileVertexTranslator() } // m_VBVertexStride for texmtx and posmtx is computed later when writing. - + // Position Matrix Index if (m_VtxDesc.PosMatIdx) { @@ -303,7 +303,7 @@ void VertexLoader::CompileVertexTranslator() { m_VertexSize += VertexLoader_Normal::GetSize(m_VtxDesc.Normal, m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements, m_VtxAttr.NormalIndex3); - + TPipelineFunction pFunc = VertexLoader_Normal::GetFunction(m_VtxDesc.Normal, m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements, m_VtxAttr.NormalIndex3); @@ -347,7 +347,7 @@ void VertexLoader::CompileVertexTranslator() m_NativeFmt->m_components |= VB_HAS_COL0 << i; switch (col[i]) { - case NOT_PRESENT: + case NOT_PRESENT: m_NativeFmt->m_components &= ~(VB_HAS_COL0 << i); vtx_decl.color_offset[i] = -1; break; @@ -454,7 +454,7 @@ void VertexLoader::CompileVertexTranslator() if (tc[i] == NOT_PRESENT) { - // if there's more tex coords later, have to write a dummy call + // if there's more tex coords later, have to write a dummy call int j = i + 1; for (; j < 8; ++j) { @@ -551,8 +551,8 @@ int VertexLoader::SetupRunVertices(int vtx_attr_group, int primitive, int const if (g_nativeVertexFmt != NULL && g_nativeVertexFmt != m_NativeFmt) { // We really must flush here. It's possible that the native representations - // of the two vtx formats are the same, but we have no way to easily check that - // now. + // of the two vtx formats are the same, but we have no way to easily check that + // now. VertexManager::Flush(); // Also move the Set() here? } @@ -587,7 +587,7 @@ int VertexLoader::SetupRunVertices(int vtx_attr_group, int primitive, int const colElements[i] = m_VtxAttr.color[i].Elements; VertexManager::PrepareForAdditionalData(primitive, count, native_stride); - + return count; } @@ -627,10 +627,10 @@ void VertexLoader::RunCompiledVertices(int vtx_attr_group, int primitive, int co VertexManager::s_pCurBufferPointer += native_stride * new_count; DataSkip(new_count * m_VertexSize); - VertexManager::AddVertices(primitive, new_count); + VertexManager::AddVertices(primitive, new_count); } -void VertexLoader::SetVAT(u32 _group0, u32 _group1, u32 _group2) +void VertexLoader::SetVAT(u32 _group0, u32 _group1, u32 _group2) { VAT vat; vat.g0.Hex = _group0; @@ -674,7 +674,7 @@ void VertexLoader::SetVAT(u32 _group0, u32 _group1, u32 _group2) m_VtxAttr.texCoord[7].Elements = vat.g2.Tex7CoordElements; m_VtxAttr.texCoord[7].Format = vat.g2.Tex7CoordFormat; m_VtxAttr.texCoord[7].Frac = vat.g2.Tex7Frac; - + if(!m_VtxAttr.ByteDequant) { ERROR_LOG(VIDEO, "ByteDequant is set to zero"); } @@ -722,7 +722,7 @@ void VertexLoader::AppendToString(std::string *dest) const } } u32 tex_mode[8] = { - m_VtxDesc.Tex0Coord, m_VtxDesc.Tex1Coord, m_VtxDesc.Tex2Coord, m_VtxDesc.Tex3Coord, + m_VtxDesc.Tex0Coord, m_VtxDesc.Tex1Coord, m_VtxDesc.Tex2Coord, m_VtxDesc.Tex3Coord, m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord, m_VtxDesc.Tex6Coord, m_VtxDesc.Tex7Coord }; for (int i = 0; i < 8; i++) |
